Gurps Fantasy Bestiary

Gurps Fantasy Bestiary
Author: Steffan O'Sullivan
Publsiher: Steve Jackson Games
Total Pages: 0
Release: 1999-02
Genre: Electronic Book
ISBN: 1556341849

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-- More than 250 fantasy animals and plants, organized for easy use. -- Includes a special section on everyone's favorite monster...dragons!

Gurps Monsters

Gurps Monsters
Author: EDS Staff,Steve Jackson Games
Publsiher: Steve Jackson Games
Total Pages: 0
Release: 2002-03
Genre: Electronic Book
ISBN: 1556345186

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Gurps Fantasy

Gurps Fantasy
Author: Steve Jackson Games
Publsiher: Steve Jackson Games
Total Pages: 0
Release: 2004-10
Genre: Games & Activities
ISBN: 1556345194

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Gurps Bestiary

Gurps Bestiary
Author: Steffan O'Sullivan
Publsiher: Steve Jackson Games Incorporated
Total Pages: 132
Release: 2018-09-27
Genre: Electronic Book
ISBN: 1556348487

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Rule the animal kingdom with GURPS Bestiary! This edition of the popular supplement includes many of the popular creatures from prior editions, as well as dozens of new beasts. There is an expanded section on using animals as PCs, with templates (and rules for making new ones) and sample animal characters. GURPS Bestiary also includes animal folklore from around the world.

Gurps Banestorm

Gurps Banestorm
Author: Phil Masters,Jonathan Woodward
Publsiher: Steve Jackson Games
Total Pages: 244
Release: 2018-02-05
Genre: Games & Activities
ISBN: 1556348258

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Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

Dungeon Fantasy Companion

Dungeon Fantasy Companion
Author: Peter V. Dell'orto,Jason "Pk" Levine,Christopher R. Rice
Publsiher: Steve Jackson Games
Total Pages: 80
Release: 2017-07-25
Genre: Games & Activities
ISBN: 1556348223

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More Is Better! The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign: Traps. Ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Magic Items. This emporium of enchantment contains wondrous weapons, armor, wands, jewelry, potions, and more, allowing GMs and looters alike to grab and go. Against the Rat-Men. This ready-to-play sequel to I Smell a Rat offers heroes new dangers - and new rewards. Dungeon Fantasy Companion is intended for the Dungeon Fantasy Roleplaying Game but would work with GURPS, especially GURPS Dungeon Fantasy.

Gurps Dragons

Gurps Dragons
Author: Phil Masters
Publsiher: Steve Jackson Games
Total Pages: 164
Release: 2018-03-19
Genre: Games & Activities
ISBN: 1556348282

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Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk in the world of men! GURPS Dragons includes: Origins of the dragon, through myth and legend and even true history. How do dragons fly? How to hunt dragons . . . and survive. Creating dragon characters in GURPS. Dragon-specific combat maneuvers. Templates for Firedrakes, Naga, Chinese Dragons, Sea Serpents, and others. Ideas for dragon-centric campaigns, including two campaign backgrounds! A special Appendix converts the game material to the GURPS Fourth Edition rules, making it even more useful!

GURPS MAGIC

GURPS MAGIC
Author: Steve Jackson,S. John Ross,Daniel U. Thibault
Publsiher: Steve Jackson Games
Total Pages: 244
Release: 2016-11-28
Genre: Games & Activities
ISBN: 1556348118

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Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.