Gambling Technology

Gambling Technology
Author: Kier T. Boyd
Publsiher: Unknown
Total Pages: 76
Release: 1978
Genre: Book-making (Betting)
ISBN: UOM:39015011056051

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Casino Gaming Technology

Casino Gaming Technology
Author: Jane Bokunewicz,Donald Kneisel,Maria McNichols
Publsiher: Prentice Hall
Total Pages: 180
Release: 2012
Genre: Business & Economics
ISBN: 0135046041

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The first of its kind, CASINO GAMING TECHNOLOGY explores the systems and technologies crucial to casino operations. Offering broad coverage, it traces the evolution of technology in slots, tables, casino cage, marketing, security, and miscellaneous systems like race/simulcast and sports book. Written from a business perspective, it focuses on how technology and systems are used to make better decisions, improve customer service and streamline operations. Each chapter includes learning activities and in-class discussions that prompt students to understand the past, present, and future impact of technology on the casino business.

Gaming and Technology Addiction Breakthroughs in Research and Practice

Gaming and Technology Addiction  Breakthroughs in Research and Practice
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 898
Release: 2016-08-05
Genre: Psychology
ISBN: 9781522507796

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Addiction is a powerful and destructive condition impacting large portions of the population around the world. While typically associated with substances such as drugs and alcohol, technology and gaming addiction have become a concern in recent years as technology use has become ubiquitous. Gaming and Technology Addiction: Breakthroughs in Research and Practice explores the social and psychological implications of technology and gaming addiction in addition to ways to manage and treat this unique form of addiction. Focusing on emerging research, case studies, and future outlooks, this comprehensive publication is an essential resource for psychologists, counselors, graduate-level students, and researchers studying psychology and technology use.

Gambling Technology

Gambling Technology
Author: Kier T. Boyd
Publsiher: Unknown
Total Pages: 72
Release: 1978
Genre: Gambling
ISBN: PURD:32754078874330

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Gaming Technology

Gaming Technology
Author: Chris Oxlade
Publsiher: Evans Brothers
Total Pages: 50
Release: 2010-05
Genre: Electronic games
ISBN: 9780237540760

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"Describes the technology used for creating and playing video games. Includes information on how different platforms work and the direction video game technology may be going" -- Provided by publisher.

Addiction by Design

Addiction by Design
Author: Natasha Dow Schüll
Publsiher: Princeton University Press
Total Pages: 456
Release: 2014-05-11
Genre: Social Science
ISBN: 9780691160887

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Recent decades have seen a dramatic shift away from social forms of gambling played around roulette wheels and card tables to solitary gambling at electronic terminals. Slot machines, revamped by ever more compelling digital and video technology, have unseated traditional casino games as the gambling industry's revenue mainstay. Addiction by Design takes readers into the intriguing world of machine gambling, an increasingly popular and absorbing form of play that blurs the line between human and machine, compulsion and control, risk and reward. Drawing on fifteen years of field research in Las Vegas, anthropologist Natasha Dow Schüll shows how the mechanical rhythm of electronic gambling pulls players into a trancelike state they call the "machine zone," in which daily worries, social demands, and even bodily awareness fade away. Once in the zone, gambling addicts play not to win but simply to keep playing, for as long as possible--even at the cost of physical and economic exhaustion. In continuous machine play, gamblers seek to lose themselves while the gambling industry seeks profit. Schüll describes the strategic calculations behind game algorithms and machine ergonomics, casino architecture and "ambience management," player tracking and cash access systems--all designed to meet the market's desire for maximum "time on device." Her account moves from casino floors into gamblers' everyday lives, from gambling industry conventions and Gamblers Anonymous meetings to regulatory debates over whether addiction to gambling machines stems from the consumer, the product, or the interplay between the two. Addiction by Design is a compelling inquiry into the intensifying traffic between people and machines of chance, offering clues to some of the broader anxieties and predicaments of contemporary life. At stake in Schüll's account of the intensifying traffic between people and machines of chance is a blurring of the line between design and experience, profit and loss, control and compulsion.

Responsible Gambling

Responsible Gambling
Author: Howard J. Shaffer,Alexander Blaszczynski,Robert Ladouceur,Davis Fong,Peter Collins
Publsiher: Oxford University Press
Total Pages: 504
Release: 2019-09-02
Genre: Psychology
ISBN: 9780190074586

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"Responsible gambling" refers to a range of strategies, initiatives, and activities introduced by gambling regulators, policymakers, and industry operators to reduce gambling-related harms. There is an absence of agreement about the definition of responsible gambling among these parties, and stakeholders' experiences reflect varied and often conflicting positions about the development, implementation, and maintenance of existing responsible gambling programs. Complicating these issues further, there is little empirical evidence supporting the current crop of responsible gambling activities. Consequently, there is a pressing need to bring together key similarities and differences associated with disparate stakeholder groups. Responsible Gambling: Primary Stakeholder Perspectives will inform and better ground both current and future debates focused on the topic of responsible gambling and its intended outcomes. Chapters address responsible gambling from the perspective of five groups of complementary stakeholders: scientists/researchers; clinicians; gambling operators; public policy makers/regulators; and recovering gamblers. Contributors address responsible gambling through the lens of the Reno Model, an approach that emphasizes the importance of stakeholders working together and using evidence-based methods to reduce gambling-related harms. Building upon and expanding the Reno Model and addressing conflicts and ethical compromises so that these programs can achieve their intended objectives (reducing the worldwide rate of gambling-related harms), Responsible Gambling will be of value to scientists, clinicians, policy makers, regulators, and industry operators interested in responsible gambling strategies and activities.

Gaming Technology Streaming VR and More

Gaming Technology  Streaming  VR  and More
Author: John Wood
Publsiher: Gareth Stevens Publishing LLLP
Total Pages: 34
Release: 2018-07-15
Genre: Juvenile Nonfiction
ISBN: 9781538226384

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With streaming services on Twitch and YouTube, no matter the time of day, gamers can watch anyone playing their favorite games. Friends half a world apart can play games together. There's no better time to be into gaming technology. From virtual reality to esports, readers can learn so much about how gaming is growing and changing in this high-interest book. A dynamic design and full-color photographs of top-of-the-line tech in action accompanies age-appropriate content perfectly suited to complement classroom STEM learning.