Drawing Cutting Edge Anatomy

Drawing Cutting Edge Anatomy
Author: Christopher Hart
Publsiher: Watson-Guptill
Total Pages: 144
Release: 2014-04-22
Genre: Art
ISBN: 9780770434861

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This drawing tutorial from best-selling author Christopher Hart shows artists how to draw exaggerated musculature of super-sized figures in action poses.

Drawing Cutting Edge Comics

Drawing Cutting Edge Comics
Author: Christopher Hart
Publsiher: Watson-Guptill
Total Pages: 148
Release: 2001
Genre: Art
ISBN: 0823023974

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The first-ever guide that shows how to draw the radical characters and special effects of extreme comics. Dozens of step-by-step lessons demonstrate extreme anatomy, glows, knockouts, and more. Also includes art from several top extreme comics artists.

Drawing Cutting Edge Fusion

Drawing Cutting Edge Fusion
Author: Christopher Hart
Publsiher: Random House Digital, Inc.
Total Pages: 146
Release: 2005-01-01
Genre: Art
ISBN: 9780823001606

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A fusion of cultures brings together storytelling and design in this tutorial, in which artists and comic fans alike will learn how to draw American style comic design with a manga influence.

Simplified Anatomy for the Comic Book Artist

Simplified Anatomy for the Comic Book Artist
Author: Christopher Hart
Publsiher: Watson-Guptill
Total Pages: 166
Release: 2007
Genre: Art
ISBN: 0823047733

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Presents a guide to stylized figure anatomy for artists wishing to emulate one of today's popular streamlined comic book styles, with step-by-step demonstrations and studies of major muscle groups, heads, hands, and feet.

How to Draw Comic Book Bad Guys and Gals

How to Draw Comic Book Bad Guys and Gals
Author: Christopher Hart
Publsiher: Watson-Guptill Publications
Total Pages: 72
Release: 1998
Genre: Art
ISBN: 0823023729

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The secrets of drawing diabolical, spine-tingling characters pack this entertaining, how-to title designed for artists, and even kids, who aspire to be working cartoonists.

How to Draw Great looking Comic Book Women

How to Draw Great looking Comic Book Women
Author: Christopher Hart
Publsiher: Unknown
Total Pages: 148
Release: 2000
Genre: Art
ISBN: 082302394X

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This text details how to master the art of drawing fabulous females for comic books. From basic anatomy and musculature to more advanced poses, costumes and hairstyles, it covers all the various types of comic book women, along with how to compose a comic book panel and how to tell the story.

Classic Human Anatomy in Motion

Classic Human Anatomy in Motion
Author: Valerie L. Winslow
Publsiher: Watson-Guptill
Total Pages: 306
Release: 2015-08-04
Genre: Art
ISBN: 9780770434144

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This essential companion book to the bestselling Classic Human Anatomy provides artists and art students with a deeper understanding of human anatomy and different types of motion, inspiring more realistic and energetic figurative art. Fine-art instruction books do not usually focus on anatomy as it relates to movement, despite its great artistic significance. Written by a long-time expert on drawing and painting human anatomy, Classic Human Anatomy in Motion offers artists everything they need to realistically draw the human figure as it is affected by movement. Written in a friendly style, the book is illustrated with hundreds of life drawing studies (both quick poses and long studies), along with charts and diagrams showing the various anatomical and structural components. This comprehensive manual features 5 distinct sections, each focusing on a different aspect of the human figure: bones and joint movement, muscle groups, surface form and soft tissue characteristics, structure, and movement. Each chapter builds an artistic understanding of how motion transforms the human figure and can create a sense of expressive vibrancy in one's art.

Drawing Basics and Video Game Art

Drawing Basics and Video Game Art
Author: Chris Solarski
Publsiher: Watson-Guptill
Total Pages: 242
Release: 2012-09-18
Genre: Art
ISBN: 9780823098477

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"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook