Flash MX 2004 Games

Flash MX 2004 Games
Author: Nik Lever
Publsiher: Taylor & Francis
Total Pages: 436
Release: 2012-11-12
Genre: Art
ISBN: 9781136144530

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As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Flash MX 2004 Games

Flash MX 2004 Games
Author: Nik Lever
Publsiher: CRC Press
Total Pages: 435
Release: 2012-11-12
Genre: Art
ISBN: 9781136144547

Download Flash MX 2004 Games Book in PDF, Epub and Kindle

As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Macromedia Flash MX Game Design Demystified

Macromedia Flash MX Game Design Demystified
Author: Jobe Makar
Publsiher: Unknown
Total Pages: 0
Release: 2003
Genre: Electronic Book
ISBN: OCLC:806507974

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Macromedia Flash MX 2004 Game Programming

Macromedia Flash MX 2004 Game Programming
Author: Craig Murray,Justin Everett-Church
Publsiher: Course Technology
Total Pages: 755
Release: 2003
Genre: Computers
ISBN: 1592000363

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Provides techniques for using Flash in creating computer games, covering such topics as functions, handlers, arrays, movie objects, physics, and artificial intelligence.

Focal Easy Guide to Flash MX 2004

Focal Easy Guide to Flash MX 2004
Author: Birgitta Hosea
Publsiher: CRC Press
Total Pages: 214
Release: 2013-07-31
Genre: Art
ISBN: 9781136144622

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Confused by ActionScript? Want to get to grips with creating interactive graphics and animation in Flash quickly? Whether you are a new user or a professional illustrator, designer or animator experienced in other animation and effects packages, this highly visual, color book will be all you need to get you up and running with the latest powerful upgrade - Flash MX 2004. Birgitta Hosea uses tried and tested material based on her teaching, breaking down the software into its main components and providing lots of screenshots and simple step-by-step instructions. This encourages you to get the most out of the programme and fully develop your skills, whilst allowing those with particular needs to 'jump ahead'. The structure and style, influenced by her commercial and creative expertise, allows you either as a student or professional to dip in and out according to the needs of your specific projects, but also allows the exploration of the programmes capability when you have more time. It is a generalist, accessible, visual and a truly introductory guide, written from the perspective of a designer with a thorough coverage of the basic features of Flash MX 2004, without going too in-depth into coding with ActionScript. Birgitta Hosea is a motion graphics artist and Course Director of the London Animation Studio at Central Saint Martins College of Art and Design. Her experience ranges from designing idents and promotional materials to working as an Art Director on pop promos and short films.

Extending Flash MX 2004

Extending Flash MX 2004
Author: Keith Peters,Gerald YardFace
Publsiher: Apress
Total Pages: 457
Release: 2013-11-11
Genre: Computers
ISBN: 9781430254720

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* Learn the new, powerful features in the new release of Flash. Covers all new areas of extensibility: commands, tools, timeline effects, behaviors, and advanced topics. This book will allow you to streamline day-to-day development by showing you how to custom-build your own commands and tools. Plenty of useful examples are included throughout to demonstrate each area. * Two books in one: first part will actually get the person to understand and be able to use the Extensibility features, not just copy and paste the code in the book, but have a conceptual understanding of how it works and be able to create their own extensions. The second part of the book will be a complete reference guide, that one will want to keep around to look up commands, syntax, parameters, etc. * At this time, it’s the only book covering the subject, and this book actually covers extensibility in both Flash MX 2004 and Flash MX Professional 2004. * The reference content and example files will be available from the book’s companion site, www.flashextensibility.com – this site aims to be the premier site for designers and developers to go to for Flash extensibility material.

Flash MX 2004 Games Most Wanted

Flash MX 2004 Games Most Wanted
Author: Sham Bhangal,Fay Rhodes,Keith Peters,Steve Young,Brian Monnone,Brad Ferguson,Kristian Besley,Anthony Eden
Publsiher: Apress
Total Pages: 276
Release: 2003-12-04
Genre: Computers
ISBN: 1590592360

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* Competitively priced, comprehensively illustrated in full color, with in-depth content featuring the very best techniques for online game design. In keeping with the tradition of the Most Wanted series, plenty of "finished products" are included. Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games. * First Flash MX 2004 title to focus on Flash game design. And, as Flash is relatively simple to learn, this book provides an ideal entry point for aspiring online games developers. * All authors are active web community members and renowned web designers/games developers. They will provide personal technical support for the book direct to the reader via the Friends of ED support forums (http://friendsofed.infopop.net/2/OpenTopic?a=cfrm&s=989094322). * Covers both Flash MX 2004 and Flash MX Professional 2004.

Macromedia Flash MX 2004 Game Design Demystified

Macromedia Flash MX 2004 Game Design Demystified
Author: Jobe Makar,Ben Winiarczyk
Publsiher: Unknown
Total Pages: 540
Release: 2004
Genre: Computers
ISBN: STANFORD:36105114343812

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Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.