Creating Digital Animations
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Creating Digital Animations
Author | : Derek Breen |
Publsiher | : John Wiley & Sons |
Total Pages | : 128 |
Release | : 2016-03-21 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781119233527 |
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The easy way to start animating today! Creating Digital Animations is your ticket to learning animation! Learn how to animate your very own characters using Scratch—the free multimedia tool that lets you create interactive stories, games, and animations. Designed specifically for kids aged seven and up, this easy-to-follow, full-color guide introduces you to important game design concepts through three simple projects. Step-by-step instructions walk you through the four major phases of animation design, showing you how to turn your idea into a real animation with sound effects and more! You'll work just like the pros as you sketch out your main idea, add your own details, and develop a complete, workable character from scratch. If you're curious about coding, animation is the perfect place to start exploring. The Scratch platform doesn't require an actual programming language, but it gets you used to thinking like a programmer while you develop your very own animation. Short on rules but big on fun, this book is your friendly animation coach to get you started on the right foot. Use stick figures to design your characters' 'bones' Flesh out your design and animate movements Create scenes and background locations Add sound to take your animation to the next level Animation is fun! Building your own characters is exciting! And putting the finishing touches on your animation project shows you just how much you can learn while you play. Coding is a valuable skill that will serve you throughout school and beyond, and this book teaches you the basics in a way that leaves you hungry for more. Where will you take your new animation skills next? Creating Digital Animations takes you on the first steps of your journey to wherever you want to go!
Creating Digital Animations
Author | : Derek Breen |
Publsiher | : John Wiley & Sons |
Total Pages | : 128 |
Release | : 2016-03-09 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781119233541 |
Download Creating Digital Animations Book in PDF, Epub and Kindle
The easy way to start animating today! Creating Digital Animations is your ticket to learning animation! Learn how to animate your very own characters using Scratch—the free multimedia tool that lets you create interactive stories, games, and animations. Designed specifically for kids aged seven and up, this easy-to-follow, full-color guide introduces you to important game design concepts through three simple projects. Step-by-step instructions walk you through the four major phases of animation design, showing you how to turn your idea into a real animation with sound effects and more! You'll work just like the pros as you sketch out your main idea, add your own details, and develop a complete, workable character from scratch. If you're curious about coding, animation is the perfect place to start exploring. The Scratch platform doesn't require an actual programming language, but it gets you used to thinking like a programmer while you develop your very own animation. Short on rules but big on fun, this book is your friendly animation coach to get you started on the right foot. Use stick figures to design your characters' 'bones' Flesh out your design and animate movements Create scenes and background locations Add sound to take your animation to the next level Animation is fun! Building your own characters is exciting! And putting the finishing touches on your animation project shows you just how much you can learn while you play. Coding is a valuable skill that will serve you throughout school and beyond, and this book teaches you the basics in a way that leaves you hungry for more. Where will you take your new animation skills next? Creating Digital Animations takes you on the first steps of your journey to wherever you want to go!
DESKTOP ANIMATION BIBLE SE
Author | : George Avgerakis |
Publsiher | : McGraw Hill Professional |
Total Pages | : 362 |
Release | : 2004-06-30 |
Genre | : Computers |
ISBN | : 0071433546 |
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This work is a complete guidebook to setting up and running a digital animation studio - selecting and using software, creating and executing storyboards, and producing professional quality footage.
Animation in the Home Digital Studio
Author | : Steven Subotnick |
Publsiher | : CRC Press |
Total Pages | : 225 |
Release | : 2012-11-12 |
Genre | : Art |
ISBN | : 9781136132940 |
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So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.
Super Skills Animation
Author | : Will Bishop-Stephens |
Publsiher | : QED Publishing |
Total Pages | : 0 |
Release | : 2016-08-21 |
Genre | : Animation (Cinematography) |
ISBN | : 178493609X |
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e¢ Easy way to master Drawing e¢ Breaks down a large topic into manageable chunks e¢ Shows how 2-D and 3-D animations can be made without expensive equipment. So you want to be an animator, but you don't have your own million-pound studio? Don't let that stop you! From learning how to make a simple flickbook loop, to creating a stopmotion film of their own claymation creations, young readers wll soon find out the many ways they can make great animated films in their own homes. By following each lesson and giving it a go, children can learn the 10 super skills needed to become a master of animation! Also in the series: How to Make a Movie in 10 Easy Lessons How to Play Guitar in 10 Easy Lessons How to Cook in 10 Easy Lessons How to Code in 10 Easy Lessons How to Be a Blogger and Vlogger in 10 Easy Lessons
How to Make Animated Films
Author | : Tony White |
Publsiher | : Taylor & Francis |
Total Pages | : 513 |
Release | : 2013-08-22 |
Genre | : Computers |
ISBN | : 9781136139338 |
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Sadly the days of the traditional studio apprenticeship in animation are long gone but this book enables the reader to find the next best thing, watching and observing a Master Animator at work. Become Tony White's personal animation apprentice, and experience the golden era of the great Disney and Warner Brothers studios right in your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. It offers a DVD with animated movies and filmed excerpts of the author at his drawing board to illustrate the concepts as the work is being created. Tony White's Animation Master Class offers secrets and unique approaches only a Master Animator could share. The book comes out of the author's six years of real-world professional experience teaching animation, and 30 years of professional experience. Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The DVD is invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD.
Animation for Beginners
Author | : Morr Meroz |
Publsiher | : Unknown |
Total Pages | : 212 |
Release | : 2021-10-05 |
Genre | : Business & Economics |
ISBN | : 1737879301 |
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A new edition of Bloop Animation's popular animation guidebook packed with the latest recommendations and insights on how to turn your artistic passion into a professional film career! If you are an aspiring animator considering a career in film production or are curious about what it takes to make animated shorts, this is the book for you! Animation for Beginners is a comprehensive and modern introduction to the art and business of 3D animation from Bloop Animation founder, filmmaker, graphic novel author, and teacher Morr Meroz. With this guide, Meroz reveals a behind-the-scenes view of the pre-production, production, and post-production process along with an introduction to the skills you need and the different types of animation across the film industry. Along with these basics, you will learn: The 12 Principles of Animation The 8 Genres of Animated Shorts Writing an Animated Feature Film Career Paths for Animators and Tips on Starting a Career in Animation As a graduate of the School of Visual Arts and an animation professional, Meroz demystifies the business side of filmmaking with real-world advice for creating a compelling demo reel and portfolio site, hunting for a first job, and considering the pros and cons of freelancing versus working full-time. This is a perfect gift for illustrators, graphic designers, film students, and film industry professionals interested in how to "make it" as animators.
Digital Animation
Author | : Andrew Chong |
Publsiher | : Bloomsbury Publishing |
Total Pages | : 176 |
Release | : 2019-01-10 |
Genre | : Performing Arts |
ISBN | : 9781350035249 |
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Basics Animation 02: Digital Animation takes a comprehensive look at the history of the medium, its growth and development over the last 50 years. This book features exciting contributions from innovators and pioneers in the medium as well as present day practitioners in the cinema, game, and television industries.