Flash 8 Cookbook

Flash 8 Cookbook
Author: Joey Lott,Jeffrey Bardzell
Publsiher: "O'Reilly Media, Inc."
Total Pages: 548
Release: 2006
Genre: Computers
ISBN: 0596102402

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"Using the Flash IDE to build Flash animations and applications"--Cover.

Flash 8 Cookbook

Flash 8 Cookbook
Author: Joey Lott
Publsiher: Unknown
Total Pages: 548
Release: 2006-01-01
Genre: Electronic Book
ISBN: 8184041365

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This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It's the perfect resource for Flash developers, as well as designers who are ready to start doing development work.

Flash Facebook Cookbook

Flash Facebook Cookbook
Author: James Ford
Publsiher: Packt Publishing Ltd
Total Pages: 598
Release: 2011-08-25
Genre: Computers
ISBN: 9781849690737

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Over 100 recipes for integrating the Flash Platform applications with the Graph API and Facebook.

ActionScript 3 0 Cookbook

ActionScript 3 0 Cookbook
Author: Joey Lott,Darron Schall,Keith Peters
Publsiher: "O'Reilly Media, Inc."
Total Pages: 589
Release: 2006-10-11
Genre: Computers
ISBN: 9780596554620

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Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

ActionScript Cookbook

ActionScript Cookbook
Author: Joey Lott
Publsiher: "O'Reilly Media, Inc."
Total Pages: 904
Release: 2003
Genre: Computers
ISBN: 0596004907

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Complements "ActionScript for Flash MX: the definitive guide, 2nd ed."

Macromedia Flash Professional 8 Game Development

Macromedia Flash Professional 8 Game Development
Author: Glen Rhodes
Publsiher: Unknown
Total Pages: 0
Release: 2007
Genre: Computer animation
ISBN: 1584504870

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If you want to take your Flash Professional 8 skills to a new level while learning how to produce games that rival anything available on the web, this is the book for you. Macromedia Flash Professional 8 Game Development is written by a professional game developer. Using the power of Flash and the most recent advancements in ActionScript, the book progresses through the entire development process to teach programmers and Web developers how to create professional quality games quickly. It teaches techniques for producing fast 3D effects that can be used with "cheat" techniques to produce powerful, high-performance results. It details the actual science of game development, including design, character development, the physics and motion of a game, and audio issues. And in this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book covers many advanced topics in a simple, easy to understand way. It emphasizes the incredible power of the new BitmapData class and teaches how it can be used to take the performance of Flash games to a whole new level. It has never been easier to get right down to the pixel level and manipulate things at blazing speeds, making previously impossible games a breeze to make. So get to your computer, insert the CD-ROM, and prepare to begin your journey into the world of Flash Professional 8 game development.

Programming Flex 3

Programming Flex 3
Author: Chafic Kazoun,Joey Lott
Publsiher: "O'Reilly Media, Inc."
Total Pages: 661
Release: 2008-09-19
Genre: Computers
ISBN: 9781449391089

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If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK, and RIAs for the desktop, using Adobe AIR. This book is an excellent companion to Adobe's Flex 3 reference documentation. With this book, you will: Learn the underlying details of the Flex framework Program with MXML and ActionScript Arrange the layout and deal with UI components Work with media Manage state for applications and components Use transitions and effects Debug your Flex applications Create custom components Embed Flex applications in web browsers Build AIR applications for the desktop Flex 3 will put you at the forefront of the RIA revolution on both the Web and the desktop. Programming Flex 3 will help you get the most from this amazing and sophisticated technology.

Programming Flex 2

Programming Flex 2
Author: Chafic Kazoun,Joey Lott
Publsiher: "O'Reilly Media, Inc."
Total Pages: 505
Release: 2007-04-16
Genre: Computers
ISBN: 9780596554897

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Is there an easier way to build and deliver rich internet applications (RIAs) other than the Flash IDE or Ajax? Absolutely. With Adobe Flex 2, the Flex 2 SDK, and this book, you have all you need to build RIAs. Programming Flex 2 offers you plenty of practical and useful examples that reveal how and why to use a particular feature of Flex 2, and when and when not to. As part of the Adobe Developer Library, Programming Flex 2 is the authoritative guide to this new Adobe framework. You learn to use a markup language called MXML and a vast library of off-the-shelf and highly-configurable components to build Flash-based applications that combine the immediacy of the Web with the functionality and responsiveness of desktop applications. You also discover why -- with the Flash Player runtime environment and the powerful ActionScript 3.0 programming language -- the possibilities with Flex 2 are nearly limitless. Topics include: Managing Layout Working with Components Working with Media Managing State Using Transitions and Effects Working with Data Customizing Application Appearance Client Data Communication and Remote Data Communication Debugging Flex Framework Applications Creating Custom Components Flex may be easier to learn than the Flash IDE, but you still need a reliable guide to the framework. Programming Flex 2 not only serves as a reference, but provides valuable and practical insight into this new technology. As you learn how to build Flex applications, you'll also discover how Flex works. This book supplies all the information you need in one convenient place. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.