Explorations in Art and Technology

Explorations in Art and Technology
Author: Linda Candy,Ernest Edmonds,Fabrizio Poltronieri
Publsiher: Springer
Total Pages: 390
Release: 2018-10-04
Genre: Computers
ISBN: 9781447173670

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Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.

Explorations in Art and Technology

Explorations in Art and Technology
Author: Linda Candy,Ernest A. Edmonds,Fabrizio Augusto Poltronieri
Publsiher: Unknown
Total Pages: 390
Release: 2018
Genre: ART
ISBN: 1447173686

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This edition revises the original core chapters and adds 15 contributions from artists who shed new light on the progress made in the early decades of the 21st Century. Explorations in Art and Technology is about the creative process in action, seen through the eyes of practitioners and researchers. It brings together artists, technologists and researchers who have written about emerging correspondences between virtual and physical worlds, between human and machine processes, between abstract concepts and their physical realizations, between music and visualization and between film and painting. It is a story of new visions and new forms. First published in 2002, this revised edition updates much of the original material and adds contributions from fifteen artists who shed new light on the progress that has been made in the early decades of the 21st Century. The book describes how artists have conceived and made novel digital works from a historical perspective and how inter-disciplinary research has had a profound effect on the take up of digital technology in the wider community. It shows that a practice-based action research approach to case studies of artist residencies enabled art and technology practitioners to take a significant role in the research and explores the nature of collaboration in this context. What emerges is a compelling story of inspirational creative work in a field that is transforming traditional norms in both art and technology.

Explorations in Art

Explorations in Art
Author: Marilyn G. Stewart,Eldon Katter
Publsiher: Davis Publications
Total Pages: 258
Release: 2009-01-14
Genre: Art
ISBN: 0871927659

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Each Teacher's Edition includes a wealth of point-of-use teaching support designed to help teachers easily pick and choose.

Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication
Author: Adrian David Cheok
Publsiher: Springer Science & Business Media
Total Pages: 299
Release: 2010-08-03
Genre: Computers
ISBN: 9781849961370

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Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Movement Time Technology and Art

Movement  Time  Technology  and Art
Author: Christina Chau
Publsiher: Springer
Total Pages: 148
Release: 2017-06-12
Genre: Social Science
ISBN: 9789811047053

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This book explores the ways in which artists use technology to create different perceptions of time in art in order to reflect on contemporary relationships to technology. By considering the links between technology, movement and contemporary art, the book explores changing relationship between temporality in art, art history, media art theory, modernity, contemporary art, and digital art. This book challenges the dominant view that kinetic art is an antiquated artistic experiment and considers the changing perception of kinetic art by focusing on exhibitions and institutions that have recently challenged the notion of kinetic art as a marginalised and forgotten artistic experiment with mechanical media. This is achieved by deconstructing Frank Popper’s argument that kinetic art is a precursor to subsequent explorations in the intersections between art, science and technology. Rather than pandering to the prevailing art historical assumption that kinetic sculpture is merely a precursor to art in a digital culture, the book proposes that perhaps kineticism succeeded too well, where movement has become a ubiquitous element of the aesthetic of contemporary art. If, as Boris Groys has recently suggested, installation has become the dominant mode of art in the contemporary age, then movement in real time with the viewer is used to aestheticise and explore the facets of our peculiar time.

Multidisciplinary Approaches to Art Learning and Creativity

Multidisciplinary Approaches to Art Learning and Creativity
Author: Karen Knutson,Takeshi Okada,Kevin Crowley
Publsiher: Routledge
Total Pages: 257
Release: 2020-09-02
Genre: Art
ISBN: 9781351114011

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This book explores learning in the arts and highlights ways in which art and creativity can ignite learning in schools, informal learning spaces, and higher education. The focus is on learning in, with, and through the arts. Written from a range of international perspectives, Multidisciplinary Approaches to Art Learning and Creativity draws upon the fields of cognitive science, art education, technology and digital arts; the learning sciences; and museum studies to explore the theoretical underpinnings of artistic creativity and inspiration, and provide empirical explorations of mechanisms that support learning in the arts. Critical factors that help to facilitate the creative process are considered, and chapters highlight connections between research and practice in art learning. This volume offers a rich variety of positions and projects which underpin creativity in schools, museums, and other venues. An illustrative text for researchers and educators in the arts, Multidisciplinary Approaches to Art Learning and Creativity demonstrates how artistic ways of thinking and working with artists empower art learners and support their needs and opportunities across the lifespan.

Art and Science Second Edition

Art and Science  Second Edition
Author: Eliane Strosberg
Publsiher: WW Norton
Total Pages: 566
Release: 2013-09-03
Genre: Art
ISBN: 9780789260567

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An abundantly illustrated history of the dynamic interaction between the arts and sciences, and how it has shaped our world. Today, art and science are often defined in opposition to each other: one involves the creation of individual aesthetic objects, and the other the discovery of general laws of nature. Throughout human history, however, the boundaries have been less clearly drawn: knowledge and artifacts have often issued from the same source, the head and hands of the artisan. And artists and scientists have always been linked, on a fundamental level, by their reliance on creative thinking. Art and Science is the only book to survey the vital relationship between these two fields of endeavor in its full scope, from prehistory to the present day. Individual chapters explore how science has shaped architecture in every culture and civilization; how mathematical principles and materials science have underpinned the decorative arts; how the psychology of perception has spurred the development of painting; how graphic design and illustration have evolved in tandem with methods of scientific research; and how breakthroughs in the physical sciences have transformed the performing arts. Some 265 illustrations, ranging from masterworks by Dürer and Leonardo to the dazzling vistas revealed by fractal geometry, complement the wide-ranging text. This new edition of Art and Science has been updated to cover the ongoing convergence of art and technology in the digital age, a convergence that has led to the emergence of a new type of creator, the “cultural explorer” whose hybrid artworks defy all traditional categorization. It will make thought-provoking reading for students and teachers, workers in creative and technical fields, and anyone who is curious about the history of human achievement.

The Art Science and Technology of Medieval Travel

The Art  Science  and Technology of Medieval Travel
Author: Robert Odell Bork,Andrea Kann
Publsiher: Ashgate Publishing, Ltd.
Total Pages: 244
Release: 2008
Genre: History
ISBN: 0754663078

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This sixth volume in the AVISTA series considers medieval travel from a variety of interdisciplinary perspectives, placing the physical practice of transportation in the larger context of medieval thought about the world and its meaning. The papers included cover vehicle design and logistical management, the practicalities of how travellers oriented themselves, and the symbolism of the landscapes and maps created in the Middle Ages.