Games for People with Sensory Impairments

Games for People with Sensory Impairments
Author: Lauren J. Lieberman,Jim F. Cowart
Publsiher: Human Kinetics Publishers
Total Pages: 145
Release: 1996
Genre: Education
ISBN: 0873228901

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"This practical new reference provides teachers and recreation specialists with 70 ready-to-use games that people with sensory impairments - both visual and hearing - can play. Games for People With Sensory Impairments makes it easy to select and modify games and activities for players of all ages and ability levels." "Fifteen of the country's best practitioners have submitted their most successful group activities for this how-to guide. Using photos from actual physical education classes, the authors show how to evaluate and adapt these games and activities to any group. The book is designed for people who work with students or adults who are visually impaired, deaf, deaf-blind, or visually impaired with other disabilities. But the activities are also appropriate for people without disabilities. Plus a handy "Game Finder" helps you speedily locate and select appropriate games." "Written by two authorities in the field of adapted physical education, Games for People With Sensory Impairments shows you how to apply proven techniques to help people of all ages reach their full potential for fun and fitness."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Diversifying Learner Experience

Diversifying Learner Experience
Author: Caroline Koh
Publsiher: Springer Nature
Total Pages: 252
Release: 2021-01-04
Genre: Education
ISBN: 9789811598616

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This book brings together strategies and innovations that educators from diverse educational contexts have conceptualized and implemented to cater to differences in academic ability, as well as in other domains such as psychosocial contexts and developmental needs. The emergence of IT and new technologies have altered the educational landscape and opened a multitude of opportunities for diverse modes of instruction catering to diverse student populations. The book addresses the gap in the literature with evidence-based reports of innovative strategies and approaches that are grounded in educational research. It identifies student differences in terms of academic ability and also, with regard to their cultural and social background, their developmental and psycho-emotional needs. It examines how new technologies are used in instructional approaches and how these innovative strategies diversify learner experiences. The book is a valuable resource to practitioners, researchers and educational administrators.

Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games
Author: Newton Lee
Publsiher: Springer Nature
Total Pages: 2150
Release: 2024-01-19
Genre: Computers
ISBN: 9783031231612

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Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Strategies for Inclusion

Strategies for Inclusion
Author: Lauren J. Lieberman,Cathy Houston-Wilson
Publsiher: Human Kinetics
Total Pages: 226
Release: 2009
Genre: Education
ISBN: 9780736062473

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This volume introduces teachers to variables that can be adapted to ensure appropriate inclusion in physical education. It covers skills for quantitative and qualitative assessment and strategies for including children with disabilities.

Physical Education and Sports for People with Visual Impairments and Deafblindness

Physical Education and Sports for People with Visual Impairments and Deafblindness
Author: Lauren J. Lieberman,Paul E. Ponchillia,Susan Kay Vlahas Ponchillia
Publsiher: American Foundation for the Blind
Total Pages: 418
Release: 2013
Genre: Education
ISBN: 9780891284543

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From three prominent educators and athletes comes this important new sourcebook on teaching the skills that will enable both children and adults with visual impairments and deafblindness to participate in physical education, recreation, sports, and lifelong health and fitness activities.Physical Education and Sports for People with Visual Impairments and Deafblindness includes methods of modifying physical skills instruction; techniques for adapting sports and other physical activities; teaching methods and curriculum points for physical skills instruction throughout the lifespan; and information about sports and related activities, providing rules, adaptations, and information about competition options. It is an ideal manual for physical educators, adapted physical education specialists, teachers of students with visual impairments, orientation and mobility specialists, occupational and recreational therapists, and anyone else interested in sports and recreation for persons who are visually impaired or deafblind.

Adapted Games for People with Physical Intellectual Or Sensory Disabilities rev Ed

Adapted Games for People with Physical  Intellectual Or Sensory Disabilities  rev  Ed
Author: Anonim
Publsiher: Unknown
Total Pages: 71
Release: 1990
Genre: Physical education for people with disabilities
ISBN: 0730938921

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Design and Implementation of Educational Games Theoretical and Practical Perspectives

Design and Implementation of Educational Games  Theoretical and Practical Perspectives
Author: Zemliansky, Pavel,Wilcox, Diane
Publsiher: IGI Global
Total Pages: 540
Release: 2010-04-30
Genre: Medical
ISBN: 9781615207824

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"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.

Case Studies in Adapted Physical Education

Case Studies in Adapted Physical Education
Author: Samuel Hodge,Nathan Murata,Martin Block,Lauren Lieberman
Publsiher: Routledge
Total Pages: 328
Release: 2017-07-05
Genre: Education
ISBN: 9781351470797

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The case studies in this book provide readers with opportunities to think critically about real-life situations that arise when working with children with varied abilities and disabilities, as well as opportunities to question and explore and to empower themselves in the process. The case scenarios illustrate actual experiences faced by a diverse group of general and adapted physical educators representing various contexts from self-contained APE classes and inclusive GPE (elementary, middle, and high school; urban, rural, and suburban) to youth sports, community recreation, and health club settings. When reading the book, pre-service and in-service teachers will be exposed to the issues facing physical educators as changes in federal law further mandate the inclusion of students with disabilities in general physical education classes and after-school sports. Identifying with the situations and characters in the cases will encourage readers to explore such issues as diversity and disability, attitude and ethics, behavior management and conflict resolution, and inclusion strategies. Questions following each case prompt readers to identify the critical issues and how the physical education professionals dealt with those issues, and then determine whether they would have handled the issues in the same way. Analyzing and discussing the cases will enable readers to formulate strategies for dealing with related issues and better prepare them to provide safe, satisfying, and successful physical activity experiences to individuals with varied abilities.