Forman s Games

Forman s Games
Author: Lance Forman
Publsiher: Biteback Publishing
Total Pages: 351
Release: 2016-07-12
Genre: Biography & Autobiography
ISBN: 9781785901249

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On 6 July 2005, the world held a collective intake of breath as IOC president Jacques Rogge declared: 'The games of the 30th Olympiad in 2012 are awarded to the city of ... London.' Despite the images of jubilant crowds in the streets of Britain's capital, there were some, like Lance Forman, for whom those words spelled only dread and uncertainty. His 100-year-old, fourth-generation family business, H. Forman & Son, was facing eviction to make way for the Olympic Stadium, and teetered on the brink of collapse. A full, unexpurgated account of his fight to keep the firm alive, Forman's Games lifts the lid on the fierce battle that pitched Forman's, the country's finest purveyor of smoked salmon, against the combined might of the UK authorities and the IOC in the run-up to the 2012 London Olympics. It is a story of skulduggery and bullying mounted against 350 local businesses, employing over 12,00 people, who stood in the way not just of the world's most famous sporting event, but of an opportunity to develop the land on which they had successfully run businesses over decades.

Rules Games and Common pool Resources

Rules  Games  and Common pool Resources
Author: Elinor Ostrom,Roy Gardner,James Walker
Publsiher: University of Michigan Press
Total Pages: 396
Release: 1994
Genre: Business & Economics
ISBN: 0472065467

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The Levels of Action

E Learning

E Learning
Author: Adilson Guelfi,Elvis Pontes,Sergio Kofuji
Publsiher: BoD – Books on Demand
Total Pages: 198
Release: 2012-02-17
Genre: Computers
ISBN: 9789535100539

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Technology development, mainly for telecommunications and computer systems, was a key factor for the interactivity and, thus, for the expansion of e-learning. This book is divided into two parts, presenting some proposals to deal with e-learning challenges, opening up a way of learning about and discussing new methodologies to increase the interaction level of classes and implementing technical tools for helping students to make better use of e-learning resources. In the first part, the reader may find chapters mentioning the required infrastructure for e-learning models and processes, organizational practices, suggestions, implementation of methods for assessing results, and case studies focused on pedagogical aspects that can be applied generically in different environments. The second part is related to tools that can be adopted by users such as graphical tools for engineering, mobile phone networks, and techniques to build robots, among others. Moreover, part two includes some chapters dedicated specifically to e-learning areas like engineering and architecture.

Game Audio Programming 3 Principles and Practices

Game Audio Programming 3  Principles and Practices
Author: Guy Somberg
Publsiher: CRC Press
Total Pages: 281
Release: 2020-09-21
Genre: Computers
ISBN: 9781000169621

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Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio. The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans. All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable. There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more. This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming. So, whether you’ve been a game audio programmer for one year or ten years, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you! Key Features Cutting-edge advanced game audio programming concepts with examples from real game audio engines Includes both high-level and low-level topics Practical code examples, math, and diagrams that you can apply directly to your game audio engine. Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he’s not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

Ethics and Game Design Teaching Values through Play

Ethics and Game Design  Teaching Values through Play
Author: Schrier, Karen,Gibson, David
Publsiher: IGI Global
Total Pages: 396
Release: 2010-02-28
Genre: Education
ISBN: 9781615208463

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"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.

Handbook of Research on Assertiveness Clarity and Positivity in Health Literacy

Handbook of Research on Assertiveness  Clarity  and Positivity in Health Literacy
Author: Vaz de Almeida, Cristina,Ramos, Susana
Publsiher: IGI Global
Total Pages: 423
Release: 2021-09-17
Genre: Medical
ISBN: 9781799888253

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Health literacy in practice requires the development of techniques that ensure that the patient can better access information, understand its content, know how to use this information, and make better health decisions. If the patient makes better health decisions, there are immediate reflexes in health outcomes. The aim is to develop an approach based on the commitment and creation of an atmosphere of trust that reduces uncertainty, anxiety, and embarrassment based on a process of assertive, clear, and positive communication (ACP model). The Handbook of Research on Assertiveness, Clarity, and Positivity in Health Literacy brings the consolidation of knowledge, strategies, and techniques to improve health literacy. This book discusses the importance of making sound health decisions: decisions that can save lives, prevent premature deaths, avoid hospitalizations and abusive resources to medical emergencies, and improve overall health outcomes for the individual, family, community, and society. Covering topics such as dietary guidance, health behavior change models, and medication reconciliation, this resource has theoretical and practical aspects essential to health information libraries, hospitals, clinics, health centers, health schools, patient associations, health professionals, medical students, researchers, professors, and academicians.

The Story of an African Game

The Story of an African Game
Author: André Odendaal
Publsiher: New Africa Books
Total Pages: 380
Release: 2003
Genre: Biography & Autobiography
ISBN: 0864866380

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THE STORY OF AN AFRICAN GAME is a ground-breaking book, the first to cover in detail the history and experiences of black African cricketers in South Africa. It is long overdue, coming 195 years after the first recorded game of cricket in this country was played at the Green Point Common, Cape Town, in 1808. This is a book that will forever change the way we look at South Africa's cricket history and help us understand where the game is heading in the future.

Game Equilibrium Models III

Game Equilibrium Models III
Author: Reinhard Selten
Publsiher: Springer Science & Business Media
Total Pages: 292
Release: 2013-03-09
Genre: Business & Economics
ISBN: 9783662073674

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The four volumes of Game Equilibrium Models present applications of non-cooperative game theory. Problems of strategic interaction arising in biology, economics, political science and the social sciences in general are treated in 42 papers on a wide variety of subjects. Internationally known authors with backgrounds in various disciplines have contributed original research. The reader finds innovative modelling combined with advanced methods of analysis. The four volumes are the outcome of a research year at the Center for Interdisciplinary Studies of the University of Bielefeld. The close interaction of an international interdisciplinary group of researchers has produced an unusual collection of remarkable results of great interest for everybody who wants to be informed on the scope, potential, and future direction of work in applied game theory. Volume III Strategic Bargaining contains ten papers on game equilibrium models of bargaining. All these contributions look at bargaining situations as non-cooperative games. General models of two-person and n-person bargaining are explored.