Designing the Digital Experience

Designing the Digital Experience
Author: David Lee King
Publsiher: Information Today, Inc.
Total Pages: 204
Release: 2008
Genre: Computers
ISBN: 0910965838

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Written for creative, tech-savvy, and business-minded individuals who want to increase the accessibility of their websites, this sensible guidebook explains the concepts behind designing experiences on the internet. From helping customers quickly find information and make their purchases to clearly communicating needs and interests, this resource will not only develop consumer loyalty but will encourage them to spread the word about the sites they frequent. Focusing on the three key areas of structure, community, and customers, designers will enable clients to focus on their own goals rather than on difficulties in navigating. Also included are tips on how to generate conversations with blogs, wikis, and podcasting to create a personal touch.

Digital Tools for Seamless Learning

Digital Tools for Seamless Learning
Author: ?ad, Süleyman Nihat,Ebner, Martin
Publsiher: IGI Global
Total Pages: 398
Release: 2016-11-30
Genre: Education
ISBN: 9781522516934

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In recent years, the use of technology has become increasingly integrated into classroom settings. By utilizing new innovations, students can be provided with a deeper learning experience. Digital Tools for Seamless Learning is a pivotal reference source for the latest scholarly material on the implementation of technology in modern classrooms and provides a thorough overview of how such applications assist in the learning process. Highlighting pedagogical approaches, theoretical foundations, and curriculum development strategies, this book is ideally designed for teachers, researchers, professionals, upper-level students, and practitioners actively involved in the education field.

Design Games for Architecture

Design Games for Architecture
Author: Aaron Westre
Publsiher: Routledge
Total Pages: 159
Release: 2013-10-08
Genre: Architecture
ISBN: 9781135012526

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Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.

Design Approaches and Tools in Education and Training

Design Approaches and Tools in Education and Training
Author: Jan van den Akker,Robert Maribe Branch,Kent Gustafson,Nienke Nieveen,Tjeerd Plomp
Publsiher: Springer Science & Business Media
Total Pages: 297
Release: 2012-12-06
Genre: Science
ISBN: 9789401142557

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In our contemporary learning society, expectations about the contribution of education and training continue to rise. Moreover, the potential of information and communication technology (ICT) creates many challenges. These trends affect not only the aims, content and processes of learning, they also have a strong impact on educational design and development approaches in research and professional practices. Prominent researchers from the Netherlands and the USA present their latest findings on these issues in this volume. The major purpose of this book is to discuss current thinking on promising design approaches and to present innovative (computer-based) tools. The book aims to serve as a resource and reference work that will stimulate advancement in the field of education and training. It is intended to be useful in academic settings as well as for professionals in design and development practices.

Computational Design and Digital Manufacturing

Computational Design and Digital Manufacturing
Author: Panagiotis Kyratsis,Athanasios Manavis,J. Paulo Davim
Publsiher: Springer Nature
Total Pages: 266
Release: 2023-02-02
Genre: Technology & Engineering
ISBN: 9783031211676

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This book presents the latest advances in computational and parametric design engineering, as well as digital tools related to manufacturing. It covers design and manufacturing process such as CAD-based design/manufacturing, parametric design, algorithmic design and process automation, and several digital tools and applications.

Advances in Computer Communication and Computational Sciences

Advances in Computer  Communication and Computational Sciences
Author: Sanjiv K. Bhatia,Shailesh Tiwari,Su Ruidan,Munesh Chandra Trivedi,K. K. Mishra
Publsiher: Springer Nature
Total Pages: 1013
Release: 2020-10-27
Genre: Technology & Engineering
ISBN: 9789811544095

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This book discusses recent advances in computer and computational sciences from upcoming researchers and leading academics around the globe. It presents high-quality, peer-reviewed papers presented at the International Conference on Computer, Communication and Computational Sciences (IC4S 2019), which was held on 11—12 October 2019 in Bangkok. Covering a broad range of topics, including intelligent hardware and software design, advanced communications, intelligent computing techniques, intelligent image processing, the Web and informatics, it offers readers from the computer industry and academia key insights into how the advances in next-generation computer and communication technologies can be shaped into real-life applications.

Perspectives on Design and Digital Communication II

Perspectives on Design and Digital Communication II
Author: Nuno Martins,Daniel Brandão,Fernando Moreira da Silva
Publsiher: Springer Nature
Total Pages: 447
Release: 2021-05-29
Genre: Architecture
ISBN: 9783030758677

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This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design. Chapter “Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Design with Digital Tools

Design with Digital Tools
Author: Mark Von Wodtke
Publsiher: McGraw-Hill Companies
Total Pages: 280
Release: 2000
Genre: Architecture
ISBN: UOM:39015048588506

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A tool for professionals in all design fields. It provides methods and strategies for applying digital technology to design development and design communication. The convergence of computers, telecommunications and video is presenting increased challenges to designers and architects. This book guides them in online collaboration, information gathering and digital modelling, enabling them to communicate effectively electronically using applications from databases to animation, video, CAD systems, CD-ROM production, and Web authoring.