Digital Leisure Cultures

Digital Leisure Cultures
Author: Sandro Carnicelli,David McGillivray,Gayle McPherson
Publsiher: Taylor & Francis
Total Pages: 226
Release: 2016-08-12
Genre: Sports & Recreation
ISBN: 9781317355618

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The digital turn in leisure has opened up a vast array of new opportunities to play, learn, participate and be entertained – opportunities that have transformed what we recognise as leisure. This edited collection provides a significant contribution to our changing understanding of digital leisure cultures, reflecting on the socio-historical context within which the digital age emerged, while engaging with new debates about the evolving and controversial role of digital platforms in contemporary leisure cultures. This book also demonstrates the interdisciplinary nature of studying digital leisure cultures. To make sense of how individuals and institutions use digital spaces it is necessary to draw on history, science and technology, philosophy, cultural studies, sociology and geography, as well as sport and leisure studies. This important and timely study discusses both the promise of the digital sphere as a realm of liberation, and the darker side of the internet associated with control, surveillance, exclusion and dehumanisation. Digital Leisure Cultures: Critical perspectives is fascinating reading for any student or scholar of sociology, sport and leisure studies, geography or media studies.

Digital Leisure the Internet and Popular Culture

Digital Leisure  the Internet and Popular Culture
Author: Karl Spracklen
Publsiher: Springer
Total Pages: 228
Release: 2015-05-28
Genre: Social Science
ISBN: 9781137405876

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Spracklen explores the impact of the internet on leisure and leisure studies, examining the ways in which digital leisure spaces and activities have become part of everyday leisure. Covering a range of issues from social media and file-sharing to romance on the Internet, this book presents new theoretical directions for digital leisure.

Digital Leisure the Internet and Popular Culture

Digital Leisure  the Internet and Popular Culture
Author: Karl Spracklen
Publsiher: Springer
Total Pages: 228
Release: 2015-05-28
Genre: Social Science
ISBN: 9781137405883

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Spracklen explores the impact of the internet on leisure and leisure studies, examining the ways in which digital leisure spaces and activities have become part of everyday leisure. Covering a range of issues from social media and file-sharing to romance on the Internet, this book presents new theoretical directions for digital leisure.

Re thinking Leisure in a Digital Age

Re thinking Leisure in a Digital Age
Author: Michael Silk,Brad Millington,Emma Rich,Anthony Bush
Publsiher: Routledge
Total Pages: 272
Release: 2020-05-06
Genre: Business & Economics
ISBN: 9780429833571

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Digital worlds and cultures—social media, web 2.0, youtube, wearable technologies, health and fitness apps—dominate, if not order, our everyday lives. We are no longer ‘just’ consumers or readers of digital culture but active producers through facebook, twitter, Instagram, youtube and other emerging technologies. This book is predicated on the assumption that out understanding of our everyday lives should be informed by what is taking place in and through emerging technologies given these (virtual) environments provide a crucial context where traditional, categorical assumptions about the body, identity and leisure may be contested. Far from being ‘virtual’, the body is constituted within and through emerging technologies in material ways. Recent ‘moral panics’ over the role of digital cultures in teen suicide, digital drinking games, an endless array of homoerotic images of young bodies being linked with steroid use, disordered eating and body dissatisfaction, facebook games/fundraising campaigns (e.g. for breast cancer), movements devoted to exposing ‘everyday sexism’ / metoo, twitter abuse (of feminists, of athletes, of racist nature to name but a few), speak to the need for critical engagement with digital cultures. While some of the earlier techno-utopian visions offered the promise of digitality to give rise to participatory, user generator collaborations, within this book we provide critical engagement with digital technologies and what this means for our understandings of leisure cultures. The chapters originally published in a special issue in Leisure Studies.

Digital Football Cultures

Digital Football Cultures
Author: Stefan Lawrence,Garry Crawford
Publsiher: Routledge
Total Pages: 210
Release: 2018-09-04
Genre: Sports & Recreation
ISBN: 9781351118880

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As the digital revolution continues apace, emergent technologies and means of communication present new challenges and opportunities for the football industry. This is the first book to bring together key contemporary debates at the intersection of football studies, leisure studies, and digital cultural studies. It presents cutting edge theoretical and empirical work based around four key themes: theorizing digital football cultures; digital football fandom; football and social media; and football (sub)cybercultures. Covering topics such as transnational digital fandom, online abuse, and gender, Digital Football Cultures argues that we are witnessing the hyperdigitalization of the world’s most popular sport. This book is a valuable resource for students and researchers working in leisure studies, sports studies, football studies, and critical media studies, as well as geography, anthropology, criminology, and sociology. It is also fascinating reading for anybody working in sport, media, and culture.

