Game Art Complete
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Game Art Complete
Author | : Andrew Gahan |
Publsiher | : CRC Press |
Total Pages | : 624 |
Release | : 2008-10-30 |
Genre | : Art |
ISBN | : 9781317441526 |
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A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
Game Art Complete
Author | : Andrew Gahan |
Publsiher | : Focal Press |
Total Pages | : 135 |
Release | : 2017-10-23 |
Genre | : Electronic Book |
ISBN | : 1138427411 |
Download Game Art Complete Book in PDF, Epub and Kindle
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
Game Art Complete
![Game Art Complete](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : Makowski |
Publsiher | : Unknown |
Total Pages | : 624 |
Release | : 2008 |
Genre | : Computer animation |
ISBN | : OCLC:671761216 |
Download Game Art Complete Book in PDF, Epub and Kindle
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to creat.
Game Art Complete
Author | : Andrew Gahan |
Publsiher | : CRC Press |
Total Pages | : 899 |
Release | : 2008-10-30 |
Genre | : Computers |
ISBN | : 9781317441519 |
Download Game Art Complete Book in PDF, Epub and Kindle
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
Game Art Complete
![Game Art Complete](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : Andrew Gahan |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2008 |
Genre | : Computer animation |
ISBN | : OCLC:1153430640 |
Download Game Art Complete Book in PDF, Epub and Kindle
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
The Art of Game Design
Author | : Jesse Schell |
Publsiher | : CRC Press |
Total Pages | : 604 |
Release | : 2014-11-06 |
Genre | : Computers |
ISBN | : 9781466598645 |
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Creating the Art of the Game
Author | : Matthew Omernick |
Publsiher | : New Riders |
Total Pages | : 595 |
Release | : 2004-03-24 |
Genre | : Computers |
ISBN | : 9780132705073 |
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The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.
Game Art
Author | : Matt Sainsbury |
Publsiher | : No Starch Press |
Total Pages | : 278 |
Release | : 2015-09-01 |
Genre | : Games & Activities |
ISBN | : 9781593276652 |
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Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.