Games of Deception

Games of Deception
Author: Andrew Maraniss
Publsiher: Penguin
Total Pages: 272
Release: 2019-11-05
Genre: Young Adult Nonfiction
ISBN: 9780525514640

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*"Rivaling the nonfiction works of Steve Sheinkin and Daniel James Brown's The Boys in the Boat....Even readers who don't appreciate sports will find this story a page-turner." --School Library Connection, starred review *"A must for all library collections." --Booklist, starred review Winner of the 2020 AJL Sydney Taylor Honor! From the New York Times bestselling author of Strong Inside comes the remarkable true story of the birth of Olympic basketball at the 1936 Summer Games in Hitler's Germany. Perfect for fans of The Boys in the Boat and Unbroken. On a scorching hot day in July 1936, thousands of people cheered as the U.S. Olympic teams boarded the S.S. Manhattan, bound for Berlin. Among the athletes were the 14 players representing the first-ever U.S. Olympic basketball team. As thousands of supporters waved American flags on the docks, it was easy to miss the one courageous man holding a BOYCOTT NAZI GERMANY sign. But it was too late for a boycott now; the ship had already left the harbor. 1936 was a turbulent time in world history. Adolf Hitler had gained power in Germany three years earlier. Jewish people and political opponents of the Nazis were the targets of vicious mistreatment, yet were unaware of the horrors that awaited them in the coming years. But the Olympians on board the S.S. Manhattan and other international visitors wouldn't see any signs of trouble in Berlin. Streets were swept, storefronts were painted, and every German citizen greeted them with a smile. Like a movie set, it was all just a facade, meant to distract from the terrible things happening behind the scenes. This is the incredible true story of basketball, from its invention by James Naismith in Springfield, Massachusetts, in 1891, to the sport's Olympic debut in Berlin and the eclectic mix of people, events and propaganda on both sides of the Atlantic that made it all possible. Includes photos throughout, a Who's-Who of the 1936 Olympics, bibliography, and index. Praise for Games of Deception: A 2020 ALA Notable Children's Book! A 2020 CBC Notable Social Studies Book! "Maraniss does a great job of blending basketball action with the horror of Hitler's Berlin to bring this fascinating, frightening, you-can't-make-this-stuff-up moment in history to life." -Steve Sheinkin, New York Times bestselling author of Bomb and Undefeated "I was blown away by Games of Deception....It's a fascinating, fast-paced, well-reasoned, and well-written account of the hidden-in-plain-sight horrors and atrocities that underpinned sports, politics, and propaganda in the United States and Germany. This is an important read." -Susan Campbell Bartoletti, Newbery Honor winning author of Hitler Youth "A richly reported and stylishly told reminder how, when you scratch at a sports story, the real world often lurks just beneath." --Alexander Wolff, New York Times bestselling author of The Audacity of Hoop: Basketball and the Age of Obama "An insightful, gripping account of basketball and bias." --Kirkus Reviews "An exciting and overlooked slice of history." --School Library Journal

Games of Deception

Games of Deception
Author: Andrew Maraniss
Publsiher: Unknown
Total Pages: 217
Release: 2019
Genre: YOUNG ADULT NONFICTION
ISBN: 171370109X

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"The true story of the birth of Olympic basketball at the 1936 Summer Games in Hitler's Germany"--

Games Prisoners Play

Games Prisoners Play
Author: Marek M. Kaminski
Publsiher: Princeton University Press
Total Pages: 231
Release: 2010-10-24
Genre: Mathematics
ISBN: 9780691149325

