Longing Ruin and Connection in Hideo Kojima s Death Stranding

Longing  Ruin  and Connection in Hideo Kojima   s Death Stranding
Author: Amy M. Green
Publsiher: Routledge
Total Pages: 117
Release: 2021-12-27
Genre: Games & Activities
ISBN: 9781000559323

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This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation—on a community level, national level, or even global level—might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture.

Death Stranding Death Stranding The Official Novelization Volume 2

Death Stranding   Death Stranding  The Official Novelization     Volume 2
Author: Hitori Nojima
Publsiher: Titan Books (US, CA)
Total Pages: 298
Release: 2021-02-23
Genre: Fiction
ISBN: 9781789096590

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The second volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted to save mankind from the brink of destruction. Plagued by haunting visions, and tracked by Higgs, a man who longs to see humanity extinct, Sam must finally discover the truth behind the Death Stranding and fate of this world.

Death Stranding Death Stranding The Official Novelization Volume 1

Death Stranding   Death Stranding  The Official Novelization     Volume 1
Author: Hitori Nojima
Publsiher: Titan Books (US, CA)
Total Pages: 217
Release: 2021-02-23
Genre: Fiction
ISBN: 9781789096583

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The first volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted with a critical mission by the President of the United Cities of America. He must journey across this ravaged landscape crawling with otherworldly threats to reconnect cities and people and rebuild America one step at a time.

Uneven Futures

Uneven Futures
Author: Ida Yoshinaga,Sean Guynes,Gerry Canavan
Publsiher: MIT Press
Total Pages: 374
Release: 2022-12-20
Genre: Literary Criticism
ISBN: 9780262370165

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Essays on speculative/science fiction explore the futures that feed our most cherished fantasies and terrifying nightmares, while helping diverse communities devise new survival strategies for a tough millennium. The explosion in speculative/science fiction (SF) across different media from the late twentieth century to the present has compelled those in the field of SF studies to rethink the community’s identity, orientation, and stakes. In this edited collection, more than forty writers, critics, game designers, scholars, and activists explore core SF texts, with an eye toward a future in which corporations dominate both the means of production and the means of distribution and governments rely on powerful surveillance and carceral technologies. The essays, international in scope, demonstrate the diversity of SF through a balance of popular mass-market novels, comics, films, games, TV shows, creepypastas, and more niche works. SF works explored range from Riot Baby by Tochi Onyebuchi, 2084: The End of the World by Boualem Sansal, Terra Nullius by Claire Coleman, Watchmen and X-Men comics, and the Marvel film Captain America: The Winter Soldier, to the MaddAddam trilogy by Margaret Atwood, The Dispossessed by Ursula K. Le Guin, The Wandering Earth by Liu Cixin, and the Wormwood trilogy by Tade Thompson. In an era in which ecological disaster and global pandemics regularly expose and intensify deep political-economic inequalities, what futures has SF anticipated? What survival strategies has it provided us? Can it help us to deal with, and grow beyond, the inequalities and injustices of our times? Unlike other books of speculative/science fiction criticism, Uneven Futures uses a think piece format to make its critical insights engaging to a wide audience. The essays inspire visions of better possible futures—drawing on feminist, queer, and global speculative engagements with Indigenous, Latinx, and Afro- and African futurisms—while imparting important lessons for political organizing in the present. Contributors: Ben Abraham, Emmet Asher-Perrin, Brent Ryan Bellamy, Gerry Canavan, Andrew Ferguson, Fabio Fernandes, Dexter Gabriel, M. Elizabeth Ginway, Sean Guynes, Ouissal Harize, David M. Higgins, Veronica Hollinger, Allanah Hunt, Nicola Hunte, Nathaniel Isaacson, Ayana Jamieson, Darshana Jayemanne, Gwyneth Jones, Brendan Keogh, Sami Ahmad Khan, Cameron Kunzelman, Bryan Kamaoli Kuwada, Isiah Lavender III, Caryn Lesuma, Karen Lord, Sarah Marrs, Farah Mendlesohn, Cathryn Merla-Watson, Hugh Charles O’Connell, B. Pladek, John Rieder, Lysa Rivera, Kim Stanley Robinson, Steven Shaviro, Rebekah Sheldon, Alison Sperling, Alfredo Suppia, Bogi Takács, Taryne Jade Taylor, Sherryl Vint, Kirin Wachter-Grene, Ida Yoshinaga.

Games and Narrative Theory and Practice

Games and Narrative  Theory and Practice
Author: Barbaros Bostan
Publsiher: Springer Nature
Total Pages: 347
Release: 2021-12-07
Genre: Computers
ISBN: 9783030815387

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This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Gender Supernatural Beings and the Liminality of Death

Gender  Supernatural Beings  and the Liminality of Death
Author: Rebecca Gibson,James M. VanderVeen
Publsiher: Rowman & Littlefield
Total Pages: 237
Release: 2021-03-02
Genre: Social Science
ISBN: 9781793641366

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Gender, Supernatural Beings, and the Liminality of Death: Monstrous Males/Fatal Females examines representations of the supernatural dead to demonstrate shifts in the manifestation of gender. Including readings of East Asian detectives/cyborgs, Iranian vampires, and African zombies, among others, This collection offers a multi-faceted look at myth, legend, and popular culture representations of the gendered supernatural from a broad range of international contexts. The contributors show that, as creatures pass through the liminal space of death, their new supernatural forms challenge cultural conceptions of gender, masculinity, and femininity.

Existential Science Fiction

Existential Science Fiction
Author: Ryan Lizardi
Publsiher: Rowman & Littlefield
Total Pages: 171
Release: 2022-01-05
Genre: Social Science
ISBN: 9781793647368

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This book explores contemporary existential science fiction media, including film, television, and video games, and their influence on society’s conceptions of memory, identity, and humanity. Most poignantly, Ryan Lizardi argues, are the ways in which a recent cluster of science fiction media, including Gravity (2013), Interstellar (2014), Legion (2017-2019), Westworld (2016-present), Soma (2015), and Death Standing (2019), among others, present a vision of the future that is inextricably tied to an exploration of humanity that is more contemplative and comparative than traditional science fiction. The combination of the existential nature of this current trend in science fiction with the genre’s ability to manifest these abstract concepts in a generic environment that is historically focused on new frontiers and ideas creates a powerful set of media texts that ask audiences to contemplate what it means to exist, think, and connect as human beings. Scholars of media studies, film studies, television studies, genre studies, and philosophy will find this book particularly useful.

Quests

Quests
Author: Jeff Howard
Publsiher: CRC Press
Total Pages: 316
Release: 2022-04-24
Genre: Art
ISBN: 9781000576450

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Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com