Fantasy and Science Fiction Medievalisms From Isaac Asimov to A Game of Thrones

Fantasy and Science Fiction Medievalisms  From Isaac Asimov to A Game of Thrones
Author: Helen Young
Publsiher: Cambria Press
Total Pages: 240
Release: 2015-06-08
Genre: Literary Criticism
ISBN: 9781621967477

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rom advertisements to amusement parks, themed restaurants, and Renaissance fairs twenty-first century popular culture is strewn with reimaginings of the Middle Ages. They are nowhere more prevalent, however, than in the films, television series, books, and video games of speculative genres: fantasy and science fiction. Peter Jackson's The Lord of the Rings and The Hobbit film trilogies and George R. R. Martin's multimedia Game of Thrones franchise are just two of the most widely known and successful fantasy conglomerates of recent decades. Medievalism has often been understood as a defining feature of fantasy, and as the antithesis of science fiction, but such constructs vastly underestimate the complexities of both genres and their interactions. "Medieval" has multiple meanings in fantasy and science fiction, which shift with genre convention, and which bring about their own changes as authors and audiences engage with what has gone before in the recent and deeper pasts. Earlier volumes have examined some of the ways in which contemporary popular culture re-imagines the Middle Ages, offering broad overviews, but none considers fantasy, science fiction, or the two together. The focused approach of this collection provides a directed pathway into the myriad medievalisms of modern popular culture. By engaging directly with genre(s), this book acknowledges that medievalist creative texts and practices do not occur in a vacuum, but are shaped by multiple cultural forces and concerns; medievalism is never just about the Middle Ages.

Fantasy and Science Fiction Medievalisms From Isaac Asimov to A Game of Thrones Student Edition

Fantasy and Science Fiction Medievalisms  From Isaac Asimov to A Game of Thrones   Student Edition
Author: Helen Young
Publsiher: Cambria Press
Total Pages: 230
Release: 2015-07-30
Genre: Literary Criticism
ISBN: 9182736450XXX

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Note: this is an abridged version of the book with references removed.The complete edition is also available on this website. From advertisements to amusement parks, themed restaurants, and Renaissance fairs twenty-first century popular culture is strewn with reimaginings of the Middle Ages. They are nowhere more prevalent, however, than in the films, television series, books, and video games of speculative genres: fantasy and science fiction. Peter Jackson's The Lord of the Rings and The Hobbit film trilogies and George R. R. Martin's multimedia Game of Thrones franchise are just two of the most widely known and successful fantasy conglomerates of recent decades. Medievalism has often been understood as a defining feature of fantasy, and as the antithesis of science fiction, but such constructs vastly underestimate the complexities of both genres and their interactions. "Medieval" has multiple meanings in fantasy and science fiction, which shift with genre convention, and which bring about their own changes as authors and audiences engage with what has gone before in the recent and deeper pasts. Earlier volumes have examined some of the ways in which contemporary popular culture re-imagines the Middle Ages, offering broad overviews, but none considers fantasy, science fiction, or the two together. The focused approach of this collection provides a directed pathway into the myriad medievalisms of modern popular culture. By engaging directly with genre(s), this book acknowledges that medievalist creative texts and practices do not occur in a vacuum, but are shaped by multiple cultural forces and concerns; medievalism is never just about the Middle Ages.

The Middle Ages in Popular Culture Medievalism and Genre

The Middle Ages in Popular Culture  Medievalism and Genre
Author: Helen Young
Publsiher: Cambria Press
Total Pages: 240
Release: 2015-07-08
Genre: Literary Criticism
ISBN: 9781621967484

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This fascinating study places multiple genres in dialogue and considers both medievalism and genre to be frameworks from which meaning can be produced. It explores works from a wide range of genres-children's and young adult, historical, cyberpunk, fantasy, science fiction, romance, and crime-and across multiple media-fiction, film, television, video games, and music. The range of media types and genres enable comparison, and the identification of overarching trends, while also allowing comparison of contrasting phenomena. As the first volume to explore the nexus of medievalism and genre across such a wide range of texts, this collection illustrates the fractured ideologies of contemporary popular culture. The Middle Ages are more usually, and often more prominently, aligned with conservative ideologies, for example around gender roles, but the Middle Ages can also be the site of resistance and progressive politics. Exploring the interplay of past and present, and the ways writers and readers work engage with them demonstrates the conscious processes of identity construction at work throughout Western popular culture. The collection also demonstrates that while scholars may have by-and-large abandoned the concept of accuracy when considering contemporary medievalisms, the Middle Ages are widely associated with authenticity, and the authenticity of identity, in the popular imagination; the idea of the real Middle Ages matters, even when historical realities do not. This book will be of interest to scholars of medievalism, popular culture, and genre.

