Human Computer Interaction And Virtual Environments
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Human computer Interaction and Virtual Environments
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 320 |
Release | : 1995 |
Genre | : Human-computer interaction |
ISBN | : NASA:31769000471527 |
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Perception and Machine Intelligence
Author | : Malay K. Kundu,Sushmita Mitra,Debasis Mazumdar,Sankar K. Pal |
Publsiher | : Springer |
Total Pages | : 394 |
Release | : 2012-01-12 |
Genre | : Computers |
ISBN | : 9783642273872 |
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This book constitutes the proceedings of the First Indo-Japanese conference on Perception and Machine Intelligence, PerMIn 2012, held in Kolkata, India, in January 2012. The 41 papers, presented together with 1 keynote paper and 3 plenary papers, were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections named perception; human-computer interaction; e-nose and e-tongue; machine intelligence and application; image and video processing; and speech and signal processing.
Frontiers of Human Centered Computing Online Communities and Virtual Environments
Author | : Rae Earnshaw,Richard Guedj,Andries Van Dam,John Vince |
Publsiher | : Springer Science & Business Media |
Total Pages | : 482 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 9781447102595 |
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Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.
Human Computer Interaction
Author | : Julie Jacko,Constantine Stephanidis |
Publsiher | : CRC Press |
Total Pages | : 1473 |
Release | : 2003-09-01 |
Genre | : Technology & Engineering |
ISBN | : 9780805849318 |
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This is the second volume in the HCI International Conference Proceedings 2003. See following arrangement for details.
Universal Access in Human Computer Interaction Virtual Augmented and Intelligent Environments
Author | : Margherita Antona,Constantine Stephanidis |
Publsiher | : Springer |
Total Pages | : 606 |
Release | : 2018-07-09 |
Genre | : Computers |
ISBN | : 9783319920528 |
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This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 48 papers presented in this volume were organized in topical sections named: virtual and augmented reality for universal access; intelligent assistive environments; and access to the web, social media, education, culture and social innovation.
Human Computer Interaction Interaction Design and Usability
Author | : Julie A. Jacko |
Publsiher | : Springer |
Total Pages | : 1243 |
Release | : 2007-08-28 |
Genre | : Computers |
ISBN | : 9783540731054 |
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Here is the first of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers interaction design: theoretical issues, methods, techniques and practice; usability and evaluation methods and tools; understanding users and contexts of use; and models and patterns in HCI.
Interacting with Presence
Author | : Giuseppe Riva,John Waterworth,Dianne Murray |
Publsiher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 196 |
Release | : 2014-10-08 |
Genre | : Psychology |
ISBN | : 9783110409697 |
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The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really ‘present’ in computer-generated and -mediated augmented worlds. This feeling of 'Presence’, of “being inside the mediated world”, is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence - or ‘tele-presence’ - and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry. The editors are all well-known professional researchers in the field: Professor Giuseppe Riva from the Catholic University of Milan, Italy; Professor John Waterworth from Umeå University, Sweden; Dianne Murray, an HCI Consultant and editor of the journal “Interacting with Computers”.
New Trends in Interaction Virtual Reality and Modeling
Author | : Victor M.R. Penichet,Antonio Peñalver,José A. Gallud |
Publsiher | : Springer Science & Business Media |
Total Pages | : 150 |
Release | : 2013-10-10 |
Genre | : Computers |
ISBN | : 9781447154457 |
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The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.