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On March 11, 1985, a van was pulled over in Warsaw for a routine traffic check that turned out to be anything but routine. Inside was Marek Kaminski, a Warsaw University student who also ran an underground press for Solidarity. The police discovered illegal books in the vehicle, and in a matter of hours five secret police escorted Kaminski to jail. A sociology and mathematics major one day, Kaminski was the next a political prisoner trying to adjust to a bizarre and dangerous new world. This remarkable book represents his attempts to understand that world. As a coping strategy until he won his freedom half a year later by faking serious illness, Kaminski took clandestine notes on prison subculture. Much later, he discovered the key to unlocking that culture--game theory. Prison first appeared an irrational world of unpredictable violence and arbitrary codes of conduct. But as Kaminski shows in riveting detail, prisoners, to survive and prosper, have to master strategic decision-making. A clever move can shorten a sentence; a bad decision can lead to rape, beating, or social isolation. Much of the confusion in interpreting prison behavior, he argues, arises from a failure to understand that inmates are driven not by pathological emotion but by predictable and rational calculations. Kaminski presents unsparing accounts of initiation rituals, secret codes, caste structures, prison sex, self-injuries, and of the humor that makes this brutal world more bearable. This is a work of unusual power, originality, and eloquence, with implications for understanding human behavior far beyond the walls of one Polish prison.

Dynamic Games for Network Security

Dynamic Games for Network Security
Author: Xiaofan He,Huaiyu Dai
Publsiher: Springer
Total Pages: 74
Release: 2018-02-28
Genre: Technology & Engineering
ISBN: 9783319758718

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The goal of this SpringerBrief is to collect and systematically present the state-of-the-art in this research field and the underlying game-theoretic and learning tools to the broader audience with general network security and engineering backgrounds. Particularly, the exposition of this book begins with a brief introduction of relevant background knowledge in Chapter 1, followed by a review of existing applications of SG in addressing various dynamic network security problems in Chapter 2. A detailed treatment of dynamic security games with information asymmetry is given in Chapters 3–5. Specifically, dynamic security games with extra information that concerns security competitions, where the defender has an informational advantage over the adversary are discussed in Chapter 3. The complementary scenarios where the defender lacks information about the adversary is examined in Chapter 4 through the lens of incomplete information SG. Chapter 5 is devoted to the exploration of how to proactively create information asymmetry for the defender’s benefit. The primary audience for this brief includes network engineers interested in security decision-making in dynamic network security problems. Researchers interested in the state-of-the-art research on stochastic game theory and its applications in network security will be interested in this SpringerBrief as well. Also graduate and undergraduate students interested in obtaining comprehensive information on stochastic game theory and applying it to address relevant research problems can use this SpringerBrief as a study guide. Lastly, concluding remarks and our perspective for future works are presented in Chapter 6.

Adversarial Reasoning

Adversarial Reasoning
Author: Alexander Kott,William M. McEneaney
Publsiher: CRC Press
Total Pages: 340
Release: 2006-07-20
Genre: Computers
ISBN: 9781420011012

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The rising tide of threats, from financial cybercrime to asymmetric military conflicts, demands greater sophistication in tools and techniques of law enforcement, commercial and domestic security professionals, and terrorism prevention. Concentrating on computational solutions to determine or anticipate an adversary's intent, Adversarial Reasoning: Computational Approaches to Reading the Opponent's Mind discusses the technologies for opponent strategy prediction, plan recognition, deception discovery and planning, and strategy formulation that not only applies to security issues but also to game industry and business transactions. Addressing a broad range of practical problems, including military planning and command, military and foreign intelligence, antiterrorism, network security, as well as simulation and training systems, this reference presents an overview of each problem and then explores various approaches and applications to understand the minds and negate the actions of your opponents. The techniques discussed originate from a variety of disciplines such as stochastic processes, artificial intelligence planning, cognitive modeling, robotics and agent theory, robust control, game theory, and machine learning, among others. The beginning chapters outline the key concepts related to discovering the opponent's intent and plans while the later chapters journey into mathematical methods for counterdeception. The final chapters employ a range of techniques, including reinforcement learning within a stochastic dynamic games context to devise strategies that combat opponents. By answering specific questions on how to create practical applications that require elements of adversarial reasoning while also exploring theoretical developments, Adversarial Reasoning: Computational Approaches to Reading the Opponent's Mind is beneficial for practitioners as well as researchers.

