Experience Points The Lost Chapters From Monsters Aliens Holes In The Ground
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Experience Points the Lost Chapters from Monsters Aliens Holes in the Ground
Author | : Stu Horvath,Ed Coleman |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2023-11 |
Genre | : Electronic Book |
ISBN | : 9798887560755 |
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Monsters in the Attic
Author | : Blaine Readler |
Publsiher | : Blaine C. Readler |
Total Pages | : 254 |
Release | : 2010-10-20 |
Genre | : Fiction |
ISBN | : 9780615411415 |
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Gabe didn't go looking for the role as Earth's defender against marauding aliens; in fact, quite the opposite. Pet sitter by day, jump-blues guitarist by night, Gabe's plate is, as they say, quite full. He has his ducks all in a row. He and life are reading off the same page. You get the picture. But fate is not some bleeding heart, Mr. Rogers, do-gooder. Oh no. Once he decides that it's Gabe's turn at bat, he reaches out his gnarled hand--or in this case, raccoon paw--clutches Gabe's shoulder, spins him around and impresses in no uncertain terms that the fate of the world is no longer in fate's hands, but that fate has put the fate in his hands. That's Gabe's hands. Adding to the non-trivial problem of saving the world, though, is Gabe's growing suspicion that fate in the form of a raccoon is lying.
Acceptance
Author | : Jeff VanderMeer |
Publsiher | : FSG Originals |
Total Pages | : 353 |
Release | : 2014-09-02 |
Genre | : Fiction |
ISBN | : 9780374710798 |
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The New York Times bestselling final installment of Jeff VanderMeer’s wildy popular Southern Reach Trilogy It is winter in Area X, the mysterious wilderness that has defied explanation for thirty years, rebuffing expedition after expedition, refusing to reveal its secrets. As Area X expands, the agency tasked with investigating and overseeing it--the Southern Reach--has collapsed on itself in confusion. Now one last, desperate team crosses the border, determined to reach a remote island that may hold the answers they've been seeking. If they fail, the outer world is in peril. Meanwhile, Acceptance tunnels ever deeper into the circumstances surrounding the creation of Area X--what initiated this unnatural upheaval? Among the many who have tried, who has gotten close to understanding Area X--and who may have been corrupted by it? In this last installment of Jeff VanderMeer's Southern Reach trilogy, the mysteries of Area X may be solved, but their consequences and implications are no less profound--or terrifying.
The WoW Diary A Journal of Computer Game Development Second Edition
Author | : John Staats |
Publsiher | : Source Point Press |
Total Pages | : 0 |
Release | : 2023-11-28 |
Genre | : Games & Activities |
ISBN | : 9798888760178 |
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The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.
The Hole
Author | : William Meikle |
Publsiher | : Crossroad Press |
Total Pages | : 150 |
Release | : 2017-09-08 |
Genre | : Electronic Book |
ISBN | : 9182736450XXX |
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It starts with an odd hum that brings headaches and nosebleeds to the inhabitants of a remote, sleepy country town. Then a sinkhole begins to form…and out from that hole comes the townspeople's worst nightmares. Facing their fears and the growing madness, a group of survivors descend into the collapsed area in an attempt to save what is left of their town. Sacrifices will be required, but will they be enough? The hole is growing…spreading…and the horror within it is growing stronger…
The Ladies Home Journal
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 496 |
Release | : 1893 |
Genre | : Home economics |
ISBN | : UOM:39015012341585 |
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Playing at the World
Author | : Jon Peterson |
Publsiher | : Unknown |
Total Pages | : 698 |
Release | : 2012 |
Genre | : Computer games |
ISBN | : 0615642047 |
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Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Mythras Hardback
Author | : Pete Nash,Lawrence Whitaker |
Publsiher | : Unknown |
Total Pages | : 304 |
Release | : 2021-02-06 |
Genre | : Electronic Book |
ISBN | : 1989028152 |
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Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...