Game Development 2042

Game Development 2042
Author: Tim Fields
Publsiher: CRC Press
Total Pages: 290
Release: 2022-10-14
Genre: Computers
ISBN: 9781000730494

Download Game Development 2042 Book in PDF, Epub and Kindle

This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games. The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others. Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.

Fundamentals of Game Development

Fundamentals of Game Development
Author: Heather Chandler,Rafael Chandler
Publsiher: Jones & Bartlett Learning
Total Pages: 408
Release: 2011-08-24
Genre: Computers
ISBN: 9780763778958

Download Fundamentals of Game Development Book in PDF, Epub and Kindle

What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

Introduction to Game Development

Introduction to Game Development
Author: Steve Rabin
Publsiher: Unknown
Total Pages: 979
Release: 2005
Genre: Computers
ISBN: 1584503777

Download Introduction to Game Development Book in PDF, Epub and Kindle

Based on the curriculum guidelines of the IGDA, this is the first book to survey all aspects of the theory and practice of game development and design. Key topics include critical game studies, level design, game programming, artificial intelligence, mathematics and physics, and audio design and production. The CD-ROM covers tutorials, animations, images, demos, source code, and lecture slides.

Introduction to Game Design Prototyping and Development

Introduction to Game Design  Prototyping  and Development
Author: Jeremy Gibson Bond
Publsiher: Addison-Wesley Professional
Total Pages: 1940
Release: 2017-08-17
Genre: Computers
ISBN: 9780134659886

Download Introduction to Game Design Prototyping and Development Book in PDF, Epub and Kindle

Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping • The Layered Tetrad framework: a synthesis of 50 years of game design theory • Proven practices for brainstorming and refining game designs through the iterative process of design • Methods and tools to manage game projects and small teams • Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# • Chapters that guide you through learning C# the right way • Instruction that takes you from no prior programming knowledge through object-oriented programming • Deep exploration of Unity, today’s most popular game engine on both macOS and Windows • Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials • In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure • Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity • Improved structure and layout that makes the steps of each tutorial easier to follow • A completely new Dungeon Delver prototype not present in the first edition

Designing the User Experience of Game Development Tools

Designing the User Experience of Game Development Tools
Author: David Lightbown
Publsiher: CRC Press
Total Pages: 186
Release: 2015-02-24
Genre: Computers
ISBN: 9781482240214

Download Designing the User Experience of Game Development Tools Book in PDF, Epub and Kindle

Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.The book explains how to im

Game Development and Production

Game Development and Production
Author: Erik Bethke
Publsiher: Wordware Publishing, Inc.
Total Pages: 436
Release: 2003
Genre: Business & Economics
ISBN: 9781556229510

Download Game Development and Production Book in PDF, Epub and Kindle

A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

Holistic Game Development with Unity

Holistic Game Development with Unity
Author: Penny De Byl
Publsiher: Taylor & Francis
Total Pages: 497
Release: 2012
Genre: Art
ISBN: 9780240819334

Download Holistic Game Development with Unity Book in PDF, Epub and Kindle

The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.

Postmortems from Game Developer

Postmortems from Game Developer
Author: Austin Grossman
Publsiher: Taylor & Francis
Total Pages: 354
Release: 2003
Genre: Computers
ISBN: 9781578202140

Download Postmortems from Game Developer Book in PDF, Epub and Kindle

A collection of articles from the 'Postmortem' column in 'Game Developer' magazine. The articles show how stars of the game industry have dealt with the development challenges that include managing complexity, software issues and game design issues, schedule challenges and changing staff needs.