The Handbook of Human Machine Interaction

The Handbook of Human Machine Interaction
Author: Guy A. Boy
Publsiher: CRC Press
Total Pages: 478
Release: 2017-11-01
Genre: Computers
ISBN: 9781317029472

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The Handbook of Human-Machine Interaction features 20 original chapters and a conclusion focusing on human-machine interaction (HMI) from analysis, design and evaluation perspectives. It offers a comprehensive range of principles, methods, techniques and tools to provide the reader with a clear knowledge of the current academic and industry practice and debate that define the field. The text considers physical, cognitive, social and emotional aspects and is illustrated by key application domains such as aerospace, automotive, medicine and defence. Above all, this volume is designed as a research guide that will both inform readers on the basics of human-machine interaction from academic and industrial perspectives and also provide a view ahead at the means through which human-centered designers, including engineers and human factors specialists, will attempt to design and develop human-machine systems.

Human machine Communication

Human machine Communication
Author: Andrea L. Guzman
Publsiher: Digital Formations
Total Pages: 0
Release: 2018
Genre: Human-machine systems
ISBN: 1433142511

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This book serves as an introduction to HMC as a specific area of study within communication and to the research possibilities of HMC. The research presented here focuses on people's interactions with multiple technologies used within different contexts from a variety of epistemological and methodological approaches.

Handbook of Human Computer Interaction

Handbook of Human Computer Interaction
Author: M.G. Helander
Publsiher: Elsevier
Total Pages: 1202
Release: 2014-06-28
Genre: Computers
ISBN: 9781483295138

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This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development. The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.

Man Machine Interactions 2

Man Machine Interactions 2
Author: Tadeusz Czachorski,Stanislaw Kozielski,Urszula Stanczyk
Publsiher: Springer Science & Business Media
Total Pages: 447
Release: 2011-08-30
Genre: Technology & Engineering
ISBN: 9783642231698

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Man-machine interaction is the interdisciplinary field, focused on a human and a machine in conjunction. It is the intersection of computer science, behavioural sciences, social psychology, ergonomics, security. It encompasses study, design, implementation, and evaluation of small- and large-scale, interacting, computing, hardware and software systems dedicated for human use. Man-machine interaction builds on supportive knowledge from both sides, the machine side providing techniques, methods and technologies relevant for computer graphics, visualisation, programming environments, the human side bringing elements of communication theory, linguistics, social sciences, models of behaviour. The discipline aims to improve ways in which machines and their users interact, making hardware and software systems better adapted to user's needs, more usable, more receptive, and optimised for desired properties. This monograph is the second edition in the series, providing the reader with a selection of high-quality papers dedicated to current progress, new developments and research trends in man-machine interactions area. In particular, the topical subdivisions of this volume include human-computer interfaces, robot control and navigation systems, bio-data analysis and mining, pattern recognition for medical applications, sound, text and image processing, design and decision support, rough and fuzzy systems, crisp and fuzzy clustering, prediction and regression, algorithms and optimisation, and data management systems.

Touch Based Human Machine Interaction

Touch Based Human Machine Interaction
Author: Shuo Gao,Shuo Yan,Hang Zhao,Arokia Nathan
Publsiher: Springer Nature
Total Pages: 244
Release: 2021-03-25
Genre: Technology & Engineering
ISBN: 9783030689483

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This textbook presents a comprehensive treatment of touch technologies, explaining current mainstream and new contact/non-contact based human-machine interactivity (HMI) techniques, which are ubiquitous in modern electronic devices and allow machines to exchange information with users in an efficient and reliable manner. The book provides a detailed study of HMI working principles and practical product examples. Haptic, which has become essential for users to gain immersive experience, is also discussed. The book concludes with an overview of novel applications enabled by emerging technologies, such as advanced materials, virtual reality and machine learning, providing a roadmap for possible development trends for touch interactivities. The book can be used as a graduate text for students in display and touch interface technology courses in electrical and computer engineering, and a professional reference for researchers, practicing engineers, and product designers working in broad areas of engineering. Helps students understand the working principles of current touch technologies; Offers design considerations for prototypes and products; Provides seamless connectivity between broad subject areas involved in HMI, including material science, microelectronic circuits, mechanical engineering, and digital signal processing.

Human Robot Interaction

Human Robot Interaction
Author: Christoph Bartneck,Tony Belpaeme,Friederike Eyssel,Takayuki Kanda,Merel Keijsers,Selma Šabanović
Publsiher: Cambridge University Press
Total Pages: 263
Release: 2020-05-07
Genre: Computers
ISBN: 9781108735407

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This broad overview for graduate students introduces multidisciplinary topics from robotics to sociology which are needed to understand the area.

Advanced Man Machine Interaction

Advanced Man Machine Interaction
Author: K.-F. Kraiss
Publsiher: Springer Science & Business Media
Total Pages: 496
Release: 2006-02-23
Genre: Computers
ISBN: 3540306188

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Describes the implementation of modern features of man-machine interfaces and offers design guidelines, case studies and discusses algorithms for the implementation. Offers access to extensive public domain software for computer vision, classification and virtual reality.

Computer Vision for Human Machine Interaction

Computer Vision for Human Machine Interaction
Author: Roberto Cipolla,Alex Pentland,Alex Paul Pentland
Publsiher: Cambridge University Press
Total Pages: 364
Release: 1998-07-13
Genre: Computers
ISBN: 0521622530

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Leading scientists describe how advances in computer vision can change how we interact with computers.