Grimtooth s Traps Too

Grimtooth s Traps Too
Author: Paul O'Connor,Pat Mueller,Michael A. Stackpole
Publsiher: Unknown
Total Pages: 62
Release: 1982-01-01
Genre: Fantasy games
ISBN: 0940244780

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Grimtooth s Traps Fore

Grimtooth s Traps Fore
Author: Elizabeth Danforth,Michael A. Stackpole
Publsiher: Flying Buffalo
Total Pages: 70
Release: 1986-01-01
Genre: Fantasy games
ISBN: 0940244837

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The Wurst of Grimtooth s Traps

The Wurst of Grimtooth s Traps
Author: Anonim
Publsiher: Sword & Sorcery Studios
Total Pages: 0
Release: 2005-03
Genre: Dungeons and Dragons (Game)
ISBN: 1588461394

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Traps and Treachery

Traps and Treachery
Author: Fantasy Flight Games
Publsiher: Unknown
Total Pages: 0
Release: 2002
Genre: Dungeons and Dragons (Game)
ISBN: 1589940202

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Beautifully designed and illustrated in the Legends & Lairs tradition, Darkness & Dread offers a wide variety of exciting new features, including: New rules for madness, fear, and other psychological effects, new monsters utilizing fear, a complete pantheon of god-like beings that grant their followers powers and madness, new prestige classes, feats, and spells designed for survival in a dark fantasy campaign, and information on integrating the horrific into your world setting.

Grimtooth s Traps

Grimtooth s Traps
Author: Paul Ryan O'Connor
Publsiher: Flying Buffalo
Total Pages: 53
Release: 1981-01-01
Genre: Fantasy games
ISBN: 0940244756

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How to Write Adventure Modules That Don t Suck

How to Write Adventure Modules That Don t Suck
Author: Jobe Bittman,Mike Breault,Anne K. Brown,Timothy Brown,Stephen Chenault,Casey Christopherson,Chris Clark,Michael Curtis,Chris Doyle,Joseph Goodman,Allen Hammack,Jon Hook
Publsiher: Unknown
Total Pages: 0
Release: 2024-05-14
Genre: Fiction
ISBN: 1946231088

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Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

Havens of the Damned

Havens of the Damned
Author: Jess Heinig,Shannon Hennessey,Lucien Soulban
Publsiher: White Wolf Publishing
Total Pages: 0
Release: 2002-05
Genre: Fantasy games
ISBN: 1588462250

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Where the Undead Stay Almost every Kindred has a haven, and those who don't are a sorry lot indeed. From a prince's sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story. Dwellings of the Kindred The purpose of Havens of the Damned is to encourage players and Storytellers to view havens as something more than simply where the Kindred rest during the daylight hours. A folio of interesting havens, this book introduces the perfect way to introduce new story hooks to any chronicle.

Gurps Fantasy

Gurps Fantasy
Author: Steve Jackson Games
Publsiher: Steve Jackson Games
Total Pages: 0
Release: 2004-10
Genre: Games & Activities
ISBN: 1556345194

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