Creative Character Design
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Creative Character Design
Author | : Bryan Tillman |
Publsiher | : Taylor & Francis |
Total Pages | : 240 |
Release | : 2012-12-12 |
Genre | : Art |
ISBN | : 9781136129810 |
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Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.
Creative Character Design
Author | : Bryan Tillman |
Publsiher | : CRC Press |
Total Pages | : 239 |
Release | : 2012-12-12 |
Genre | : Art |
ISBN | : 9781136129827 |
Download Creative Character Design Book in PDF, Epub and Kindle
Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.
Creative Character Design
Author | : Bryan Tillman |
Publsiher | : Taylor & Francis |
Total Pages | : 240 |
Release | : 2011 |
Genre | : Art |
ISBN | : 9780240814957 |
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Based on a standing-room only presentation at Comic-Con 2009 and featuring the work of professional artists, a guide to creating original characters explains how to adapt archetypes and design elements with specific techniques, in a volume that provides character model sheets and illustrative case studies. Original.
Creative Character Design 2e
Author | : Bryan Tillman |
Publsiher | : CRC Press |
Total Pages | : 224 |
Release | : 2019-01-24 |
Genre | : Art |
ISBN | : 9781351261678 |
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What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book demystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best possible game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Reinterprets the classic 12 animation principles for video games, and establishes the fundamentals of creating great video game animation, and how to achieve them. \ A step-by-step explanation of every stage of a game production from the animator’s perspective, offering readers a complete understanding of the expectations of a video game animator. Interviews with notable game animators featuring behind-the-scenes insight and advice. Accompanying animation rig, tutorials and other resources at www.gameanim.com/book.
The Silver Way
Author | : Stephen Silver |
Publsiher | : Unknown |
Total Pages | : 248 |
Release | : 2017-04 |
Genre | : Cartoon characters |
ISBN | : 1624650341 |
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"Whether you're a professional artist interested in improving your drawing skills, or an aspiring designer fresh out of college looking to add to your portfolio, The Silver Way will help you build your confidence and strengthen your work in order to successfully design characters for any project, in any style. Chock-full of fun drawing techniques and easy-to-follow tutorials, The Silver Way is the kind of educational art book you'll revisit again and again for guidance, encouragement, and inspiration."--
Fundamentals of Character Design
Author | : 3dtotal 3dtotal Publishing,Publishing 3dtotal |
Publsiher | : 3dtotal Publishing |
Total Pages | : 288 |
Release | : 2020-10 |
Genre | : Electronic Book |
ISBN | : 1912843188 |
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An eye-opening, visual-led exploration of the fundamental aspects of character design, including narrative, shape language, proportion, and expression.
The Art of the Book of Life
Author | : Jorge Gutierrez |
Publsiher | : Dark Horse Comics |
Total Pages | : 198 |
Release | : 2014-10-14 |
Genre | : Art |
ISBN | : 9781630080891 |
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A tale packed with adventure, The Book of Life celebrates the power of friendship and family, and the courage to follow your dreams. To determine whether the heart of humankind is pure and good, two godlike beings engage in an otherworldly wager during Mexico's annual Day of the Dead celebration. They tether two friends, Manolo and Joaquin, into vying for the heart of the beautiful and fiercely independent Maria, with comical and sometimes dangerous consequences. This volume is an inspirational behind-the-scenes look at the making of the animated feature film The Book of Life, from visionary producer Guillermo del Toro (Pan's Labyrinth) and director Jorge R. Gutierrez (El Tigre: The Adventures of Manny Rivera).
Creative Character Design for Games and Animation
Author | : Jenny Harder |
Publsiher | : CRC Press |
Total Pages | : 160 |
Release | : 2023-05-31 |
Genre | : Art |
ISBN | : 9781000879759 |
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This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. This book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.