Flash IOS Apps Cookbook

Flash IOS Apps Cookbook
Author: Christopher Caleb
Publsiher: Packt Publishing Ltd
Total Pages: 664
Release: 2012-02-01
Genre: Computers
ISBN: 9781849691390

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The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge. Flash developers or enthusiasts looking to build iOS apps using their existing Flash and ActionScript 3.0 skills.

Flash Facebook Cookbook

Flash Facebook Cookbook
Author: James Ford
Publsiher: Packt Publishing Ltd
Total Pages: 598
Release: 2011-08-25
Genre: Computers
ISBN: 9781849690737

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Over 100 recipes for integrating the Flash Platform applications with the Graph API and Facebook.

The Gourmet IOS Developer s Cookbook

The Gourmet IOS Developer s Cookbook
Author: Erica Sadun
Publsiher: Unknown
Total Pages: 135
Release: 2015
Genre: Operating systems (Computers)
ISBN: 0134085175

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iOS 4 Programming Cookbook

iOS 4 Programming Cookbook
Author: Vandad Nahavandipoor
Publsiher: "O'Reilly Media, Inc."
Total Pages: 638
Release: 2011-02-01
Genre: Computers
ISBN: 9781449303945

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You can build a variety of amazing apps on the iOS platform—and every one of them presents a unique set of problems. With the recipes in this cookbook, you'll go beyond theory to solve the vexing, real-life issues you’re likely to face when creating apps for the iPhone, iPad, or iPod Touch. Each recipe provides a clear solution and sample code that you can use right away. You'll find solutions for working with development frameworks in iOS SDK 4 and technologies such as Cocoa, Objective-C, Xcode, and Interface Builder. Whether you have a little or a lot of experience with iOS development, you’ll find the help you need for every phase of the process, from initial idea to completed project. Work with Objective-C classes, objects, properties, delegates, and memory management Construct a user interface with gesture recognizers Develop location-aware applications with the Map Kit and Core Location APIs Build apps that play audio and video, manage calendars and events, access contacts and groups, or tap into the Photo Library Use the Core Motion framework to access the accelerometer and gyroscope Maintain persistent storage for iOS apps with the Core Data framework Create multitasking-aware apps that let users leave and return without losing their place

IOS 8 Swift Programming Cookbook

IOS 8 Swift Programming Cookbook
Author: Vandad Nahavandipoor
Publsiher: "O'Reilly Media, Inc."
Total Pages: 901
Release: 2014-11-21
Genre: Computers
ISBN: 9781491908983

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Entirely rewritten for Apple’s Swift programming language, this updated cookbook helps you overcome the vexing issues you’re likely to face when creating apps for iOS devices. You’ll find hundreds of new and revised recipes for using the iOS 8 SDK, including techniques for working with Health data and HomeKit accessories, enhancing and animating graphics, storing and protecting data, sending and receiving notifications, and managing files and folders among them. Each recipe includes sample code on GitHub that you can use right away. Use CloudKit APIs to store information in the cloud with ease Create custom keyboards and extensions Access users’ health-related information with HealthKit Interact with accessories inside the user’s home with HomeKit Create vibrant and lifelike user interfaces with UIKit Dynamics Use the Keychain to protect your app’s data Develop location-aware and multitasking-aware apps Work with iOS 8’s audio and video APIs Use Event Kit UI to manage calendars, dates, and events Take advantage of the accelerometer and the gyroscope Get working examples for implementing gesture recognizers Retrieve and manipulate contacts and groups from the Address Book Determine a camera’s availability and access the Photo Library

iOS 4 Developer s Cookbook The Core Concepts and Essential Recipes for iOS Programmers

iOS 4 Developer s Cookbook  The  Core Concepts and Essential Recipes for iOS Programmers
Author: Erica Sadun
Publsiher: Addison-Wesley Professional
Total Pages: 640
Release: 2011
Genre: Application software
ISBN: 9780132919333

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Want to get started building applications for iPhone or iPad with Apple's newest iOS 4 development tools? Erica Sadun's The iOS 4 Developer's Cookbook brings together all the expert guidance and proven code you'll need. Completely updated through iOS 4.3, it covers the tools (Xcode 4 and Interface Builder), the language (Objective-C 2.0), and all elements common to typical iOS apps. Sadun presents single-task recipes for common iOS development tasks, including designing and organizing effective user interfaces, responding to users, supporting gestures and multitouch, working with images, accessing local data with Core Data, managing table views, and connecting to the Internet. You get cut-and-paste convenience: freely reuse any of her source code in your own applications and tweak as needed--everything's fully documented to make it easy. Each chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. You'll find everything you need to jumpstart any iOS 4 project--and create high-value apps fast!

The Advanced iOS 6 Developer s Cookbook

The Advanced iOS 6 Developer s Cookbook
Author: Erica Sadun
Publsiher: Addison-Wesley
Total Pages: 528
Release: 2013-02-28
Genre: Computers
ISBN: 9780133120899

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The Advanced iOS 6 Developer’s Cookbook brings together reliable, proven solutions for cutting-edge iOS 6 development. World-renowned iOS expert Erica Sadun covers device-specific development, document/data sharing, Core Text, networking, image processing, onboard cameras, audio, Address Book, Core Location, GameKit,StoreKit, push notifications, and more. As in her previous bestselling iOS books, Sadun translates today’s development best practices into working code, distilling key concepts into concise recipes that are easy to understand and transfer into your own projects. This isn’t just cut and paste. Using her examples, Sadun fully explains both the “how” and “why” of advanced and specialized iOS 6 development. All code is tested with iOS 6 features and iPhone, iPad, and iPod touch capabilities. Throughout, every chapter groups related tasks together, so you can jump straight to your solution without having to identify the right class or framework first. Coverage includes Testing device properties so your app can take full advantage of the iOS unit it’s running on Seamlessly sharing documents and data across apps and moving control between apps Presenting exceptionally attractive text with freeform text typesetting Building touch-based apps that leverage Bezier curves, splines, and other geometric tools Securing network apps via authentication, system keychains, and OAuth Accessing and processing image data to create special effects Integrating live camera feeds and user snapshots Presenting audio to users and enabling them to interact with it Effectively using Address Book frameworks and GUI classes Building advanced location apps with Core Location geopositioning and MapKit Creating connected game play with GameKit/Game Center: device-to-device networking, shared leaderboards, and Internet-based matches Integrating secure in-app purchasing with StoreKit Communicating with users from web-based services via push notifications

iOS Game Development Cookbook

iOS Game Development Cookbook
Author: Jonathon Manning,Paris Buttfield-Addison
Publsiher: "O'Reilly Media, Inc."
Total Pages: 498
Release: 2014-04-21
Genre: Computers
ISBN: 9781449369651

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Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. Lay out the structure of your game Build and customize menus with UIKit Detect and respond to user input Use advanced techniques to play sound effects and music Work with data, using iOS devices and the cloud Create 2D graphics with SpriteKit Add physics simulation to your game Learn beginning to advanced 3D graphics Create challenges with artificial intelligence Use networking to add multiplayer capabilities Work with game controllers and multiple screens