Frames of Anime

Frames of Anime
Author: Tze-Yue G. Hu
Publsiher: Hong Kong University Press
Total Pages: 244
Release: 2010-04-01
Genre: Social Science
ISBN: 9789622090989

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"Frames ofAnime provides a wonderfully concise and insightful historical overview of Japanese animation; more importantly, Tze-yue G. Hu also gives the reader a much-needed frame of reference--- cultural and historical --- for understanding its development." - Harvey Deneroff, Savannah College of Art and Design, Atlanta, Georgia "This is a valuable study that transcends most of its predecessors by situating Japanese anime in its cultural context and providing detailed insight into the lives and works of some of Japan's most prominent animators and their struggles to establish it as a legitimate form of cinema and television media. Its authorship by an Asian scholar also conversant with Chinese and Southeast Asian cinema and comic book culture gives it a unique comparative character."-John Clammer, United Nations University Japanese anime has long fascinated the world, and its mythical heroes and dazzling colors increasingly influence popular culture genres in the West. Tze-yue G. Hu analyzes the "language-medium" of this remarkable expressive platform and its many socio-cultural dimensions from a distinctly Asian frame of reference, tracing its layers of concentric radiation from Japan throughout Asia. Her work, rooted in archival investigations, interviews with animators and producers in Japan as well as other Asian animation studios, and interdisciplinary research in linguistics and performance theory, shows how dialectical aspects of anime are linked to Japan's unique experience of modernity and its cultural associations in Asia, including its reliance on low-wage outsourcing. Her study also provides English readers with insights on numerous Japanese secondary sources, as well as a number of original illustrations offered by animators and producers she interviewed.

Frames of Anime

Frames of Anime
Author: Tze-yue G. Hu
Publsiher: Unknown
Total Pages: 302
Release: 2010
Genre: Animated films
ISBN: STANFORD:36105215492021

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This text is an interdisciplinary study of the subject of anime, a popular form of Japanese animation. Using a variety of research methods and spanning a period of nine years, the volume provides an alternative account of the growth of the medium-genre.

Anime s Media Mix

Anime s Media Mix
Author: Marc Steinberg
Publsiher: U of Minnesota Press
Total Pages: 337
Release: 2012
Genre: Art
ISBN: 9780816675494

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Untangles the web of commodity, capitalism, and art that is anime

Blank Manga Comic Book

Blank Manga Comic Book
Author: Manga Art Supplies
Publsiher: Unknown
Total Pages: 120
Release: 2020-10-05
Genre: Electronic Book
ISBN: 9798694209908

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This Blank manga Comic book has 120 PREMIUM QUALITY Pages of Manga panels Filled With Different Mood Frames ( Sad, Funny, Action, Series and More...) to Create Your Own Manga, Anime Comics and unleash your creativity and story telling Features: ◆ Large size 8.5" x 11" ◆ High quality ultra-smooth, bright white paperpaper ◆ High quality Matte cover ◆ 100% Satisfaction Guarantee

MultiMedia Modeling

MultiMedia Modeling
Author: Qi Tian,Nicu Sebe,Guo-Jun Qi,Benoit Huet,Richang Hong,Xueliang Liu
Publsiher: Springer
Total Pages: 927
Release: 2016-01-02
Genre: Computers
ISBN: 9783319276717

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The two-volume set LNCS 9516 and LNCS 9517 constitutes the refereed proceedings of the 22nd International Conference on Multimedia Modeling, MMM 2016, held in Miami, FL, USA, in January 2016. The 32 revised full papers and 52 poster papers presented were carefully reviewed and selected from 117 submissions. In addition 20 papers were accepted for five special sessions out of 38 submissions as well as 7 demonstrations (from 11 submissions) and 9 video showcase papers. The papers are organized in topical sections on video content analysis, social media analysis, object recognition and system, multimedia retrieval and ranking, multimedia representation, machine learning in multimedia, and interaction and mobile. The special sessions are: good practices in multimedia modeling; semantics discovery from multimedia big data; perception, aesthetics, and emotion in multimedia quality modeling; multimodal learning and computing for human activity understanding; and perspectives on multimedia analytics.

