Distributed Texture Memory in a Multi GPU Environment

Distributed Texture Memory in a Multi GPU Environment
Author: Adam Thomas Moerschell
Publsiher: Unknown
Total Pages: 134
Release: 2007
Genre: Electronic Book
ISBN: UCAL:X76251

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Cloud Computing and Big Data

Cloud Computing and Big Data
Author: Weizhong Qiang,Xianghan Zheng,Ching-Hsien Hsu
Publsiher: Springer
Total Pages: 400
Release: 2016-01-09
Genre: Computers
ISBN: 9783319284309

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This book constitutes the refereed proceedings of the Second International Conference on Cloud Computing and Big Data, CloudCom-Asia 2015, held in Huangshan, China, in June 2015. The 29 full papers and two keynote speeches were carefully reviewed and selected from 106 submissions. The papers are organized in topical sections on cloud architecture; applications; big data and social network; security and privacy.

Distributed Graph Analytics

Distributed Graph Analytics
Author: Unnikrishnan Cheramangalath,Rupesh Nasre,Y. N. Srikant
Publsiher: Springer Nature
Total Pages: 207
Release: 2020-04-17
Genre: Computers
ISBN: 9783030418861

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This book brings together two important trends: graph algorithms and high-performance computing. Efficient and scalable execution of graph processing applications in data or network analysis requires innovations at multiple levels: algorithms, associated data structures, their implementation and tuning to a particular hardware. Further, programming languages and the associated compilers play a crucial role when it comes to automating efficient code generation for various architectures. This book discusses the essentials of all these aspects. The book is divided into three parts: programming, languages, and their compilation. The first part examines the manual parallelization of graph algorithms, revealing various parallelization patterns encountered, especially when dealing with graphs. The second part uses these patterns to provide language constructs that allow a graph algorithm to be specified. Programmers can work with these language constructs without worrying about their implementation, which is the focus of the third part. Implementation is handled by a compiler, which can specialize code generation for a backend device. The book also includes suggestive results on different platforms, which illustrate and justify the theory and practice covered. Together, the three parts provide the essential ingredients for creating a high-performance graph application. The book ends with a section on future directions, which offers several pointers to promising topics for future research. This book is intended for new researchers as well as graduate and advanced undergraduate students. Most of the chapters can be read independently by those familiar with the basics of parallel programming and graph algorithms. However, to make the material more accessible, the book includes a brief background on elementary graph algorithms, parallel computing and GPUs. Moreover it presents a case study using Falcon, a domain-specific language for graph algorithms, to illustrate the concepts.

Bioinformatics and Biomedical Engineering

Bioinformatics and Biomedical Engineering
Author: Ignacio Rojas,Francisco Ortuño
Publsiher: Springer
Total Pages: 762
Release: 2017-03-30
Genre: Computers
ISBN: 9783319561547

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This two volume set LNBI 10208 and LNBI 10209 constitutes the proceedings of the 5th International Work-Conference on Bioinformatics and Biomedical Engineering, IWBBIO 2017, held in Granada, Spain, in April 2017. The 122 papers presented were carefully reviewed and selected from 309 submissions. The scope of the conference spans the following areas: advances in computational intelligence for critical care; bioinformatics for healthcare and diseases; biomedical engineering; biomedical image analysis; biomedical signal analysis; biomedicine; challenges representing large-scale biological data; computational genomics; computational proteomics; computational systems for modeling biological processes; data driven biology - new tools, techniques and resources; eHealth; high-throughput bioinformatic tools for genomics; oncological big data and new mathematical tools; smart sensor and sensor-network architectures; time lapse experiments and multivariate biostatistics.

The History of the GPU Eras and Environment

The History of the GPU   Eras and Environment
Author: Jon Peddie
Publsiher: Springer Nature
Total Pages: 355
Release: 2023-01-01
Genre: Computers
ISBN: 9783031135811

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This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.

High Performance Computing

High Performance Computing
Author: Michèle Weiland,Guido Juckeland,Sadaf Alam,Heike Jagode
Publsiher: Springer Nature
Total Pages: 682
Release: 2019-12-02
Genre: Computers
ISBN: 9783030343569

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This book constitutes the refereed post-conference proceedings of 13 workshops held at the 34th International ISC High Performance 2019 Conference, in Frankfurt, Germany, in June 2019: HPC I/O in the Data Center (HPC-IODC), Workshop on Performance & Scalability of Storage Systems (WOPSSS), Workshop on Performance & Scalability of Storage Systems (WOPSSS), 13th Workshop on Virtualization in High-Performance Cloud Computing (VHPC '18), 3rd International Workshop on In Situ Visualization: Introduction and Applications, ExaComm: Fourth International Workshop on Communication Architectures for HPC, Big Data, Deep Learning and Clouds at Extreme Scale, International Workshop on OpenPOWER for HPC (IWOPH18), IXPUG Workshop: Many-core Computing on Intel, Processors: Applications, Performance and Best-Practice Solutions, Workshop on Sustainable Ultrascale Computing Systems, Approximate and Transprecision Computing on Emerging Technologies (ATCET), First Workshop on the Convergence of Large Scale Simulation and Artificial Intelligence, 3rd Workshop for Open Source Supercomputing (OpenSuCo), First Workshop on Interactive High-Performance Computing, Workshop on Performance Portable Programming Models for Accelerators (P^3MA). The 48 full papers included in this volume were carefully reviewed and selected. They cover all aspects of research, development, and application of large-scale, high performance experimental and commercial systems. Topics include HPC computer architecture and hardware; programming models, system software, and applications; solutions for heterogeneity, reliability, power efficiency of systems; virtualization and containerized environments; big data and cloud computing; and artificial intelligence.

Database Systems for Advanced Applications

Database Systems for Advanced Applications
Author: Matthias Renz,Cyrus Shahabi,Xiaofang Zhou,Muhammad Aamir Cheema
Publsiher: Springer
Total Pages: 653
Release: 2015-04-08
Genre: Computers
ISBN: 9783319181202

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This two volume set LNCS 9049 and LNCS 9050 constitutes the refereed proceedings of the 20th International Conference on Database Systems for Advanced Applications, DASFAA 2015, held in Hanoi, Vietnam, in April 2015. The 63 full papers presented were carefully reviewed and selected from a total of 287 submissions. The papers cover the following topics: data mining; data streams and time series; database storage and index; spatio-temporal data; modern computing platform; social networks; information integration and data quality; information retrieval and summarization; security and privacy; outlier and imbalanced data analysis; probabilistic and uncertain data; query processing.

GPU Based Interactive Visualization Techniques

GPU Based Interactive Visualization Techniques
Author: Daniel Weiskopf
Publsiher: Springer Science & Business Media
Total Pages: 318
Release: 2006-10-13
Genre: Mathematics
ISBN: 9783540332633

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This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.