Developing Play for the Under 3s

Developing Play for the Under 3s
Author: Anita M. Hughes
Publsiher: Routledge
Total Pages: 138
Release: 2015-07-30
Genre: Education
ISBN: 9781317414384

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We currently live in a two dimensional world of tapping and sliding fingers on screens, but babies and young children need to touch, taste, smell, shake and bang three dimensional objects in order to develop thinking and learning skills. The Treasure Basket and Heuristic play approach is all about offering natural and household objects to babies and young children to play with. This simple approach promotes extraordinary capacities of concentration, intellectual curiosity and manipulative mastery. Full of resource ideas and activities, this book offers accessible explanations of how the under 3’s think and learn, step by step guidance for setting up play sessions and descriptions of the best materials to offer. Featuring original interviews between the author and Elinor Goldschmied, who was the pioneer of the Treasure Basket and Heuristic Play, this third edition of Developing Play for the Under 3s has been thoroughly updated to include: A new chapter with case studies to show how Heuristic Play can be offered to the 2-4 year olds. A new chapter exploring the myths and misunderstandings of this approach. Links to the Forest School movement. Research evidence supported by case studies. The characteristics of effective learning and how the Treasure Basket and Heuristic Play promote these. Information about the Froebel Archive project, bringing the story of Elinor Goldschmied’s work alive through film. Based on a wealth of research into how babies learn and the principles of learning, together with the author’s own personal experience of working with the under 3s, this book will be indispensable for anyone involved in the care and development of children in this age group.

Play and Learning in the Early Years

Play and Learning in the Early Years
Author: Jennie Lindon
Publsiher: Andrews UK Limited
Total Pages: 67
Release: 2013-04-10
Genre: Education
ISBN: 9781907241994

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This book is a comprehensive resource for practical activities and games for the under threes. As well as providing a wealth of activities for pre-school children, this book maps out exactly how each activities relates to the child's development. This book approaches the years of 0-1, 1-2 and 2-3 of a child's life and suggests a wide range of activities that are developmentally appropriate for each of these age ranges. Activities at each age range cover the following areas of learning and development at a level suitable for toddlers and babies: Communication, Language and Literacy Problem Solving, Reasoning and Numeracy Knowledge and Understanding of the World Personal, Social and Emotional Development Creative Development Physical Development An essential guide to the importance of play, this book will be of use to anyone working with the under threes.

Play and Learning in the Early Years

Play and Learning in the Early Years
Author: Jennie Lindon,Kevin Kelman,Alice Sharp
Publsiher: Unknown
Total Pages: 55
Release: 2010
Genre: Early childhood education
ISBN: 1877536857

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This book sets out ideas, tips and activities that will help very young children to learn; provides the context for best practice by connecting it strongly with the fundamentals of child development; respects readers' ability to pick out the strategies that will work best in their early childhood setting; covers each developmental stage sequentially while also recognising the fluidity of development across stages.

The Role of Play in Children s Health and Development

The Role of Play in Children   s Health and Development
Author: Ute Navidi
Publsiher: MDPI
Total Pages: 1
Release: 2018-10-01
Genre: Child development
ISBN: 9783038421818

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This book is a printed edition of the Special Issue "The Role of Play in Children’s Health and Development" that was published in Children

Swift 3 Game Development

Swift 3 Game Development
Author: Stephen Haney
Publsiher: Packt Publishing Ltd
Total Pages: 251
Release: 2017-02-07
Genre: Computers
ISBN: 9781787122420

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Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit Set up the scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun and repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape to choose the best option for your own situation Integrate your game with Game Center so that your players can share their high scores and achievements Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approach This project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.

