Creative Character Design 2e
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Creative Character Design 2e
Author | : Bryan Tillman |
Publsiher | : CRC Press |
Total Pages | : 224 |
Release | : 2019-01-24 |
Genre | : Art |
ISBN | : 9781351261678 |
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What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book demystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best possible game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Reinterprets the classic 12 animation principles for video games, and establishes the fundamentals of creating great video game animation, and how to achieve them. \ A step-by-step explanation of every stage of a game production from the animator’s perspective, offering readers a complete understanding of the expectations of a video game animator. Interviews with notable game animators featuring behind-the-scenes insight and advice. Accompanying animation rig, tutorials and other resources at www.gameanim.com/book.
Creative Character Design
Author | : Bryan Tillman |
Publsiher | : Taylor & Francis |
Total Pages | : 240 |
Release | : 2012-12-12 |
Genre | : Art |
ISBN | : 9781136129810 |
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Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.
Creative Character Design for Games and Animation
Author | : Jenny Harder |
Publsiher | : CRC Press |
Total Pages | : 0 |
Release | : 2023 |
Genre | : Animated film industry |
ISBN | : 1032152990 |
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"This book takes you through all the basic steps of character design for games and animation, from brainstorming and references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. The book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation."--
Adobe Animate 2022 for Creative Professionals
Author | : Joseph Labrecque |
Publsiher | : Packt Publishing Ltd |
Total Pages | : 464 |
Release | : 2022-01-14 |
Genre | : Computers |
ISBN | : 9781803245973 |
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Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life with the help of expert-led content in this illustrated guide Key Features Produce rich motion graphics and interactive animations for multiple platforms Explore the key features and enhancements in the latest Adobe Animate release Take your Adobe Animate projects to the next level with creative workflows Book DescriptionAdobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.What you will learn Gain a solid understanding of Adobe Animate foundations and new features Understand the nuances associated with publishing and exporting rich media content to various platforms Make use of advanced layering and rigging techniques to create engaging motion content Create dynamic motion using the camera and variable layer depth techniques Develop web-based games, virtual reality experiences, and multiplatform mobile applications Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials Who this book is for This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.
Character Design for Graphic Novels
Author | : Steven Withrow,Alexander Danner |
Publsiher | : Rotovision |
Total Pages | : 191 |
Release | : 2007 |
Genre | : Cartoon characters |
ISBN | : 2940361525 |
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Part of a series that offers professional master-classes on character design for different media, including the fast-paced platforms, this book provides insight into the creative process behind the creation and development of some of the highly recognised graphic design characters. It contains interviews with some of the genres' famous.
Dynamic Character Design
Author | : Fernanda Soares de Carvalho |
Publsiher | : Walter Foster |
Total Pages | : 130 |
Release | : 2024-03-12 |
Genre | : Art |
ISBN | : 9780760387054 |
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Dynamic Character Design makes drawing people fun and easy for everyone! From Fernanda Soares de Carvalho, the talented artist behind @creativenanda, the book features step-by-step lessons, tips, and techniques for drawing digitally and traditionally.
Digital Character Development
Author | : Rob O'Neill |
Publsiher | : CRC Press |
Total Pages | : 324 |
Release | : 2015-10-07 |
Genre | : Computers |
ISBN | : 9781482250787 |
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Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for
Design Ideas for Bathrooms
Author | : Susan B. Hillstrom |
Publsiher | : Design Ideas |
Total Pages | : 0 |
Release | : 2009 |
Genre | : House & Home |
ISBN | : 1580114377 |
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Features a guide to bathroom renovation with style ideas and products, green building techniques and materials, advice on selecting fixtures, and functional layouts.