Creating and Using Virtual Prototyping Software

Creating and Using Virtual Prototyping Software
Author: Douglass E. Post,Richard P. Kendall
Publsiher: Addison-Wesley Professional
Total Pages: 399
Release: 2021-12-28
Genre: Computers
ISBN: 9780136567011

Download Creating and Using Virtual Prototyping Software Book in PDF, Epub and Kindle

Develop, Deploy, and Sustain High-Performance Virtual Prototyping for Advanced R&D Organizations must reduce time-to-market, costs, and risks while producing higher-quality products that grow ever more complex. In response, many are turning to advanced software for rapidly creating and analyzing virtual prototypes, and accurately predicting the performance and behavior of the systems they represent. This requires a deep understanding of physics-based digital engineering and high-performance computing, as well as unique organizational and management skills. Now, Douglass Post and Richard Kendall bring together knowledge that engineers, scientists, developers, and managers will need to build, deploy, and sustain these specialized applications—including information previously available only in proprietary environments. Post and Kendall illuminate key issues with a detailed book-length case study based on their work at the U.S. DoD's pioneering Computational Research and Engineering Acquisition Tools and Environments (CREATE) program, which developed eleven of the field's most advanced software tools. You'll find a detailed roadmap for planning, organizing, managing, and navigating complex organizations to successful delivery; as well as detailed descriptions of each step in the process, with clear rationales and concrete examples. The authors share detailed references, a convenient glossary and bibliography, sidebars on overcoming real-world challenges, and more. The book reviews the essentials of computational engineering and science and the pivotal role of virtual prototyping. It helps readers to: Plan and manage the paradigm shift from physical to virtual prototyping Establish, execute, and evolve Agile processes for developing virtual prototyping software Understand and implement virtual prototyping tools and workflows Verify and validate prototyping systems to ensure accuracy and utility Recruit and retain a specialized workforce, and train and support users Explore additional emerging roles for virtual prototyping

Creating and Using Virtual Prototyping Software

Creating and Using Virtual Prototyping Software
Author: Douglass Post,Richard Kendall
Publsiher: Unknown
Total Pages: 352
Release: 2021
Genre: Electronic Book
ISBN: 0136567037

Download Creating and Using Virtual Prototyping Software Book in PDF, Epub and Kindle

Develop, Deploy, and Sustain High-Performance Virtual Prototyping for Advanced R&D Organizations must reduce time-to-market, costs, and risks while producing higher-quality products that grow ever more complex. In response, many are turning to advanced software for rapidly creating and analyzing virtual prototypes, and accurately predicting the performance and behavior of the systems they represent. This requires a deep understanding of physics-based digital engineering and high-performance computing, as well as unique organizational and management skills. Now, Douglass Post and Richard Kendall bring together knowledge that engineers, scientists, developers, and managers will need to build, deploy, and sustain these specialized applications--including information previously available only in proprietary environments. Post and Kendall illuminate key issues with a detailed book-length case study based on their work at the U.S. DoDs pioneering Computational Research and Engineering Acquisition Tools and Environments (CREATE) program, which developed eleven of the fields most advanced software tools. Youll find a detailed roadmap for planning, organizing, managing, and navigating complex organizations to successful delivery; as well as detailed descriptions of each step in the process, with clear rationales and concrete examples. The authors share detailed references, a convenient glossary and bibliography, sidebars on overcoming real-world challenges, and more. The book reviews the essentials of computational engineering and science and the pivotal role of virtual prototyping. It helps readers to: Plan and manage the paradigm shift from physical to virtual prototyping Establish, execute, and evolve Agile processes for developing virtual prototyping software Understand and implement virtual prototyping tools and workflows Verify and validate prototyping systems to ensure accuracy and utility Recruit and retain a specialized workforce, and train and support users Explore additional emerging roles for virtual prototyping.

Better Software Faster

Better Software  Faster
Author: Tom De Schutter
Publsiher: Happy About
Total Pages: 196
Release: 2014-03-17
Genre: Computers
ISBN: 9781617300134

Download Better Software Faster Book in PDF, Epub and Kindle

The recent rise of "smart" products has been made possible through tight co-design of hardware and software. The growing amount of software and hence processors in applications all around us allows for increased flexibility in the application functionality through its life cycle. Not so long ago a device felt outdated after you owned it for a couple of months. Today, a continuous stream of new software applications and updates make products feel truly "smart". The result is an almost magical user experience where the same product can do more today than it could do yesterday.

