Dragon s Play

Dragon s Play
Author: Charles Belyea,Steven Tainer
Publsiher: Bookpeople
Total Pages: 196
Release: 1991
Genre: Taoism.
ISBN: 0962930814

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Playing with Dragons

Playing with Dragons
Author: Andy Angel
Publsiher: Wipf and Stock Publishers
Total Pages: 138
Release: 2014-03-13
Genre: Religion
ISBN: 9781620326473

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There be dragons all over the Bible. From the great sea monsters of Genesis to the great dragon of Revelation, dragons appear as the Bible opens and closes, and they pop their grisly heads up at various junctures in between. How did they get there and what on earth (or indeed in heaven) are they doing there? This is a book for those who find standard discussions of faith and suffering frustrating. Andy Angel opens up the rich biblical tradition of living with God in the midst of suffering. He takes the reader on a journey of exploration through biblical texts that are often overlooked on account of their strangeness--texts about dragons. He shows how these peculiar passages open up a language of prayer through suffering in which people share their anger, weariness, disillusionment, and even joy in suffering with God. Angel explores how such "weird" Scriptures open up a whole new way of praying and reveal a God who approves of honest spirituality, a spirituality that the Bible holds open but too many of its interpreters do not.

Lore Legends

Lore   Legends
Author: Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed
Publsiher: Ten Speed Press
Total Pages: 417
Release: 2023-10-03
Genre: Games & Activities
ISBN: 9781984859686

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An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.

Songs of the Dragons Flying to Heaven and Other Plays

Songs of the Dragons Flying to Heaven and Other Plays
Author: Young Jean Lee
Publsiher: Theatre Communications Group
Total Pages: 192
Release: 2009-05-01
Genre: Drama
ISBN: 9781559366267

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The first collection by a major new voice in the American theater.

Slaying My Dragons

Slaying My Dragons
Author: Maria Victoria Murua
Publsiher: Xlibris Corporation
Total Pages: 85
Release: 2015-09-28
Genre: Fiction
ISBN: 9781514406182

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From the time Georgie was a little boy, his life underwent powerful, life-altering changes that gave rise to his many fears; the sudden death of his beloved Grandpa Manny, his parent's divorce, his mother's and his little brother's illnesses, and especially the presence in his life of Damian and his bullies. He was only five when he lost his grandpa, but then God seemed to compensate him with his new baby brother, Tony; someone he could love and protect. That connection created in both boys a bond that surpassed anything else in their lives, and although 5 years apart in age, they grew up together almost as contemporaries, sharing everything in their lives and holding on to each other as their anchor in dealing with all the misfortunes life dealt them. Through it all, Georgie harbored and nurtured a lot of fears, the biggest of which were the bullies at school and how to protect Tony when he couldn't even protect himself. Skirting the bullies as he went, Georgie developed into a mature young teenager, a gifted student, and a talented dancer; pulling Tony along with him on all his new adventures and accomplishments; while at the same time dealing with the bullies as best he could. Then an unexpected ally arrives in the form of a bronze statue of St. George, given to him by his grandmother. With that statue comes hope, and faith and an awareness of all that he could be, along with a new and powerful friend. Like everything else in life, one cannot just avoid evil and danger. While it confronted just him, Georgie was able to evade it; but when it involved Tony, he had to face it head on. In doing so, he found that he didn't have to face it alone. His help came from the most unlikely sources; his dragons (his fears and a couple of real, fire-breathing dragons), St. George, and Tony himself. Two brother: together they played, together they dreamed, together they danced, and together they fought back.

DreamWorks Dragons To Berk and Beyond

DreamWorks Dragons  To Berk and Beyond
Author: Richard Hamilton
Publsiher: Insight Kids
Total Pages: 0
Release: 2015-11-24
Genre: Juvenile Fiction
ISBN: 1608876810

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How to Train Your Dragon: To Berk and Beyond! features all the fan-favorite characters from the acclaimed films. Follow Hiccup and Toothless on their daring adventures with this interactive scrapbook packed with removable items, posters, activities, and more. Before Hiccup became chief and Toothless the Alpha of the dragons, Berk’s most famous Dragon-Racing pair kept a notebook filled with thoughts and observations on inventions, mapmaking, and the bond between dragon and rider. Or that was the plan until every Viking on the island decided to add their comments and drawings, too. Now new Dragon Riders everywhere can learn to read their dragon’s mind with Ruffnut and Tuffnut, decipher runes with Snotlout, and even chart a journey across the islands with an exact replica of Hiccup’s map. The notebook even includes a collectible set of Gobber’s own Dragon-Racing figures! So take flight with your favorite dragon and start exploring in DreamWorks Dragons: To Berk and Beyond! Includes: 8 standing punch-out figures A replica of Hiccup’s map Dragon airmail postcards Hiccup’s invention sketches Collectible dragon cards Create-your-own-dragon stickers DreamWorks Dragons © 2015 DreamWorks Animation LLC. All Rights Reserved.

There Is No Dragon In This Story

There Is No Dragon In This Story
Author: Lou Carter
Publsiher: Bloomsbury Publishing
Total Pages: 32
Release: 2017-10-19
Genre: Juvenile Fiction
ISBN: 9781408864883

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Poor old dragon. Nobody wants him in their story. Not Goldilocks, not Hansel and Gretel – no one. But Dragon will not give up! He shall continue on his course of finding someone who wants him in their story. ANYONE. His boundless enthusiasm surely won't get him into any trouble. Surely ... A glorious story about dragons, heroes and one very big sneeze. From author Lou Carter, a phenomenal new talent, and Deborah Allwright, illustrator of the bestselling The Night Pirates. This eBook comes with a glorious audio accompaniment, read by CBeebies star Justin Fletcher.

Dungeons Dragons For Dummies

Dungeons   Dragons For Dummies
Author: Bill Slavicsek,Richard Baker
Publsiher: John Wiley & Sons
Total Pages: 434
Release: 2005-04-08
Genre: Games & Activities
ISBN: 9780764599248

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Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.