Transforming the Workforce for Children Birth Through Age 8

Transforming the Workforce for Children Birth Through Age 8
Author: National Research Council,Institute of Medicine,Board on Children, Youth, and Families,Committee on the Science of Children Birth to Age 8: Deepening and Broadening the Foundation for Success
Publsiher: National Academies Press
Total Pages: 706
Release: 2015-07-23
Genre: Social Science
ISBN: 9780309324885

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Children are already learning at birth, and they develop and learn at a rapid pace in their early years. This provides a critical foundation for lifelong progress, and the adults who provide for the care and the education of young children bear a great responsibility for their health, development, and learning. Despite the fact that they share the same objective - to nurture young children and secure their future success - the various practitioners who contribute to the care and the education of children from birth through age 8 are not acknowledged as a workforce unified by the common knowledge and competencies needed to do their jobs well. Transforming the Workforce for Children Birth Through Age 8 explores the science of child development, particularly looking at implications for the professionals who work with children. This report examines the current capacities and practices of the workforce, the settings in which they work, the policies and infrastructure that set qualifications and provide professional learning, and the government agencies and other funders who support and oversee these systems. This book then makes recommendations to improve the quality of professional practice and the practice environment for care and education professionals. These detailed recommendations create a blueprint for action that builds on a unifying foundation of child development and early learning, shared knowledge and competencies for care and education professionals, and principles for effective professional learning. Young children thrive and learn best when they have secure, positive relationships with adults who are knowledgeable about how to support their development and learning and are responsive to their individual progress. Transforming the Workforce for Children Birth Through Age 8 offers guidance on system changes to improve the quality of professional practice, specific actions to improve professional learning systems and workforce development, and research to continue to build the knowledge base in ways that will directly advance and inform future actions. The recommendations of this book provide an opportunity to improve the quality of the care and the education that children receive, and ultimately improve outcomes for children.

The Development Of Play

The Development Of Play
Author: David Cohen
Publsiher: Routledge
Total Pages: 293
Release: 2018-09-28
Genre: Psychology
ISBN: 9781351349222

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Why is play so important in child development? Are children in today’s society suffering from a lack of time for free play, with the emerging dominance of screen play? Can play therapy help to uncover, rescue and rehabilitate children living in abusive environments, or even in war-torn countries? Is play also important for adult development? Play is a learning experience and a crucial component to childhood development as it allows children to emulate the behaviours of those around them and to develop their social skills. In this engaging book, David Cohen examines how children play with objects, language, each other, and their parents to reveal how play enables children to learn how to move, think independently, speak and imagine. Cohen suggests that much of our formative experiences of play informs our future selves, and explores how play can help us to become better parents. This new edition of The Development of Play offers a fascinating review of the importance of play in all our lives. It includes the latest research on the impact of digital technology, brain development, cultural differences in play and toys, and also looks at why parents sometimes choose different toys for girls and boys. The book also provides advice and guidance on how parents can play creatively and imaginatively with their children. It is essential reading for Early Years, health care and education professionals as well as undergraduate students in developmental psychology and education.

The Science of Play

The Science of Play
Author: Susan G. Solomon
Publsiher: University Press of New England
Total Pages: 231
Release: 2014-11-04
Genre: Architecture
ISBN: 9781611686111

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Poor design and wasted funding characterize today's American playgrounds. A range of factors--including a litigious culture, overzealous safety guidelines, and an ethos of risk aversion--have created uniform and unimaginative playgrounds. These spaces fail to nurture the development of children or promote playgrounds as an active component in enlivening community space. Solomon's book demonstrates how to alter the status quo by allying data with design. Recent information from the behavioral sciences indicates that kids need to take risks; experience failure but also have a chance to succeed and master difficult tasks; learn to plan and solve problems; exercise self-control; and develop friendships. Solomon illustrates how architects and landscape architects (most of whom work in Europe and Japan) have already addressed these needs with strong, successful playground designs. These innovative spaces, many of which are more multifunctional and cost effective than traditional playgrounds, are both sustainable and welcoming. Having become vibrant hubs within their neighborhoods, these play sites are models for anyone designing or commissioning an urban area for children and their families. The Science of Play, a clarion call to use playground design to deepen the American commitment to public space, will interest architects, landscape architects, urban policy makers, city managers, local politicians, and parents.