How to Battle Giant Monsters with a Drunk Space Ninja The Adventures of Duke LaGrange Book Four

How to Battle Giant Monsters with a Drunk Space Ninja  The Adventures of Duke LaGrange  Book Four
Author: Jay Key
Publsiher: Adventures of Duke Lagrange
Total Pages: 202
Release: 2020-04
Genre: Fiction
ISBN: 1733347259

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How to Win at Pit Fighting with a Drunk Space Ninja

How to Win at Pit Fighting with a Drunk Space Ninja
Author: Jay Key
Publsiher: Unknown
Total Pages: 308
Release: 2018-11-06
Genre: Fiction
ISBN: 1732659044

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One tournament. Zero rules. Fifteen of the biggest, strongest, and nastiest warriors in the entire universe...and Duke LaGrange. Enjoy the second installment in The Adventures of Duke LaGrange!

The Storyteller s Thesaurus

The Storyteller s Thesaurus
Author: Troll Lord Games
Publsiher: Troll Lord Games
Total Pages: 551
Release: 2015-04-30
Genre: Reference
ISBN: 1936822350

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Writers, game designers, teachers, and students ~this is the book youve been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different:

Hard Luck Hank

Hard Luck Hank
Author: Steven Campbell
Publsiher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2016-07-14
Genre: Electronic Book
ISBN: 153530376X

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Hank is a thug. He knows he's a thug. He has no problem with that realization. In his view the galaxy has given him a gift: a mutation that allows him to withstand great deals of physical trauma. He puts his abilities to the best use possible and that isn't by being a scientist.Besides, the space station Belvaille doesn't need scientists. It is not, generally, a thinking person's locale. It is the remotest habitation in the entire Colmarian Confederation. There is literally no reason to be there. Unless you are a criminal.Because of its location, Belvaille is populated with nothing but crooks. Every day is a series of power struggles between the crime bosses.Hank is an intrinsic part of this community as a premier gang negotiator. Not because he is eloquent or brilliant or an expert combatant, but because if you shoot him in the face he keeps on talking.Hank believes he has it pretty good until a beautiful and mysterious blue woman enters his life with a compelling job offer.Hank and Belvaille, so long out of public scrutiny, suddenly find themselves at the epicenter of the galaxy with a lot of very unwelcome attention.

Digital Games and Mathematics Learning

Digital Games and Mathematics Learning
Author: Tom Lowrie,Robyn Jorgensen (Zevenbergen)
Publsiher: Springer
Total Pages: 309
Release: 2015-10-05
Genre: Education
ISBN: 9789401795173

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Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age—proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field. Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a te xtual artefact) will be supported by Springer’s online platform—allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.

Hard Luck Hank

Hard Luck Hank
Author: Steven Campbell
Publsiher: Independently Published
Total Pages: 278
Release: 2021-08-16
Genre: Electronic Book
ISBN: 9798458219693

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Hank is fairly happy that his uncle was murdered. The man had been nothing but a source of endless sorrow and hardships since they first met. Nevertheless, Hank is forced to investigate the killing and comes to realize it is connected to a much larger collection of miseries than even his uncle could manage. This episode marks a huge shift for Hank as he ventures into unknown regions of the cosmos and is confronted with the harsh truths of his reality. Hard Luck Hank is the ongoing series that is a mixture of classic pulp genres. It has science fiction, detective noir, superhero, and comedy.

Ultraviolet Grasslands 2E

Ultraviolet Grasslands  2E
Author: Luka Rejec
Publsiher: Unknown
Total Pages: 0
Release: 2023-02
Genre: Electronic Book
ISBN: 9798887560311

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Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.

Freaky Friday

Freaky Friday
Author: Mary Rodgers
Publsiher: Perfection Learning
Total Pages: 0
Release: 1972
Genre: Juvenile Fiction
ISBN: 081242834X

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A delightful and charming story of a 13-year-old girl who wakens one morning in her mother's body.