Rediscovered Classics of Japanese Animation

Rediscovered Classics of Japanese Animation
Author: Maria Chiara Oltolini
Publsiher: Bloomsbury Publishing USA
Total Pages: 211
Release: 2024-01-25
Genre: Performing Arts
ISBN: 9781501389894

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Rediscovered Classics of Japanese Animation is the first academic work to examine World Masterpiece Theater (Sekai Meisaku Gekijô, 1969-2009), which popularized the practice of adapting foreign children's books into long-running animated series and laid the groundwork for powerhouses like Studio Ghibli. World Masterpiece Theater (Sekai Meisaku Gekijô, 1969-2009) is a TV staple created by the Japanese studio Nippon Animation, which popularized the practice of adapting foreign children's books into long-running animated series. Once generally dismissed by critics, the series is now frequently investigated as a key early work of legendary animators Isao Takahata and Hayao Miyazaki. In the first book-length examination of the series, Maria Chiara Oltolini analyzes cultural significance of World Masterpiece Theater, and the ways in which the series pioneered the importance of children's fiction for Japanese animation studios and laid the groundwork for powerhouses like Studio Ghibli. Adapting a novel for animation also means decoding (and re-coding) socio-cultural patterns embedded in a narrative. World Masterpiece Theater stands as a unique example of this linguistic, medial, and cultural hybridisation. Popular children's classics such as Little Women, Peter Pan, and Anne of Green Gables became the starting point of a full-fledged negotiation process in which Japanese animators retold a whole range of narratives that have one basic formula in common: archetypal stories with an educational purpose. In particular, the series played a role in shaping the pop culture image of a young girl (shôjo). Examining the series through the lens of animation studies as well as adaptation studies, Oltolini sheds new light on this long-neglected staple of Japanese animation history.

Drawing on Tradition

Drawing on Tradition
Author: Jolyon Baraka Thomas
Publsiher: University of Hawaii Press
Total Pages: 218
Release: 2012-10-31
Genre: Literary Criticism
ISBN: 9780824835897

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Manga and anime (illustrated serial novels and animated films) are highly influential Japanese entertainment media that boast tremendous domestic consumption as well as worldwide distribution and an international audience. Drawing on Tradition examines religious aspects of the culture of manga and anime production and consumption through a methodological synthesis of narrative and visual analysis, history, and ethnography. Rather than merely describing the incidence of religions such as Buddhism or Shinto in these media, Jolyon Baraka Thomas shows that authors and audiences create and re-create “religious frames of mind” through their imaginative and ritualized interactions with illustrated worlds. Manga and anime therefore not only contribute to familiarity with traditional religious doctrines and imagery, but also allow authors, directors, and audiences to modify and elaborate upon such traditional tropes, sometimes creating hitherto unforeseen religious ideas and practices. The book takes play seriously by highlighting these recursive relationships between recreation and religion, emphasizing throughout the double sense of play as entertainment and play as adulteration (i.e., the whimsical or parodic representation of religious figures, doctrines, and imagery). Building on recent developments in academic studies of manga and anime—as well as on recent advances in the study of religion as related to art and film—Thomas demonstrates that the specific aesthetic qualities and industrial dispositions of manga and anime invite practices of rendition and reception that can and do influence the ways that religious institutions and lay authors have attempted to captivate new audiences. Drawing on Tradition will appeal to both the dilettante and the specialist: Fans and self-professed otaku will find an engaging academic perspective on often overlooked facets of the media and culture of manga and anime, while scholars and students of religion will discover a fresh approach to the complicated relationships between religion and visual media, religion and quotidian practice, and the putative differences between “traditional” and “new” religions.

Japanese Cinema Between Frames

Japanese Cinema Between Frames
Author: Laura Lee
Publsiher: Springer
Total Pages: 177
Release: 2017-11-08
Genre: Performing Arts
ISBN: 9783319663739

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This book explores the rich complexity of Japan’s film history by tracing how cinema has been continually reshaped through its dynamic engagement within a shifting media ecology. Focusing on techniques that draw attention to the interval between frames on the filmstrip, something that is generally obscured in narrative film, Lee uncovers a chief mechanism by which, from its earliest period, the medium has capitalized on its materiality to instantiate its contemporaneity. In doing so, cinema has bound itself tightly with adjacent visual forms such as anime and manga to redefine itself across its history of interaction with new media, including television, video, and digital formats. Japanese Cinema Between Frames is a bold examination of Japanese film aesthetics that reframes the nation’s cinema history, illuminating processes that have both contributed to the unique texture of Japanese films and yoked the nation’s cinema to the global sphere of film history.