Dark Sun Campaign Setting
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Dark Sun Campaign Setting
Author | : Richard Baker,Robert J. Schwalb,Rodney Thompson |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2010-08 |
Genre | : Games & Activities |
ISBN | : 0786954930 |
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Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas--a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings.
Death Mark
Author | : Robert J. Schwalb |
Publsiher | : Wizards of the Coast |
Total Pages | : 305 |
Release | : 2011-12-06 |
Genre | : Fiction |
ISBN | : 9780786959402 |
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In the aftermath of revolution, King Kalak of Tyr is dead and all eyes fall on the lucrative iron mines of his once mighty city-state. Merchant houses scramble to seize what scraps they can while King Hamanu of Urik, the Lion of the Desert, rallies his armies to crush the Tyr rebellion underfoot. He cannot allow this insurrection to succeed and intends to seize the city’s precious resources for himself. The hope of the Tyr revolution seems destined to fail as the tyrannical specter of Hamanu’s war machine looms large on the horizon. But fate chooses the most unlikely heroes. Loren, a gladiator pressed into service by a corrupt merchant prince; the ambitious Alaeda Stel who hopes to secure her family’s future by exploiting Tyr’s sudden weakness; a street thief named Melech; and Korvak the disgraced templar are Tyr’s best and only hope. The promise of freedom rests on their ability to overcome the greed and lust for power that threatens to undermine the principles of Tyr’s revolution.
Marauders of the Dune Sea
Author | : Bruce R. Cordell |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 0786954957 |
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"Nightmares of desert horrors trouble the dreams of the innocent while raiders grow ever bolder beyond the walls of the great city-state of Tyr. Bandits and merchants chase rumors of a temple hidden in the desert, an ancient shrine to the primordial Ul-Athra said to safeguard a fregment of the artifact known as the "Crown of Dust." Can the heroes recover a caravan lost in the wastes, repel the threat of vicious raiders, and win the relic from the perilous temple?"--Cover, p. [4].
Dark Sun Creature Catalog
Author | : Richard Baker,Ari Marmell,Chris Sims |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2010-08-17 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 0786954949 |
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This supplement collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas.
Dark Sun Campaign Setting
Author | : Alexander C. Irvine,Peter Bergting |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2011 |
Genre | : Fantasy comic books, strips, etc |
ISBN | : 0872720977 |
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Dread Trident
Author | : Curtis D. Carbonell |
Publsiher | : Liverpool Science Fiction Texts & Studies |
Total Pages | : 258 |
Release | : 2019-11-27 |
Genre | : Fantasy games |
ISBN | : 9781789620573 |
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Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.
Analog Game Studies Volume III
Author | : Evan Torner,Aaron Trammell,Emma Leigh Waldron |
Publsiher | : Lulu.com |
Total Pages | : 348 |
Release | : 2019-02-05 |
Genre | : Education |
ISBN | : 9780359383979 |
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Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.