David Perry on Game Design

David Perry on Game Design
Author: David Perry,Rusel DeMaria
Publsiher: Unknown
Total Pages: 1100
Release: 2009
Genre: Computers
ISBN: STANFORD:36105132216107

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Presents a collection of ready-to-use ideas to create computer and video games, with information on game types, storyline creation, character development, weapons and armor, game worlds, obstacles, and goals and rewards.

Game Architecture and Design

Game Architecture and Design
Author: Andrew Rollings,Dave Morris
Publsiher: New Riders Publishing
Total Pages: 964
Release: 2004
Genre: Computers
ISBN: 0735713634

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A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

Theory of Fun for Game Design

Theory of Fun for Game Design
Author: Raph Koster
Publsiher: "O'Reilly Media, Inc."
Total Pages: 259
Release: 2005
Genre: Computers
ISBN: 9781932111972

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Mobile Game Design Essentials

Mobile Game Design Essentials
Author: Dr. Claudio Scolastici,David Nolte
Publsiher: Packt Publishing Ltd
Total Pages: 521
Release: 2013-11-21
Genre: Computers
ISBN: 9781849692991

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A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

Design and Development of Training Games

Design and Development of Training Games
Author: Talib S. Hussain,Susan L. Coleman
Publsiher: Cambridge University Press
Total Pages: 571
Release: 2015
Genre: Computers
ISBN: 9781107051744

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Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.

Basics of Game Design

Basics of Game Design
Author: Michael Moore
Publsiher: CRC Press
Total Pages: 378
Release: 2016-04-19
Genre: Computers
ISBN: 9781439867761

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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Serious Game Design and Development Technologies for Training and Learning

Serious Game Design and Development  Technologies for Training and Learning
Author: Cannon-Bowers, Jan,Bowers, Clint
Publsiher: IGI Global
Total Pages: 382
Release: 2010-02-28
Genre: Computers
ISBN: 9781615207404

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"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.

Game Design Workshop

Game Design Workshop
Author: Tracy Fullerton
Publsiher: CRC Press
Total Pages: 946
Release: 2024-04-05
Genre: Computers
ISBN: 9781003858447

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“Create the digital games you love to play.” Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition. Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling and engaging game. This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.