How to Build Your Own Classic Arcade Game Step by Step

How to Build Your Own Classic Arcade Game Step by Step
Author: Mark Rodnitzky
Publsiher: CreateSpace
Total Pages: 62
Release: 2013-12
Genre: Games
ISBN: 1494802899

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Did you grow up in the 80's? Do you miss the Quarter Arcade craze and the rows and rows of classic arcade games? Classics like Space Invaders, Asteroids, Ms. Pacman, Donkey Kong, Galaga? Wish you could play them again in their original form? My book provides an easy step by step method to build your own arcade game from the ground up and you don't have to be an electrical engineer to do it!

Project Arcade

Project Arcade
Author: John St. Clair
Publsiher: Wiley
Total Pages: 0
Release: 2004-05-07
Genre: Games & Activities
ISBN: 0764556169

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You can go back, and here's howRemember the days--and quarters--you spent pursuing aliens, fleeing ghosts, and gobbling dots in that beloved arcade? They're hiding in these pages, along with diagrams, directions, plans, and materials lists that will enable you to build your very own arcade game. Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham! Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget 2. Design and build the cabinet 3. Construct the controllers 4. Build the console 5. Pick an old game's brain 6. Install the emulator 7. Convince a PC it's a game 8. Connect a monitor and speakers 9. Add a marquee 10. GO PLAY! Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes * Complete cabinet plans and diagrams * MAME32 software * Paint Shop Pro? evaluation version * Links to hundreds of arcade cabinet projects

Project Arcade

Project Arcade
Author: John St. Clair
Publsiher: John Wiley and Sons
Total Pages: 609
Release: 2011-01-14
Genre: Games & Activities
ISBN: 9781118038833

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The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

Building Your Own Retro Arcade Cabinet

Building Your Own Retro Arcade Cabinet
Author: P. S. Publishing
Publsiher: Unknown
Total Pages: 0
Release: 2024-01-31
Genre: Crafts & Hobbies
ISBN: 1446167356

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"Building Your Own Retro Arcade Cabinet" is the ultimate guide for gaming enthusiasts who want to bring the arcade experience into their own homes. This book provides step-by-step instructions for building your own arcade cabinet from scratch, complete with classic games like Pac-Man, Donkey Kong, and Space Invaders. Whether you're a seasoned gamer or a beginner, this book is sure to inspire you to create your own retro gaming masterpiece.

Introduction to Game Design Prototyping and Development

Introduction to Game Design  Prototyping  and Development
Author: Jeremy Gibson Bond
Publsiher: Addison-Wesley Professional
Total Pages: 944
Release: 2014-07-04
Genre: Computers
ISBN: 9780133439625

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Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

Beginning Ranger Dart

Beginning Ranger Dart
Author: William DeVore
Publsiher: William DeVore
Total Pages: 260
Release: 2015-06-17
Genre: Computers
ISBN: 9182736450XXX

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Ranger is technically two Dart projects: Ranger-Dart and Ranger-Sack (https://github.com/wdevore) both of which are FOSS and written in the Dart language. When coding in Ranger you will always use the Ranger-Dart library but reference Ranger-Sack for examples and templates. Originally Ranger was a partial port of Cocos2D-js 1.x but eventually was rewritten from scratch to take better advantage of Dart’s programming patterns, out-of-the-box Pub packages and runtime framework.

Make a 2D Arcade Game in a Weekend

Make a 2D Arcade Game in a Weekend
Author: Jodessiah Sumpter
Publsiher: Apress
Total Pages: 166
Release: 2015-12-21
Genre: Computers
ISBN: 9781484214947

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Create and complete your first 2D arcade game in Unity. In this book you will learn to create an arcade classic brick breaker game from beginning to end. You will plan the game flow, add the graphics and create the game logic using the C# language, then build the UX to complete your game. By the time you have finished Make a 2D Arcade Game in a Weekend with Unity, you will have enough knowledge to tweak the game to create more levels or your own variant game rules, and you will have the confidence to go on and create your own 2D arcade games. You will also learn how to publish the game into mobile app stores. Unity is a powerful cross platform software tool that allows users to create 2D and 3D apps and games. Learning how to create an arcade classic game is a great way to learn the foundations of game design. While you do need to have a basic understanding of Unity to complete this project, advanced game building or advanced Unity experience is not required. Takes you through building a classic Atari style brick breaker game Provides you the basic knowledge for building games Teaches you how to script and design UI elements of the game

Digital Games eBook

Digital Games eBook
Author: GURMEET SINGH DANG
Publsiher: GURMEETWEB TECHNICAL LABS
Total Pages: 1484
Release: 2024
Genre: Games & Activities
ISBN: 9789359750071

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