Current Trends In Game Based Learning
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Current Trends in Game Based Learning
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Author | : Margarida Morais Marques,Lúcia Pombo |
Publsiher | : Unknown |
Total Pages | : 114 |
Release | : 2021 |
Genre | : Electronic Book |
ISBN | : 3036523154 |
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A myriad of technological options can be used to support digital game-based learning. One popular technology in this context is the mobile device, considering its high penetration rate in our societies, even among young people. These can be combined with other technologies, such as Augmented Reality (AR) or Virtual Reality (VR), to increase students' motivation and engagement in learning processes.Due to this, there is an emergent need to know and promote good practices in the development and implementation of game-based learning approaches in educational settings. This was the motto for the proposal of the Education Sciences (ISSN: 2227-7102) Special Issue “Current Trends in Game-Based Learning”. This book is a reprint of this Special Issue, collecting a set of five papers that illustrate the contribution of innovative approaches to education, specifically the ones exploring the motivational factors associated with playing games and the technology that may support them.
Developments in Current Game Based Learning Design and Deployment
Author | : Felicia, Patrick |
Publsiher | : IGI Global |
Total Pages | : 454 |
Release | : 2012-07-31 |
Genre | : Education |
ISBN | : 9781466618657 |
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Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.
Handbook of Research on Gaming Trends in P 12 Education
Author | : Russell, Donna |
Publsiher | : IGI Global |
Total Pages | : 664 |
Release | : 2015-10-21 |
Genre | : Education |
ISBN | : 9781466696303 |
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Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.
Design Motivation and Frameworks in Game Based Learning
Author | : Tan, Wee Hoe |
Publsiher | : IGI Global |
Total Pages | : 306 |
Release | : 2018-07-13 |
Genre | : Education |
ISBN | : 9781522560272 |
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Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.
Assessment in Game Based Learning
Author | : Dirk Ifenthaler,Deniz Eseryel,Xun Ge |
Publsiher | : Springer Science & Business Media |
Total Pages | : 476 |
Release | : 2012-06-13 |
Genre | : Education |
ISBN | : 9781461435464 |
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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.
Digital Game Based Learning
Author | : Marc Prensky |
Publsiher | : Paragon House |
Total Pages | : 464 |
Release | : 2007-03-01 |
Genre | : Education |
ISBN | : 1557788634 |
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Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.
ECGBL 2017 11th European Conference on Game Based Learning
Author | : Anonim |
Publsiher | : Academic Conferences and publishing limited |
Total Pages | : 135 |
Release | : 2017-10-05 |
Genre | : Electronic Book |
ISBN | : 9781911218579 |
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Handbook of Research on Gaming Trends in P 12 Education
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Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2015 |
Genre | : Electronic Book |
ISBN | : 1466696311 |
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