Dungeon Critters

Dungeon Critters
Author: Natalie Riess,Sara Goetter
Publsiher: First Second
Total Pages: 256
Release: 2020-09-29
Genre: Juvenile Fiction
ISBN: 9781250808189

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Natalie Riess and Sara Goetter's Dungeon Critters is a middle-grade graphic novel about a gang of adorable animal friends on a D&D style dungeon crawl. Quests! Plots! Evil Plants! Magic and mayhem! Join the Dungeon Critters—a tight-knit squad of animal companions—on a wild adventure investigating a sinister botanical conspiracy among the furry nobility. As they risk their lives traveling through haunted dungeons, swamps, and high society balls—they also come closer together as friends. Motivated by rivalries, ideals, and a lust for adventure, these critters navigate not only perils and dangers of the natural world, but also perils and dangers...of the heart!

Beetle the Hollowbones

Beetle   the Hollowbones
Author: Aliza Layne
Publsiher: Atheneum Books for Young Readers
Total Pages: 256
Release: 2020-08-04
Genre: Juvenile Fiction
ISBN: 9781534441538

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An enchanting, riotous, and playfully illustrated debut graphic novel following a young goblin trying to save her best friend from the haunted mall—perfect for fans of Steven Universe and Adventure Time. In the eerie town of ‘Allows, some people get to be magical sorceresses, while other people have their spirits trapped in the mall for all ghastly eternity. Then there’s twelve-year-old goblin-witch Beetle, who’s caught in between. She’d rather skip being homeschooled completely and spend time with her best friend, Blob Glost. But the mall is getting boring, and B.G. is cursed to haunt it, tethered there by some unseen force. And now Beetle’s old best friend, Kat, is back in town for a sorcery apprenticeship with her Aunt Hollowbone. Kat is everything Beetle wants to be: beautiful, cool, great at magic, and kind of famous online. Beetle’s quickly being left in the dust. But Kat’s mentor has set her own vile scheme in motion. If Blob Ghost doesn’t escape the mall soon, their afterlife might be coming to a very sticky end. Now, Beetle has less than a week to rescue her best ghost, encourage Kat to stand up for herself, and confront the magic she’s been avoiding for far too long. And hopefully ride a broom without crashing.

Good Dog Scholastic Gold

Good Dog  Scholastic Gold
Author: Dan Gemeinhart
Publsiher: Scholastic Inc.
Total Pages: 251
Release: 2018-03-27
Genre: Juvenile Fiction
ISBN: 9781338053906

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The acclaimed author of The Honest Truth delivers his most emotionally powerful novel yet. Brodie was a good dog. And good dogs go to heaven.Except Brodie can't move on. Not just yet. As wonderful as his glimpse of the afterlife is, he can't forget the boy he left behind. The boy he loved, and who loved him in return.The boy who's still in danger.So Brodie breaks the rules of heaven. He returns to Earth as a spirit. With the help of two other lost souls -- lovable pitbull Tuck and surly housecat Patsy -- he is determined to find his boy and to save him. Even if it costs him paradise. Even if he loses his eternal soul.Because it's what a good dog would do.

Dungeons Dragons Dungeon Academy No Humans Allowed

Dungeons   Dragons  Dungeon Academy  No Humans Allowed
Author: Madeleine Roux
Publsiher: HarperCollins
Total Pages: 207
Release: 2021-11-02
Genre: Juvenile Fiction
ISBN: 9780063039131

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From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . . Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.

The World of Critical Role

The World of Critical Role
Author: Liz Marsham,Cast of Critical Role,Critical Role
Publsiher: Random House Worlds
Total Pages: 322
Release: 2020-10-20
Genre: Games & Activities
ISBN: 9780593157435

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NEW YORK TIMES BESTSELLER • Dive deep into the history of the world’s most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time. Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from Felicia Day, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!

Paranorthern

Paranorthern
Author: Stephanie Cooke
Publsiher: HarperCollins
Total Pages: 240
Release: 2021-07-13
Genre: Juvenile Fiction
ISBN: 9780358164586

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A witch named Abby and her three friends—a wolf-girl, a ghost, and a pumpkinhead—band together to try and save their supernatural town from an invasion of rabid (but adorable!) chaos bunnies in this enchanting middle-grade graphic novel for fans of Making Friends, The Okay Witch, and Lumberjanes. It’s fall break in the supernatural town of North Haven, and young witch Abby’s plans include pitching in at her mom’s magical coffee shop, practicing her potion making, and playing board games with her best friends—a pumpkinhead, a wolf-girl, and a ghost. But when Abby finds her younger sister being picked on by some speed demons, she lets out a burst of magic so strong, it opens a portal to a realm of chaos bunnies. And while these bunnies may look cute, they’re about to bring the a-hop-ocalypse (and get Abby in a cauldronful of trouble) unless she figures out a way to reverse the powerful magic she unwittingly released. What’s a witch to do? In this deliciously humorous, cozy, and bewitching graphic novel, sometimes the most of powerful magic comes from our connections to family and friends (but kicking bunny butt is great, too).

The Breakaways

The Breakaways
Author: Cathy G. Johnson
Publsiher: First Second
Total Pages: 115
Release: 2019-03-05
Genre: Juvenile Fiction
ISBN: 9781250249388

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Quiet, sensitive Faith starts middle school already worrying about how she will fit in. To her surprise, Amanda, a popular eighth grader, convinces her to join the school soccer team, the Bloodhounds. Having never played soccer in her life, Faith ends up on the C team, a ragtag group that’s way better at drama than at teamwork. Although they are awful at soccer, Faith and her teammates soon form a bond both on and off the soccer field that challenges their notions of loyalty, identity, friendship, and unity. The Breakaways from Cathy G. Johnson is a raw, and beautifully honest graphic novel that looks into the lives of a diverse and defiantly independent group of kids learning to make room for themselves in the world.

Dungeon Master s Guide II

Dungeon Master s Guide II
Author: Jesse Decker,David Noonan,James Jacobs,Chris Thomasson,Robin D. Laws
Publsiher: Unknown
Total Pages: 0
Release: 2005
Genre: Dungeons and Dragons (Game)
ISBN: 0786936878

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Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.