I Strahd

I  Strahd
Author: P. N. Elrod
Publsiher: Unknown
Total Pages: 0
Release: 2006
Genre: Fantasy fiction
ISBN: 0786941235

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Fantasy-roman.

Vampire of the Mists

Vampire of the Mists
Author: Christie Golden
Publsiher: Wizards of the Coast
Total Pages: 320
Release: 2011-12-13
Genre: Fiction
ISBN: 9780786961863

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Alone in a strange world and torn by grief, a vampire accepts the hospitality of the local lord. But can the vampire trust him once he discovers the land’s dark connection to his own quest for revenge? From the Trade Paperback edition.

VAN RICHTEN S GUIDE TO RAVENLOFT ALTERNATE COVER

VAN RICHTEN S GUIDE TO RAVENLOFT  ALTERNATE COVER
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2021
Genre: Electronic Book
ISBN: 0786967269

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I Strahd

I  Strahd
Author: P. N. Elrod
Publsiher: TSR
Total Pages: 310
Release: 1998
Genre: Fiction
ISBN: 0786907541

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...Some of the parchment pages were the color of cream, thick and substantial, made to last many, many lifetimes. Other pages were thin and desiccated, positively yellow from age, and crackled alarmingly as Van Richten turned them over. There were no ornate illuminations, no fussy borders, only lines of plain text in hard black ink. The flowing handwriting was a bit difficult to follow at first; the writer's style of calligraphy had not been in common use for three hundred years. No table of contents, but from the dates it looked to be some kind of history. He turned to the first page and read: I, Strahd, Lord of Barovia, well aware certain events of my reign have been desperately misunderstood by those who are better at garbling history than recording it, hereby set down an exact record of those events, that the truth may at last be known . . . . He caught his breath. By all the good gods, a personal journal?

Expedition to Castle Ravenloft

Expedition to Castle Ravenloft
Author: Bruce R. Cordell,James Wyatt
Publsiher: Unknown
Total Pages: 0
Release: 2006-10
Genre: Dungeons and Dragons (Game)
ISBN: 078693946X

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This text is a Dungeons and Dragons adventure that harkens back to classic first-edition adventure, Ravenloft. It expands on the original adventure, introduces some never-before-seen threats, and features a new encounter format designed to make running the adventure easier for the Dungeon Master.

Out of the Abyss

Out of the Abyss
Author: Dungeons & Dragons
Publsiher: National Geographic Books
Total Pages: 0
Release: 2015-09-15
Genre: Games & Activities
ISBN: 9780786965816

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Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15

OSR Solo

OSR Solo
Author: Peter Rudin-Burgess
Publsiher: Lulu.com
Total Pages: 26
Release: 2021-02-23
Genre: Electronic Book
ISBN: 1008996351

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OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules

Ed Greenwood Presents Elminster s Forgotten Realms

Ed Greenwood Presents Elminster s Forgotten Realms
Author: Wizards RPG Team
Publsiher: Wizards of the Coast
Total Pages: 0
Release: 2012
Genre: Games & Activities
ISBN: 0786960345

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Offers a comprehensive description of the Forgotten Realms, one of the most well known Dungeons & Dragons campaign settings.