Design in Metaverse Artificial Intelligence Game Design Style Gan2 and More

Design in Metaverse  Artificial Intelligence  Game Design  Style Gan2 and More
Author: Ismail Ergen
Publsiher: Allied Publishers
Total Pages: 124
Release: 2022-12-29
Genre: Computers
ISBN: 9789390951451

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In a future situation known as the Metaverse, individuals will be able to enter a shared online reality that contains avatars—digital representations of both themselves and other users—through the use of advanced computing.In this book you will find the potential for graphic design in this space is enormous; as metaverse applications advance and take on more realism, graphic designers will be expected to provide intuitive, aesthetically pleasing user interfaces and user experiences. By making unique images for metaverse platforms, graphic artists may discover new ways to profit from their work in the future.

AI for Games

AI for Games
Author: Ian Millington
Publsiher: CRC Press
Total Pages: 92
Release: 2021-11-16
Genre: Computers
ISBN: 9781000475562

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What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

Artificial Intelligence and Games

Artificial Intelligence and Games
Author: Georgios N. Yannakakis,Julian Togelius
Publsiher: Springer
Total Pages: 337
Release: 2018-02-17
Genre: Computers
ISBN: 9783319635194

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Game Development 2042

Game Development 2042
Author: Tim Fields
Publsiher: CRC Press
Total Pages: 290
Release: 2022-10-14
Genre: Computers
ISBN: 9781000730494

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This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games. The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others. Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.

Artificial Intelligence for Computer Games

Artificial Intelligence for Computer Games
Author: John David Funge
Publsiher: A K Peters/CRC Press
Total Pages: 168
Release: 2004-07-29
Genre: Computers
ISBN: UOM:39015060859215

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This book provides spark new interest among academics in Artificial Intelligence (AI) research for computer games that will generate enthusiasm for AI among game designers and players. It also provides a complementary approach that presents a more unified overview of AI in games.

Introduction to Game Systems Design

Introduction to Game Systems Design
Author: Dax Gazaway
Publsiher: Unknown
Total Pages: 384
Release: 2021
Genre: Electronic Book
ISBN: 0137440707

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As games grow more complex and gamers expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a games rules and balance, its characters attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginners guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether youre a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.

Architectural Intelligence

Architectural Intelligence
Author: Philip F. Yuan,Mike Xie,Neil Leach,Jiawei Yao,Xiang Wang
Publsiher: Springer Nature
Total Pages: 324
Release: 2020-09-03
Genre: Technology & Engineering
ISBN: 9789811565687

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This book presents selected papers from The 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2019). Focusing on novel architecture theories, tools, methods, and procedures for digital design and construction in architecture, it promotes dialogs between architecture, engineer, computer science, robotics, and other relevant disciplines to establish a new way of production in the building industry in the digital age. The contents make valuable contributions to academic researchers and engineers in the industry. At the same time, it offers readers new ideas for the application of digital technology.

Procedural Content Generation in Games

Procedural Content Generation in Games
Author: Noor Shaker,Julian Togelius,Mark J. Nelson
Publsiher: Springer
Total Pages: 237
Release: 2016-10-18
Genre: Computers
ISBN: 9783319427164

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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.