HCI International 2020 Late Breaking Papers Virtual and Augmented Reality

HCI International 2020     Late Breaking Papers  Virtual and Augmented Reality
Author: Constantine Stephanidis,Jessie Y. C. Chen,Gino Fragomeni
Publsiher: Springer Nature
Total Pages: 462
Release: 2020-10-07
Genre: Computers
ISBN: 9783030599904

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This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality.

HCI International 2020 Late Breaking Posters

HCI International 2020     Late Breaking Posters
Author: Constantine Stephanidis,Margherita Antona,Stavroula Ntoa
Publsiher: Springer Nature
Total Pages: 671
Release: 2020-11-07
Genre: Computers
ISBN: 9783030607036

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This book constitutes the extended abstracts of the posters presented during the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 82 papers presented in this volume are organized in topical sections as follows: design for all and sssisitive technologies; virtual, augmented and mixed reality; learning; HCI, culture and art; health and wellbeing applications; HCI in mobility, automotive and aviation.

HCI International 2020 Late Breaking Papers Cognition Learning and Games

HCI International 2020     Late Breaking Papers  Cognition  Learning and Games
Author: Constantine Stephanidis,Don Harris,Wen-Chin Li,Dylan D. Schmorrow,Cali M. Fidopiastis,Panayiotis Zaphiris,Andri Ioannou,Xiaowen Fang,Robert A. Sottilare,Jessica Schwarz
Publsiher: Springer Nature
Total Pages: 787
Release: 2020-10-03
Genre: Computers
ISBN: 9783030601287

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This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.

HCI International 2020 Late Breaking Papers Universal Access and Inclusive Design

HCI International 2020     Late Breaking Papers  Universal Access and Inclusive Design
Author: Constantine Stephanidis,Margherita Antona,Qin Gao,Jia Zhou
Publsiher: Springer Nature
Total Pages: 794
Release: 2020-09-24
Genre: Computers
ISBN: 9783030601492

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This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 59 late breaking papers presented in this volume address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.

HCI International 2021 Late Breaking Papers Multimodality eXtended Reality and Artificial Intelligence

HCI International 2021   Late Breaking Papers  Multimodality  eXtended Reality  and Artificial Intelligence
Author: Constantine Stephanidis,Masaaki Kurosu,Jessie Y. C. Chen,Gino Fragomeni,Norbert Streitz,Shin'ichi Konomi,Helmut Degen,Stavroula Ntoa
Publsiher: Springer Nature
Total Pages: 613
Release: 2021-11-10
Genre: Computers
ISBN: 9783030909635

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This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.

HCI International 2020 Late Breaking Papers Digital Human Modeling and Ergonomics Mobility and Intelligent Environments

HCI International 2020     Late Breaking Papers  Digital Human Modeling and Ergonomics  Mobility and Intelligent Environments
Author: Constantine Stephanidis,Vincent G. Duffy,Norbert Streitz,Shin'ichi Konomi,Heidi Krömker
Publsiher: Springer Nature
Total Pages: 623
Release: 2020-11-03
Genre: Computers
ISBN: 9783030599874

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This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 42 late breaking papers presented in this volume were organized in topical sections as follows: HCI in Automotive; Interaction in Intelligent Environments; and Digital Human Modeling and Ergonomics.

Virtual Augmented and Mixed Reality Industrial and Everyday Life Applications

Virtual  Augmented and Mixed Reality  Industrial and Everyday Life Applications
Author: Jessie Y. C. Chen,Gino Fragomeni
Publsiher: Springer Nature
Total Pages: 449
Release: 2020-07-10
Genre: Computers
ISBN: 9783030496982

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The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.

HCI International 2020 Posters

HCI International 2020   Posters
Author: Constantine Stephanidis,Margherita Antona
Publsiher: Springer Nature
Total Pages: 402
Release: 2020-07-15
Genre: Computers
ISBN: 9783030507299

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The three-volume set CCIS 1224, CCIS 1225, and CCIS 1226 contains the extended abstracts of the posters presented during the 21st International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication in the pre-conference proceedings after a careful reviewing process. The 238 papers presented in these three volumes are organized in topical sections as follows: Part I: design and evaluation methods and tools; user characteristics, requirements and preferences; multimodal and natural interaction; recognizing human psychological states; user experience studies; human perception and cognition. -AI in HCI. Part II: virtual, augmented and mixed reality; virtual humans and motion modelling and tracking; learning technology. Part III: universal access, accessibility and design for the elderly; smartphones, social media and human behavior; interacting with cultural heritage; human-vehicle interaction; transport, safety and crisis management; security, privacy and trust; product and service design. *The conference was held virtually due to the COVID-19 pandemic. The chapter "“Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.