Entertainment Computing ICEC 2007

Entertainment Computing   ICEC 2007
Author: Lizhuang Ma,Matthias Rauterberg,Ryohei Nakatsu
Publsiher: Springer
Total Pages: 482
Release: 2007-08-26
Genre: Computers
ISBN: 9783540748731

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This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

Entertainment Computing ICEC 2007

Entertainment Computing    ICEC 2007
Author: Anonim
Publsiher: Unknown
Total Pages: 0
Release: 2007
Genre: Entertainment computing
ISBN: 8354074870

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This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007, held in Shanghai, China, in September 2007, under the auspices of IFIP. The 48 revised full papers and 16 poster papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

Entertainment Computing ICEC 2008

Entertainment Computing   ICEC 2008
Author: Scott M. Stevens,Shirley Saldamarco
Publsiher: Springer Science & Business Media
Total Pages: 253
Release: 2008-11-24
Genre: Computers
ISBN: 9783540892212

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The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year’s conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today’s recreational diversions.

Entertainment Computing ICEC 2015

Entertainment Computing   ICEC 2015
Author: Konstantinos Chorianopoulos,Monica Divitini,Jannicke Baalsrud Hauge,Letizia Jaccheri,Rainer Malaka
Publsiher: Springer
Total Pages: 583
Release: 2015-09-24
Genre: Computers
ISBN: 9783319245898

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This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

Entertainment Computing ICEC 2012

Entertainment Computing   ICEC 2012
Author: Marc Herrlich,Rainer Malaka,Maic Masuch
Publsiher: Springer
Total Pages: 629
Release: 2012-08-30
Genre: Computers
ISBN: 9783642335426

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This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Entertainment Computing ICEC 2022

Entertainment Computing     ICEC 2022
Author: Barbara Göbl,Erik van der Spek,Jannicke Baalsrud Hauge,Rod McCall
Publsiher: Springer Nature
Total Pages: 456
Release: 2022-10-24
Genre: Computers
ISBN: 9783031202124

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This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Entertainment Computing ICEC 2011

Entertainment Computing   ICEC 2011
Author: Junia Anacleto,Sidney Fels,Nicholas Graham,Bill Kapralos,Magy Seif El-Nasr,Kevin Stanley
Publsiher: Springer Science & Business Media
Total Pages: 492
Release: 2011-09-23
Genre: Computers
ISBN: 9783642244995

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This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Entertainment Computing ICEC 2008

Entertainment Computing   ICEC 2008
Author: Scott M. Stevens,Shirley Saldamarco
Publsiher: Springer
Total Pages: 244
Release: 2009-08-29
Genre: Computers
ISBN: 3540892621

Download Entertainment Computing ICEC 2008 Book in PDF, Epub and Kindle

The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year’s conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today’s recreational diversions.