Design Make Play

Design  Make  Play
Author: Margaret Honey,David E. Kanter
Publsiher: Routledge
Total Pages: 258
Release: 2013
Genre: Education
ISBN: 9780415539166

Download Design Make Play Book in PDF, Epub and Kindle

Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.

Design Make Play for Equity Inclusion and Agency

Design Make Play for Equity  Inclusion  and Agency
Author: Harouna Ba,Katherine McMillan Culp,Margaret Honey
Publsiher: Routledge
Total Pages: 253
Release: 2021-08-16
Genre: Education
ISBN: 9781351333153

Download Design Make Play for Equity Inclusion and Agency Book in PDF, Epub and Kindle

Focuses on the hot-button issue of STEM education and how to effectively—and equitably—stimulate student interest in STEM fields Supported by the lead author’s extensive speaking schedule and media contacts Features leading-edge research and practical advice and provides appealing and accessible forms of engagement that will support a diverse range of audiences and deepen their approach to creative STEM learning Contributions from program developers, facilitators, educators, exhibit designers, and researchers

Rules of Play

Rules of Play
Author: Katie Salen Tekinbas,Eric Zimmerman
Publsiher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 0262240459

Download Rules of Play Book in PDF, Epub and Kindle

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Games Design and Play

Games  Design and Play
Author: Colleen Macklin,John Sharp
Publsiher: Addison-Wesley Professional
Total Pages: 372
Release: 2016-05-19
Genre: Computers
ISBN: 9780134392226

Download Games Design and Play Book in PDF, Epub and Kindle

The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!

Making Play Just Right Unleashing the Power of Play in Occupational Therapy

Making Play Just Right  Unleashing the Power of Play in Occupational Therapy
Author: Heather Kuhaneck,Susan L. Spitzer
Publsiher: Jones & Bartlett Learning
Total Pages: 505
Release: 2022-05-19
Genre: Medical
ISBN: 9781284262902

Download Making Play Just Right Unleashing the Power of Play in Occupational Therapy Book in PDF, Epub and Kindle

At the heart of Making Play Just Right: Unleashing the Power of Play in Occupational Therapy is the belief that the most effective way to ensure pediatric occupational therapy is through incorporating play. The Second Edition is a unique resource on pediatric activity and therapy analysis for occupational therapists and students. This text provides the background, history, evidence, and general knowledge needed to use a playful approach to pediatric occupational therapy, as well as the specific examples and recommendations needed to help therapists adopt these strategies.

Design and Build It to Play

Design and Build It to Play
Author: Nikole Brooks Bethea
Publsiher: Carson-Dellosa Publishing
Total Pages: 24
Release: 2020-08-11
Genre: Juvenile Nonfiction
ISBN: 9781731640062

Download Design and Build It to Play Book in PDF, Epub and Kindle

DESIGN AND BUILD IT TO PLAY: This nonfiction engineering and design book for beginning readers describes how engineers use science to increase safety and fun for roller coasters, zip lines, helmets, and more. ENGINEERING READERS FOR CHILDREN: People love to play! From zooming down roller coasters to riding bikes, we like to be in motion. Buckle up as you discover how engineers use science to make things safe and fun for all of us! INCLUDES: This 24-page book for grades K–2 includes an activity that supports further comprehension. It also features easy-to-understand language and kid-friendly examples and diagrams to make reading and learning fun! BENEFITS: The My Engineering Library series provides an introduction to a variety of engineering and design topics for beginning readers based onthe Next Generation Science Standards (NGSS). Readers will be hooked from beginning to end as engineering and design concepts are presented in ways that young readers will find fascinating! WHY ROURKE: Since 1980, we’ve been committed to bringing out the best non-fiction books to help you bring out the best in your young learners. Our carefully crafted topics encourage all students who are "learning to read" and "reading to learn"!

Design for Children

Design for Children
Author: Kimberlie Birks
Publsiher: Phaidon Press
Total Pages: 0
Release: 2018-10-17
Genre: Design
ISBN: 0714875198

Download Design for Children Book in PDF, Epub and Kindle

A comprehensive, genre-defining survey of children's product and furniture design from Bauhaus to today Design for Children, a must-have book for all style-conscious and design-savvy readers, documents the evolution of design for babies, toddlers, and beyond. The book spotlights more than 450 beautiful, creative, stylish, and clever examples of designs created exclusively for kids - from toys, furniture, and tableware, to textiles, lights, and vehicles. Contemporary superstars and twentieth-century masters, including Philippe Starck, Nendo, Marc Newson, Piero Lissoni, Kengo Kuma, and Marcel Wanders, are showcased.

Design For Kids

Design For Kids
Author: Debra Levin Gelman
Publsiher: Rosenfeld Media
Total Pages: 248
Release: 2014-07-08
Genre: Design
ISBN: 9781933820439

Download Design For Kids Book in PDF, Epub and Kindle

Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.