How To Draw Donkey Kong Friends
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How to Draw Donkey Kong Friends
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Author | : Michael Teitelbaum |
Publsiher | : Unknown |
Total Pages | : 31 |
Release | : 1997 |
Genre | : Donkey Kong (Game) |
ISBN | : OCLC:1149483658 |
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An illustrated guide for children to drawing characters from Donkey Kong.
How to Draw Donkey Kong Friends
Author | : Michael Teitelbaum,Teitelbaum |
Publsiher | : Troll Communications |
Total Pages | : 38 |
Release | : 1999-09-07 |
Genre | : Art |
ISBN | : 0816742359 |
Download How to Draw Donkey Kong Friends Book in PDF, Epub and Kindle
An illustrated guide for children to drawing characters from Donkey Kong.
The RoutledgeFalmer Reader in Language and Literacy
Author | : Teresa Grainger |
Publsiher | : Psychology Press |
Total Pages | : 324 |
Release | : 2004 |
Genre | : Education |
ISBN | : 0415327660 |
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For this essential collection of readings on literacy and language, Teresa Grainger has carefully chosen journal articles and book chapters which offer significant and serious insights into the world of literacy in the twenty-first century.
Beyond Donkey Kong
Author | : Ken Horowitz |
Publsiher | : McFarland |
Total Pages | : 274 |
Release | : 2020-07-30 |
Genre | : Games & Activities |
ISBN | : 9781476641768 |
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Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.
The Minds Behind Shooter Games
Author | : Patrick Hickey, Jr. |
Publsiher | : McFarland |
Total Pages | : 274 |
Release | : 2021-03-12 |
Genre | : Games & Activities |
ISBN | : 9781476641782 |
Download The Minds Behind Shooter Games Book in PDF, Epub and Kindle
Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Illustrator CS Most Wanted
Author | : Matt Kloskowski |
Publsiher | : Apress |
Total Pages | : 351 |
Release | : 2013-11-11 |
Genre | : Computers |
ISBN | : 9781430253723 |
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* The author is closely tied to the community; the content and format is produced in direct response to real world experience and feedback from Illustrator users The skill level appeals to both industry professionals and hobbyists looking to hone their skills
How to Draw Nintendo Heroes and Villains
Author | : Michael Teitelbaum |
Publsiher | : Troll Communications |
Total Pages | : 36 |
Release | : 1999-12-31 |
Genre | : Juvenile Nonfiction |
ISBN | : 0816769893 |
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A step-by-step guide to drawing your favorite Nintendo characters.
From Barbie to Mortal Kombat
Author | : Justine Cassell,Henry Jenkins |
Publsiher | : MIT Press |
Total Pages | : 400 |
Release | : 2000-02-28 |
Genre | : Social Science |
ISBN | : 0262531682 |
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Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam