Cultural Perspectives of Video Games From Desiger to Player

Cultural Perspectives of Video Games  From Desiger to Player
Author: Anonim
Publsiher: BRILL
Total Pages: 207
Release: 2020-09-25
Genre: Social Science
ISBN: 9781848881617

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Understanding that video games are a fundamentally human creation, in this volume international scholars, designers, developers, and most importantly gamers, share with us their common connection though video game culture.

Exploring Videogames Culture Design and Identity

Exploring Videogames  Culture  Design and Identity
Author: Nick Webber,Daniel Riha
Publsiher: BRILL
Total Pages: 189
Release: 2019-01-04
Genre: Social Science
ISBN: 9781848882409

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This volume was first published by Inter-Disciplinary Press in 2013. This volume brings together perspectives on videogames and interactive entertainment from film and media studies, Russian studies, health, philosophy and human-computer interaction, among others. It includes theoretically and practically-informed explorations of the nature of games, their design and development, and their communities and culture.

Culture at Play How Video Games Influence and Replicate Our World

Culture at Play  How Video Games Influence and Replicate Our World
Author: Anonim
Publsiher: BRILL
Total Pages: 152
Release: 2020-11-16
Genre: Social Science
ISBN: 9789004439788

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What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.

Videogames Studies Concepts Cultures and Communication

Videogames Studies  Concepts  Cultures  and Communication
Author: Monica Evans
Publsiher: BRILL
Total Pages: 160
Release: 2020-04-14
Genre: Social Science
ISBN: 9781848880597

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This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...

Gaming Sexism

Gaming Sexism
Author: Amanda C. Cote
Publsiher: NYU Press
Total Pages: 274
Release: 2020-09-01
Genre: Social Science
ISBN: 9781479802203

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Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Examining the Evolution of Gaming and Its Impact on Social Cultural and Political Perspectives

Examining the Evolution of Gaming and Its Impact on Social  Cultural  and Political Perspectives
Author: Valentine, Keri Duncan,Jensen, Lucas John
Publsiher: IGI Global
Total Pages: 456
Release: 2016-06-20
Genre: Computers
ISBN: 9781522502623

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With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.

Levelling Up The Cultural Impact of Contemporary Videogames

Levelling Up  The Cultural Impact of Contemporary Videogames
Author: Brittany Kuhn,Alexia Bhéreur-Lagounaris
Publsiher: BRILL
Total Pages: 173
Release: 2019-01-04
Genre: Social Science
ISBN: 9781848884380

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Embedding Culture into Video Games and Game Design

Embedding Culture into Video Games and Game Design
Author: Rhett Loban
Publsiher: CRC Press
Total Pages: 200
Release: 2023-09-04
Genre: Games & Activities
ISBN: 9781000931358

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This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process. This book raises the issue of how some cultures and communities are misrepresented in various video games. In response to this problem, designers can bring cultural considerations and practices into the centre focus of the game design process. The book advocates that designers put different measures in place to better prevent misrepresentations and engage with deeper understandings of culture to build culturally richer and more meaningful game worlds. The book uses the Torres Strait Virtual Reality project as a primary example, in addition to other game projects, to explore cultural representation in game design. Torres Strait culture is also explored and discussed more broadly throughout the book. No prior knowledge of culture studies is needed, and the book deals with higher level game design with little reference to the technical elements of game development. This unique and timely book will appeal to those interested in the implications of cultural depictions in video games and opportunities to generate deeper cultural representations through the game design process.