Game Magic

Game Magic
Author: Jeff Howard
Publsiher: CRC Press
Total Pages: 362
Release: 2014-04-22
Genre: Computers
ISBN: 9781466567870

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Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi

A Deadly Game of Magic

A Deadly Game of Magic
Author: Joan Lowery Nixon
Publsiher: Perfection Learning
Total Pages: 0
Release: 2004-03
Genre: Electronic Book
ISBN: 0756972302

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This classic tale of magic, mystery, and murder by the four-time Edgar Award-winning author is now available in a new paperback edition.

Magic World Fantasy Roleplaying in Worlds of Epic Adventure

Magic World  Fantasy Roleplaying in Worlds of Epic Adventure
Author: Ben Monroe
Publsiher: Chaosium
Total Pages: 262
Release: 2012-01-01
Genre: Games
ISBN: 1568823657

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FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!

Dark Revelations The Role Playing Game Book of Magic

Dark Revelations   The Role Playing Game   Book of Magic
Author: C.N. Constantin,Jason Cable Hall
Publsiher: Chris Constantin
Total Pages: 431
Release: 2024
Genre: Electronic Book
ISBN: 9780994005519

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Dark Revelations - The Role Playing Game - Book of Magic The Hodgepocalypse has been permanently afflicted by Magical energies and enclosed in this book are the result:

Magic Ain t a Game

Magic Ain t a Game
Author: P.D. Workman
Publsiher: pd workman
Total Pages: 257
Release: 2024
Genre: Fiction
ISBN: 9781774680957

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From USA Today Bestselling Author, P.D. Workman! Blast from the past! Spring equinox was supposed to be a fun time in Black Sands. The magical Spring Games are being held in town, with all kinds of new talent and tourists pouring money into the economy. Of course, Reg wasn’t invited to participate, but she figured she’d have a good time watching the entertainment, learning more about how magic works outside of fairy tales, and maybe making some coin with psychic predictions for the tourists. But instead of the promised state of balance the equinox was supposed to bring, a power shift within the community has disrupted everything, Reg is under investigation for magical crimes, and her footing in Black Sands is more precarious than ever. “Tell me again how this was all supposed to be fun?” ⭐️⭐️⭐️⭐️⭐️ P.D. Workman's witchy writing carries you through a world that can make you stop and wander. Could something like this really happen? Could it be possible? You sure wish it could be. Even the smile you have at the end says this might just be the beginning of a magical new life. ⭐️⭐️⭐️⭐️⭐️ This book has all my favourite things: heart, great writing, nearly-flawless editing, something unusual in the air, and a cat. Like paranormal mysteries? Psychics, witches, fairies, and more! Award-winning and USA Today Bestselling Author P.D. Workman waves her wand to transport readers to the myth- and magic-filled small town of Black Sands for another paranormal cozy mystery to be solved by Reg Rawlins and her friends. A self-professed con artist practicing as a contact to the dead, a drop-dead gorgeous warlock, and a psychic cat—what could go wrong? Fall under Reg’s spell today.

The Game Design Reader

The Game Design Reader
Author: Katie Salen Tekinbas,Eric Zimmerman
Publsiher: MIT Press
Total Pages: 955
Release: 2005-11-23
Genre: Computers
ISBN: 9780262195362

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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Humans of Magic

Humans of Magic
Author: James Hsu
Publsiher: Unknown
Total Pages: 514
Release: 2019-10-07
Genre: Electronic Book
ISBN: 1697457886

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"Ahead of its time...James figures out what really makes some of the greatest minds in Magic tick." --Autumn Burchett, Magic Pro League member and two-time English National Champion "For the Magic The Gathering player who is a part of this community, who loves not just the cards but the world of Magic itself, this is a great pickup for reading." --Tolarian Community College, YouTube video review "James fills a gap in the Magic the Gathering world with his work behind the scenes, not only with CardBoard Live, but also with his ethnographic research into the lives of Magic personalities." --Vincent "Deathsie" Chu, professional Magic Arena streamer 12 of Magic: The Gathering's finest players. 12 interviews. Michael Bonde Paulo Vitor Damo Da Rosa Andrew Elenbogen Jon Finkel Bryan Gottlieb Emma Handy Bob Huang Wilson Hunter Luis Scott-Vargas Jonathan Sukenik Gerry Thompson Noah Walker

Red Book of Magic

Red Book of Magic
Author: Chaosium
Publsiher: Chaosium
Total Pages: 128
Release: 2021-02-20
Genre: Games & Activities
ISBN: 1568825234

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RuneQuest Core book