In this book we dive deep into a key methodology to enable concurrent hardware/software development by decoupling the dependency of the software development from hardware availability: virtual prototyping. The ability to start software development much earlier in the design cycle drives a true "shift-left" of the entire product development schedule and results in better products that are available earlier in the market.

Throughout the book, case studies illustrate how virtual prototypes are being deployed by major companies around the world. If you are interested in a quick feel for what virtual prototyping has to offer for practical deployment, we recommend picking a few case studies to read, before diving into the details of the methodology.

Of course, this book can only offer a small snapshot of virtual prototype use cases for faster software development. However, as most software bring-up, debug and test principles are similar across markets and applications, it is not hard to realize why virtual prototypes are being leveraged whenever software is an intrinsic part of the product functionality, after reading this book.

Enhanced Virtual Prototyping

Enhanced Virtual Prototyping
Author: Vladimir Herdt,Daniel Große,Rolf Drechsler
Publsiher: Springer Nature
Total Pages: 247
Release: 2020-10-14
Genre: Technology & Engineering
ISBN: 9783030548285

Download Enhanced Virtual Prototyping Book in PDF, Epub and Kindle

This book presents a comprehensive set of techniques that enhance all key aspects of a modern Virtual Prototype (VP)-based design flow. The authors emphasize automated formal verification methods, as well as advanced coverage-guided analysis and testing techniques, tailored for SystemC-based VPs and also the associated Software (SW). Coverage also includes VP modeling techniques that handle functional as well as non-functional aspects and also describes correspondence analyses between the Hardware- and VP-level to utilize information available at different levels of abstraction. All approaches are discussed in detail and are evaluated extensively, using several experiments to demonstrate their effectiveness in enhancing the VP-based design flow. Furthermore, the book puts a particular focus on the modern RISC-V ISA, with several case-studies covering modeling as well as VP and SW verification aspects.

Formal and Practical Techniques for the Complex System Design Process using Virtual Prototypes

Formal and Practical Techniques for the Complex System Design Process using Virtual Prototypes
Author: Pascal Pieper,Rolf Drechsler
Publsiher: Springer
Total Pages: 0
Release: 2024-03-19
Genre: Technology & Engineering
ISBN: 3031516915

Download Formal and Practical Techniques for the Complex System Design Process using Virtual Prototypes Book in PDF, Epub and Kindle

This book deals with formal and practical approaches for early fast modeling and verification of complex digital processor hardware and software using SystemC-based virtual prototypes. As a special focus, modeling approaches of instruction-level behavior of System-on-Chips and the connected off-chip digital devices are addressed. Featured verification approaches are based on symbolic execution of simulated hardware devices or on classical discrete execution of the whole system with dynamic data flow tracking. The approaches are accompanied by Case-Studies that develop and build on top of an open-source RISC-V SoC simulation. In Particular, this book:

Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games
Author: Newton Lee
Publsiher: Springer Nature
Total Pages: 2150
Release: 2024-01-19
Genre: Computers
ISBN: 9783031231612

Download Encyclopedia of Computer Graphics and Games Book in PDF, Epub and Kindle

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Computer Science and its Applications

Computer Science and its Applications
Author: James J. (Jong Hyuk) Park,Ivan Stojmenovic,Hwa Young Jeong,Gangman Yi
Publsiher: Springer
Total Pages: 1395
Release: 2014-11-29
Genre: Technology & Engineering
ISBN: 9783662454022

Download Computer Science and its Applications Book in PDF, Epub and Kindle

The 6th FTRA International Conference on Computer Science and its Applications (CSA-14) will be held in Guam, USA, Dec. 17 - 19, 2014. CSA-14 presents a comprehensive conference focused on the various aspects of advances in engineering systems in computer science, and applications, including ubiquitous computing, U-Health care system, Big Data, UI/UX for human-centric computing, Computing Service, Bioinformatics and Bio-Inspired Computing and will show recent advances on various aspects of computing technology, Ubiquitous Computing Services and its application.

Advances in Concurrent Engineering

Advances in Concurrent Engineering
Author: Biren Prasad
Publsiher: CRC Press
Total Pages: 484
Release: 1996-08-22
Genre: Technology & Engineering
ISBN: 1566764858

Download Advances in Concurrent Engineering Book in PDF, Epub and Kindle