Head First IPhone and IPad Development

Head First IPhone and IPad Development
Author: Dan Pilone,Tracey Pilone
Publsiher: "O'Reilly Media, Inc."
Total Pages: 365
Release: 2013-12-18
Genre: Computers
ISBN: 9781491950098

Download Head First IPhone and IPad Development Book in PDF, Epub and Kindle

Provides information on using iOS SDK tools to create applications for the iPhone and the iPad.

Head First iPhone and iPad Development

Head First iPhone and iPad Development
Author: Dan Pilone,Tracey Pilone
Publsiher: "O'Reilly Media, Inc."
Total Pages: 554
Release: 2013-12-18
Genre: Computers
ISBN: 9781491950081

Download Head First iPhone and iPad Development Book in PDF, Epub and Kindle

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools—including Xcode—and Objective-C programming principles to make your app stand out. Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications. Install the iPhone OS SDK and get started using XCode Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management Take advantage of iPhone OS patterns such as datasources and delegates Preview your applications in the Simulator Build more complicated interactions that utilize multiple views, data entry/editing, and rotation Work with the iPhone's camera, GPS, and accelerometer Optimize, test, and distribute your application We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Head First IPhone Development

Head First IPhone Development
Author: Dan Pilone,Tracey Pilone
Publsiher: "O'Reilly Media, Inc."
Total Pages: 550
Release: 2009-10-23
Genre: Computers
ISBN: 9780596803544

Download Head First IPhone Development Book in PDF, Epub and Kindle

Provides information on using the iPhone SDK tools to create effective applications.

iOS 7 Programming Pushing the Limits

iOS 7 Programming Pushing the Limits
Author: Rob Napier,Mugunth Kumar
Publsiher: John Wiley & Sons
Total Pages: 504
Release: 2014-01-28
Genre: Technology & Engineering
ISBN: 9781118818343

Download iOS 7 Programming Pushing the Limits Book in PDF, Epub and Kindle

Get ready to create killer apps for iPad and iPhone on the new iOS 7! With Apple's introduction of iOS 7, demand for developers who know the new iOS will be high. You need in-depth information about the new characteristics and capabilities of iOS 7, and that's what you'll find in this book. If you have experience with C or C++, this guide will show you how to create amazing apps for iPhone, iPad, and iPod touch. You'll also learn to maximize your programs for mobile devices using iPhone SDK 7.0. Advanced topics such as security services, running on multiple iPlatforms, and local networking with Core Bluetooth are also covered. Prepares experienced developers to create great apps for the newest version of Apple's iOS Thoroughly covers the serious capabilities of iOS 7; information you need in order to make your apps stand out Delves into advanced topics including how to control multitasking, security services, running apps on multiple iPlatforms and iDevices, enabling in-app purchases, advanced text layout, and building a core foundation Also covers REST, advanced GCD, internationalization and localization, and local networking with Core Bluetooth iOS 7 Programming: Pushing the Limits will help you develop applications that take full advantage of everything iOS 7 has to offer.

Head First Mobile Web

Head First Mobile Web
Author: Lyza Gardner,Jason Grigsby
Publsiher: "O'Reilly Media, Inc."
Total Pages: 481
Release: 2011-12-15
Genre: Computers
ISBN: 9781449302665

Download Head First Mobile Web Book in PDF, Epub and Kindle

Looks at how to create an effective mobile Web page, tackling both technical and strategic approaches to mobile web design and including the latest development techniques.

Head First IPhone and IPad Development

Head First IPhone and IPad Development
Author: Dan Pilone,Tracey Pilone
Publsiher: "O'Reilly Media, Inc."
Total Pages: 671
Release: 2011-06-20
Genre: Computers
ISBN: 9781449387822

Download Head First IPhone and IPad Development Book in PDF, Epub and Kindle

Pilone delivers a learner's guide to creating Objective-C applications for the iPhone and iPad.

Head First Software Development

Head First Software Development
Author: Dan Pilone,Russ Miles
Publsiher: "O'Reilly Media, Inc."
Total Pages: 495
Release: 2008-12-26
Genre: Computers
ISBN: 9780596527358

Download Head First Software Development Book in PDF, Epub and Kindle

Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs.

Beginning iOS Game Development

Beginning iOS Game Development
Author: Patrick Alessi
Publsiher: John Wiley & Sons
Total Pages: 434
Release: 2011-11-21
Genre: Computers
ISBN: 9781118231616

Download Beginning iOS Game Development Book in PDF, Epub and Kindle

Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!