Sports Recreation Fads

Sports   Recreation Fads
Author: Frank Hoffmann,Beulah B Ramirez
Publsiher: Routledge
Total Pages: 414
Release: 2013-12-16
Genre: Sports & Recreation
ISBN: 9781135894740

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True to the spirit of the all-American athlete and our society's seemingly endless pursuit of and passion for leisure activities is Sports & Recreation Fads. This readable and fascinating reference book highlights some of the most notable as well as some long-forgotten pastimes and personalities. Sporting and recreation events have thrived in the United States for more than two centuries. Just about every sport and recreation embraced from Colonial America to the present has had its faddish aspects. The fascinating introduction provides a basic understanding of the importance of fads in the development of sports and recreation. No book on sports fads would be complete without several chapters on baseball, and this exciting volume is no different--Hank Aaron's 715th home run, baseball card collecting, Mark “the Bird” Fidrych's shining season with the Detroit Tigers, Bo Jackson's double career, Jackie Robinson's success in breaking the color barrier, and Pete Rose's gambling troubles--a true slice of Americana, the best and the worst of our favorite pastime! From the controversial people and events in professional athletics--Mohammed Ali, Joe Namath, Mike Tyson, the “battle of the sexes” between Billie Jean King and Bobby Riggs, the “Black Sox Scandal,” and the Dallas Cowboys cheerleaders, to the heroes--Charles Atlas, Joe Louis, and Babe Ruth, Hoffmann and Bailey illustrate the often fickle and sometimes enduring interest that Americans have for sports figures and their games. This informative and entertaining book also examines our personal quest for fitness, our devotion to automobiling, and our love of games, including bridge, charades, crossword puzzles, Monopoly, Dungeons & Dragons, Scrabble, and Trivial Pursuit. Sports &Recreation Fads is a handy guide to our favorite leisure activities of the last 200 years.

Encyclopedia of Deception

Encyclopedia of Deception
Author: Timothy R. Levine
Publsiher: SAGE Publications
Total Pages: 1094
Release: 2014-02-20
Genre: Social Science
ISBN: 9781483306896

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The Encyclopedia of Deception examines lying from multiple perspectives drawn from the disciplines of social psychology, sociology, history, business, political science, cultural anthropology, moral philosophy, theology, law, family studies, evolutionary biology, philosophy, and more. From the “little white lie,” to lying on a resume, to the grandiose lies of presidents, this two-volume reference explores the phenomenon of lying in a multidisciplinary context to elucidate this common aspect of our daily lives. Not only a cultural phenomenon historically, lying is a frequent occurrence in our everyday lives. Research shows that we are likely to lie or intentionally deceive others several times a day or in one out of every four conversations that lasts more than 10 minutes. Key Features: More than 360 authored by key figures in the field are organized A-to-Z in two volumes, which are available in both print and electronic formats. Entries are written in a clear and accessible style that invites readers to explore and reflect on the use of lying and self-deception. Each article concludes with cross references to related entries and further readings. This academic, multi-author reference work will serve as a general, non-technical resource for students and researchers within social and behavioral science programs who seek to better understand the historical role of lying and how it is employed in modern society.

Superior Beings

Superior Beings
Author: BRAMS
Publsiher: Springer Science & Business Media
Total Pages: 211
Release: 2013-11-11
Genre: Religion
ISBN: 9781475718072

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The central question I pose in this book is: If there existed a supe rior being who possessed the supernatural qualities of omni science, omnipotence, immortality, and incomprehensibility, how would he/she act differently from us, and would these differences be knowable? (ßecause God, the superior being in the Judeo Christian tradition, is generally described as a male, I shall hence forth use the masculine pronoun form for convenience, but I intend no invidious gender distinctions, whether applied to super natural or natural beings.l Theologians, philosophers of religion, and erudite scholars in other disciplines have addressed this and related questions before, but their answers, generally speaking, have not been informed by any systematic or rigorous theory. I believe the mathematical theory of games, which has little to do with the frivolity and playfulness we normally associate with games, provides a powerful tool for clarifying the key theo logical concepts in my central question and drawing out their implications in games played between human and superior beings. I am fully aware that not everybody will agree that omni science, omnipotence, immortality, and incomprehensibility are what I say they are, but I invite them to propose their own defi- Preface viii nitions and derive their own conclusions with the aid of the theory. By endowing these protean concepts with unambiguous meanings, I will try to show how game theory can breathe life into questions that have been dismissed too quickly simply because they are metaphysical-outside the world of experience.