Medievalisms in a Global Age

Medievalisms in a Global Age
Author: Robert Squillace,Angela Jane Weisl
Publsiher: Boydell & Brewer
Total Pages: 283
Release: 2024-07-09
Genre: Literary Criticism
ISBN: 9781843847038

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Discusses contemporary medievalism in studies ranging from Brazil to West Africa, from Manila to New York. Across the world, revivals of medieval practices, images, and tales flourish as never before. The essays collected here, informed by approaches from Global Studies and the critical discourse on the concept of a "Global Middle Ages", explore the many facets of contemporary medievalism: post-colonial responses to the enforced dissemination of Western medievalisms, attempts to retrieve pre-modern cultural traditions that were interrupted by colonialism, the tentative forging of a global "medieval" imaginary from the world's repository of magical tales and figures, and the deployment across borders of medieval imagery for political purposes. The volume is divided into two sections, dealing with "Local Spaces" and "Global Geographies". The contributions in the first consider a variety of medievalisms tied to particular places across a broad geography, but as part of a larger transnational medievalist dynamic. Those in the second focus on explicitly globalist medievalist phenomena whether concerning the projection of a particular medievalist trope across borders or the integration of "medieval" pasts from different parts of the globe in a contemporary incarnation of medievalism. A wide range of topics are addressed, from Japanese manga and Arthurian tales to The O-Trilogy of Maurice Gee, Camus, and Dungeons and Dragons.

Medievalism Politics and Mass Media

Medievalism  Politics and Mass Media
Author: Andrew B. R. Elliott
Publsiher: Boydell & Brewer
Total Pages: 237
Release: 2017
Genre: History
ISBN: 9781843844631

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An exploration of how the Middle Ages are manipulated ideologically in today's communication.

Science Fiction Literature through History 2 volumes

Science Fiction Literature through History  2 volumes
Author: Gary Westfahl
Publsiher: Bloomsbury Publishing USA
Total Pages: 681
Release: 2021-07-19
Genre: Literary Criticism
ISBN: 9798216142348

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This book provides students and other interested readers with a comprehensive survey of science fiction history and numerous essays addressing major science fiction topics, authors, works, and subgenres written by a distinguished scholar. This encyclopedia deals with written science fiction in all of its forms, not only novels and short stories but also mediums often ignored in other reference books, such as plays, poems, comic books, and graphic novels. Some science fiction films, television programs, and video games are also mentioned, particularly when they are relevant to written texts. Its focus is on science fiction in the English language, though due attention is given to international authors whose works have been frequently translated into English. Since science fiction became a recognized genre and greatly expanded in the 20th century, works published in the 20th and 21st centuries are most frequently discussed, though important earlier works are not neglected. The texts are designed to be helpful to numerous readers, ranging from students first encountering science fiction to experienced scholars in the field.

Recomposing the Past Representations of Early Music on Stage and Screen

Recomposing the Past  Representations of Early Music on Stage and Screen
Author: James Cook,Alexander Kolassa,Adam Whittaker
Publsiher: Routledge
Total Pages: 260
Release: 2018-02-01
Genre: Music
ISBN: 9781351975513

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Recomposing the Past is a book concerned with the complex but important ways in which we engage with the past in modern times. Contributors examine how media on stage and screen uses music, and in particular early music, to evoke and recompose a distant past. Culture, popular and otherwise, is awash with a stylise - sometimes contradictory - musical history. And yet for all its complexities, these representations of the past through music are integral to how our contemporary and collective imaginations understand history. More importantly, they offer a valuable insight into how we understand our musical present. Such representative strategies, the book argues, cross generic boundaries, and as such it brings together a range of multimedia discussion on the subjects of film (Lord of the Rings, Dangerous Liasions), television (Game of Thrones, The Borgias), videogame (Dragon Warrior, Gauntlet), and opera (Written on Skin, Taverner, English ‘dramatick opera’). This collection constitutes a significant, and interdisciplinary, contribution to a growing literature which is unpacking our ongoing creative dialogue with the past. Divided into three complementary sections, grouped not by genre or media but by theme, it considers: ‘Authenticity, Appropriateness, and Recomposing the Past’, ‘Music, Space, and Place: Geography as History’, and ‘Presentness and the Past: Dialogues between Old and New’. Like the musical collage that is our shared multimedia historical soundscape, it is hoped that this collection is, in its eclecticism, more than the sum of its parts.

Global Medievalism

Global Medievalism
Author: Helen Young,Kavita Mudan Finn
Publsiher: Cambridge University Press
Total Pages: 147
Release: 2022-10-06
Genre: History
ISBN: 9781009122412

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The typical vision of the Middle Ages western popular culture represents to its global audience is deeply Eurocentric. The Lord of the Rings and Game of Thrones imagined entire medievalist worlds, but we see only a fraction of them through the stories and travels of the characters. Organised around the theme of mobility, this Element seeks to deconstruct the Eurocentric orientations of western popular medievalisms which typically position Europe as either the whole world or the centre of it, by making them visible and offering alternative perspectives. How does popular culture represent medievalist worlds as global-connected by the movement of people and objects? How do imagined mobilities allow us to create counterstories that resist Eurocentric norms? This study represents the start of what will hopefully be a fruitful and inclusive conversation of what the Middle Ages did, and should, look like.