Digital Culture and Society

Digital Culture and Society
Author: Kate Orton-Johnson
Publsiher: SAGE Publications Limited
Total Pages: 250
Release: 2024-02-23
Genre: Language Arts & Disciplines
ISBN: 9781526481894

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This book provides a critical introduction to the ways in which digital technologies have enabled new types of interactions, experiences and collaborations across a range of platforms and media, profoundly shaping our socio-cultural landscapes. These discussions are grounded in classical sociological concepts; community, the self, gender, consumption, power and exclusion and inequality, to demonstrate the continuities that exist between sociological studies of ‘real’ world phenomena and their digital counterparts. Examining the various debates around methods in digital sociology in recent years, this book provides an accessible and engaging guide to using methodologies to study digital technology. From the moment we wake up until we go to bed, many of us constantly use digital technologies. Our mobile phones have become our maps, banks, newspapers and entertainment consoles. What′s more, they allow us to be constantly connected with the people in our lives. This book will equip you to analyse digital media in your own work. The book offers a broad guide to the various areas of our lives that are impacted by digital technology, from the virtual communities that we form on social media to the impact that digital technology has on our identity through a ′sociology of selfies′. With chapters on leisure, work, privacy and methods, this is an essential introduction for students in the areas of sociology, digital media, and cultural studies. Learning features include: - Annotated further reading in every chapter - Case studies that illustrate theory - Learning objectives and questions throughout - Historical and theoretical context in every chapter

Mapping Digital Game Culture in China

Mapping Digital Game Culture in China
Author: Marcella Szablewicz
Publsiher: Springer Nature
Total Pages: 229
Release: 2020-02-18
Genre: Social Science
ISBN: 9783030361112

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In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations around which dominant notions about failure, success, and socioeconomic mobility are actively processed and challenged. Covering a range of issues including nostalgia for Internet cafés as sites of youth sociality, the media-driven Internet addiction moral panic, the professionalization of e-sports, and the rise of the self-proclaimed loser (diaosi), Mapping Digital Game Culture in China uses games as a lens onto youth culture and the politics of everyday life in contemporary China. Based on ethnographic fieldwork conducted between 2009 and 2015 and first-hand observations spanning over two decades, the book is also a social history of urban China’s shifting technological landscape.

Transforming Sport and Physical Cultures through Feminist Knowledges

Transforming Sport and Physical Cultures through Feminist Knowledges
Author: Simone Fullagar,Emma Rich,Adele Pavlidis,Cathy van Ingen
Publsiher: Routledge
Total Pages: 167
Release: 2021-07-13
Genre: Fiction
ISBN: 9781000404494

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Transforming Sport and Physical Cultures through Feminist Knowledges contributes new perspectives on the entanglement of digital and physical cultures, more-than-human relations, post and decolonial ways of knowing, and how onto-epistemologies of sport come to matter. These perspectives are explored through a diverse array of topics, including, the embodiment of netball through Feminist Physical Cultural Studies; pregnant embodiment and implications of the postgenomic turn; posthumanist perspectives on women’s negotiation of affective body work and an autoethnographic account of how masculinity materialises through football; the mediation of gendered subjectivity through the digital-physical cultures of cycling; as well as how decolonial and postcolonial approaches identify the gendered and racialised relations of power in sport for development and football campaigns aimed at women’s empowerment. The thread that connects these chapters is the ‘doing’ of feminism as a generative knowledge practice that can transform ways of imagining, knowing, and affecting more equitable futures. This feminist collection contributes to the movement of ideas and transformation of knowledge within and across sport and physical cultures. Authors explore the power relations implicated in the gendered formation of physical cultures (across leisure, sport, the arts, tourism, well-being, and various embodied practices) from a range of disciplinary perspectives and theory-method approaches. The chapters in this book were originally published as a special issue of Leisure Sciences.