GameMaker Programming By Example

GameMaker Programming By Example
Author: Brian Christian,Steven Isaacs
Publsiher: Packt Publishing Ltd
Total Pages: 212
Release: 2015-12-28
Genre: Computers
ISBN: 9781785888472

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Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.

Game Development with GameMaker Studio 2

Game Development with GameMaker Studio 2
Author: Sebastiano M. Cossu
Publsiher: Apress
Total Pages: 543
Release: 2019-09-02
Genre: Computers
ISBN: 9781484250105

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Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.

GameMaker Studio 2 Introduction to Game Design and Programming

GameMaker Studio 2 Introduction to Game Design and Programming
Author: Ben Tyers
Publsiher: Independently Published
Total Pages: 0
Release: 2020-04-16
Genre: Electronic Book
ISBN: 9798637843091

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Free Resources Available For Download. Please Email [email protected] After Purchase Learn the basics of making games in GameMaker Studio 2 With This New & Updated eBook 2020 Edition Just starting out with GameMaker Studio 2?This ebook will teach you all the basics you need to know to start making your own cool games. This 500+ book gives step-by-step instructions so you understand the fundamentals. Do You Make Silly Coding Mistakes?This book shows and explains commonly used GML.Learning how to use GML functions correctly is at the core of making great games with GameMaker Studio 2. Full Colour eBook Complete the book "Introduction To Game Design & Programming In GameMaker Studio 2 in as little a 7 days.You'll be amazed at how much you can learn in just one week. 30+ projects to test your skills of GML as you work through the basic functions.(Includes example project files for each task) Grab as an ebook and read on a range of devices - also available in paperback. After Completing Introduction To Game Design & Programming In GameMaker Studio 2 Book You Will Know How To: Find Your Way Around The IDE Import Sprites & Audio Set Up Objects Add GML Code To Object Events Make Objects React To Player Input Set Up Enemies & Basic AI Program Basic GML Functions How To Plan Your Game How Beta Testing Works How To Finance & Budget Your Game Project How To Edit Asset This mammoth 500+ page book covers all the bases you need to start making your own games with GameMaker Studio 2. You don't need any prior experience of design or coding to learn how to make a computer games. This book guides you through all the steps. After finishing this book you will have the skills to start making your own games. Over the last ten years or so I have written many books on game programming, and have completed over two-hundred game projects. During that time I have learnt GML coding to a reasonable level, and have picked up many skills, tips and tricks and methodology for making games in GameMaker & Game Maker Studio 2. The purpose of this book is to provide you with some of the knowledge that I have acquired. I make no claim that I'm the best coder or designer, but I do have a proficient understanding that I would like to instill on other budding game makers. Unlike previous books of mine that focused mainly on the actual GML code, this book covers the full design progress, with some code thrown in. The main areas covered in the book are: Basics: In depth guide to commonly used GML. Starting With An Idea: This section covers what you need to do with your initial ideas and how to take them forward. Initial Planning & Preparation: Take your ideas forward, design the basic game layout, what objects will be present, and how they will interact. Software & Financing: Software and resources cost money, this chapter covers some of the options available when funding your game. Game Assets: Where to get assets, depending on your game budget. Refining Resources: Setting up and editing resources so they are ready for your game. Beta Testing & Debugging: Testing the game, fixing bugs, and implementing feedback. Programming: Covers some of the coding required to implement aspects from your game design. This also covers a way to make the game in small chunks, so you can test it as you go. Game Refinement: Polishing off the game and making it ready for publication. Final Testing: Final checks before publishing. Publishing & Game Promotion: How to promote your game and get it played. Free Resources Available For Download. Please Email [email protected] After Purchase

GameMaker

GameMaker
Author: Michael Rohde
Publsiher: John Wiley & Sons
Total Pages: 382
Release: 2014-06-27
Genre: Computers
ISBN: 9781118852101

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Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

Practical GameMaker Studio

Practical GameMaker  Studio
Author: Ben Tyers
Publsiher: Apress
Total Pages: 326
Release: 2016-12-19
Genre: Computers
ISBN: 9781484223734

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Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects“/li> Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

GameMaker Language An In Depth Guide Soft Cover

GameMaker Language  An In Depth Guide  Soft Cover
Author: Benjamin Anderson
Publsiher: Lulu.com
Total Pages: 210
Release: 2015-07-28
Genre: Computer games
ISBN: 9781329419568

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Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, HUD and GUI Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support!

GameMaker Studio 100 Programming Challenges

GameMaker  Studio 100 Programming Challenges
Author: Ben Tyers
Publsiher: Apress
Total Pages: 233
Release: 2017-02-09
Genre: Computers
ISBN: 9781484226445

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Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.

Introduction To Game Design Programming In GameMaker Studio 2

Introduction To Game Design   Programming In GameMaker Studio 2
Author: Benjamin G Tyers
Publsiher: Independently Published
Total Pages: 502
Release: 2019-12-15
Genre: Electronic Book
ISBN: 1675776091

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y Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019. Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2. This new book will cover some of the updates and new functions. It's based on the previous version, with relevant updates to the code covered, explanations, and to the projects. Covers all the basics you need to start making your own games. 500 Pages. Chapter 1: Starting With An Idea Chapter 2: Initial Planning & Preparation Chapter 3: Software & Financing Chapter: 4 Game Assets Chapter 5: Refining Resources Chapter 6: Beta Testing & Debugging Chapter 7: Programming Chapter 8: Final Testing Chapter 9: Publishing & Game Promotion Useful Ideas To Add To Your Game 1: Download Levels 2: Shop System 3: Unlockable Levels 4: Parallax Effect 5: Farming & Automated Characters 6: Avatar Creator 7: Sprite Control Appendix 1: Variables Appendix 2: Conditionals Appendix 3: Drawing Appendix 4: Drawing Continued Appendix 5: Keyboard Input & Simple Movement Appendix 6: Objects & Events Appendix 7: Sprites Appendix 8: Health, Lives & Score Appendix 9: Mouse Appendix 10: Alarms Appendix 11: Collisions Appendix 12: Rooms Appendix 13: Backgrounds Appendix 14: Sounds Appendix 15: Splash Screens & Menu Appendix 16: Random Appendix 17: AI Appendix 18: INI Files Appendix 19: Effects Appendix 20: Loops Appendix 21: Arrays Appendix 22: DS Lists Appendix 23: Paths Appendix 24: Scripts