Game Development 2042
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Game Development 2042
Author | : Tim Fields |
Publsiher | : CRC Press |
Total Pages | : 290 |
Release | : 2022-10-14 |
Genre | : Computers |
ISBN | : 9781000730494 |
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This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games. The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others. Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.
Fundamentals of Game Development
Author | : Heather Chandler,Rafael Chandler |
Publsiher | : Jones & Bartlett Learning |
Total Pages | : 408 |
Release | : 2011-08-24 |
Genre | : Computers |
ISBN | : 9780763778958 |
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What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.
Introduction to Game Development
Author | : Steve Rabin |
Publsiher | : Unknown |
Total Pages | : 979 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 1584503777 |
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Based on the curriculum guidelines of the IGDA, this is the first book to survey all aspects of the theory and practice of game development and design. Key topics include critical game studies, level design, game programming, artificial intelligence, mathematics and physics, and audio design and production. The CD-ROM covers tutorials, animations, images, demos, source code, and lecture slides.
Introduction to Game Design Prototyping and Development
Author | : Jeremy Gibson Bond |
Publsiher | : Addison-Wesley Professional |
Total Pages | : 1940 |
Release | : 2017-08-17 |
Genre | : Computers |
ISBN | : 9780134659886 |
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Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping • The Layered Tetrad framework: a synthesis of 50 years of game design theory • Proven practices for brainstorming and refining game designs through the iterative process of design • Methods and tools to manage game projects and small teams • Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# • Chapters that guide you through learning C# the right way • Instruction that takes you from no prior programming knowledge through object-oriented programming • Deep exploration of Unity, today’s most popular game engine on both macOS and Windows • Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials • In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure • Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity • Improved structure and layout that makes the steps of each tutorial easier to follow • A completely new Dungeon Delver prototype not present in the first edition
Designing the User Experience of Game Development Tools
Author | : David Lightbown |
Publsiher | : CRC Press |
Total Pages | : 186 |
Release | : 2015-02-24 |
Genre | : Computers |
ISBN | : 9781482240214 |
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Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.The book explains how to im
Game Development and Production
Author | : Erik Bethke |
Publsiher | : Wordware Publishing, Inc. |
Total Pages | : 436 |
Release | : 2003 |
Genre | : Business & Economics |
ISBN | : 9781556229510 |
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A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.
Holistic Game Development with Unity
Author | : Penny De Byl |
Publsiher | : Taylor & Francis |
Total Pages | : 497 |
Release | : 2012 |
Genre | : Art |
ISBN | : 9780240819334 |
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The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.
Postmortems from Game Developer
Author | : Austin Grossman |
Publsiher | : Taylor & Francis |
Total Pages | : 354 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9781578202140 |
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A collection of articles from the 'Postmortem' column in 'Game Developer' magazine. The articles show how stars of the game industry have dealt with the development challenges that include managing complexity, software issues and game design issues, schedule challenges and changing staff needs.