OCP Oracle Certified Professional Java SE 17 Developer 1Z0 829 Programmer s Guide

OCP Oracle Certified Professional Java SE 17 Developer  1Z0 829  Programmer s Guide
Author: Khalid A. Mughal,Vasily A. Strelnikov
Publsiher: Pearson Education
Total Pages: 6277
Release: 2023-02-23
Genre: Computers
ISBN: 9780137993758

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OCP Oracle Certified Professional Java SE 17 Developer (Exam 1Z0-829) Programmer's Guide is a unique guide that combines a rigorous introduction to programming in Java with meticulous coverage of the Java SE 17 and Java SE 11 Developer exam objectives. Fully updated to reflect changes in the latest exams, it features an increased focus on analyzing code scenarios--not just individual language constructs. Each objective is thoroughly addressed, reflecting the latest features and APIs, as well as best practices for taking the exam. The only book anyone needs to study for Java SE 17 Developer or Java SE 11 Developer certification. Features include: Easy to find coverage of key topics relevant to each exam objective An introduction to essential concepts in object-oriented programming (OOP) and functional-style programming In-depth coverage of declarations, access control, operators, flow control, OOP techniques, lambda expressions, streams, modules, concurrency, Java I/O, key API classes, and much more Program output demonstrating expected results from complete Java programs Unique diagrams to illustrate important concepts, such as Java I/O, modules, and streams Extensive use of (Unified Modeling Language) UML to illustrate program design Dozens of review questions with annotated answers to help prepare for the exam and a complete mock exam Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Tools and Algorithms for the Construction and Analysis of Systems

Tools and Algorithms for the Construction and Analysis of Systems
Author: Marsha Chechik,Jean-François Raskin
Publsiher: Springer
Total Pages: 961
Release: 2016-04-08
Genre: Computers
ISBN: 9783662496749

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This book constitutes the proceedings of the 22nd International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2016, which took place in Eindhoven, The Netherlands, in April 2016, held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2016. The 44 full papers presented in this volume were carefully reviewed and selected from 175 submissions. They were organized in topical sections named: abstraction and verification; probabilistic and stochastic systems; synthesis; tool papers; concurrency; tool demos; languages and automata; security; optimization; and competition on software verification – SV-COMP.

Logical Approaches to Computational Barriers

Logical Approaches to Computational Barriers
Author: Arnold Beckmann,Ulrich Berger,Benedikt Lwe,John V. Tucker
Publsiher: Springer Science & Business Media
Total Pages: 623
Release: 2006-06-26
Genre: Computers
ISBN: 9783540354666

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This book constitutes the refereed proceedings of the Second International Conference on Computability in Europe, CiE 2006, held in Swansea, UK, June/July 2006. The book presents 31 revised full papers together with 30 invited papers, including papers corresponding to 8 plenary talks and 6 special sessions on proofs and computation, computable analysis, challenges in complexity, foundations of programming, mathematical models of computers and hypercomputers, and Gödel centenary: Gödel's legacy for computability.

Theoretical Computer Science

Theoretical Computer Science
Author: Jos C.M. Baeten,Tom Ball,Frank S. de Boer
Publsiher: Springer
Total Pages: 399
Release: 2012-09-08
Genre: Computers
ISBN: 9783642334757

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This book constitutes the refereed proceedings of the 7th FIP WG 2.2 International Conference, TCS 2012, held in Amsterdam, The Netherlands, in September 2012. The 25 revised full papers presented, together with one invited talk, were carefully reviewed and selected from 48 submissions. New results of computation theory are presented and more broadly experts in theoretical computer science meet to share insights and ask questions about the future directions of the field.

The Design and Implementation of the RT Thread Operating System

The Design and Implementation of the RT Thread Operating System
Author: Qiu Yi,Xiong Puxiang,Tianlong Zhu
Publsiher: CRC Press
Total Pages: 390
Release: 2020-11-12
Genre: Computers
ISBN: 9781000205244

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Since the release of V0.01 in 2006, to the present V4.0 version, RT-Thread has developed a reputation among developers for its open source strategy. RT-Thread has gained a large following among members of the embedded open source community in China with hundreds of thousands of enthusiasts. RT-Thread is widely used in energy, automotive, medical, consumer electronics, among other applications, making it a mature and stable open source embedded operating system. The purpose of RT-Thread RTOS Design and Implementation is to create an easy learning curve for mastering RT-Thread, so that more developers can participate in the development of RT-Thread and work together to create an open source, tiny, and beautiful Internet of Things operating system. The book’s first part introduces the RT-Thread kernel and starts with an overview of RT-Thread before covering thread management, clock management, inter-thread synchronization, inter-thread communication, memory management, and interrupt management. The second part begins with RT-Thread kernel porting and explains how to port RT-Thread to a hardware board to run it. The second part also introduces RT-Thread components and discusses the Env development environment, FinSH console, device management, and network framework. Additional topics covered include: The I/O device framework Virtual file systems Peripheral interfaces Devices including the PIN device, UART device, and ADC device, among others. Each chapter features code samples, as well as helpful tables and graphs, so you can practice as you learn as well as perform your own experiments.

Game Engine Architecture Third Edition

Game Engine Architecture  Third Edition
Author: Jason Gregory
Publsiher: CRC Press
Total Pages: 1024
Release: 2018-07-20
Genre: Computers
ISBN: 9781351974271

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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Computation Theory and Logic

Computation Theory and Logic
Author: Egon Börger
Publsiher: Springer Science & Business Media
Total Pages: 456
Release: 1987-07-29
Genre: Computers
ISBN: 3540181709

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In Memory of Dieter Rötting. 24.8.1937 - 4.6.1984. On the Occasion of the 50th Anniversary of His Birth

Essential C 5 0

Essential C  5 0
Author: Mark Michaelis,Eric Lippert
Publsiher: Addison-Wesley
Total Pages: 1032
Release: 2012-11-27
Genre: Computers
ISBN: 9780133117851

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Essential C# 5.0 is a well-organized, no-fluff guide to the latest versions of C# for programmers at all levels of C# experience. Fully updated to reflect new features and programming patterns introduced with C# 5.0 and .NET 4.5, this guide shows you how to write C# code that is simple, powerful, robust, secure, and maintainable. Microsoft MVP Mark Michaelis and C# principal developer Eric Lippert provide comprehensive coverage of the entire language, offering a complete foundation for effective software development. The authors illustrate key constructs with succinct, downloadable code examples. Graphical mind maps at the beginning of each chapter outline the material that is covered and how individual topics interrelate. This edition also includes C# Coding Guidelines that call attention to today’s best practices for writing C# code. Separate indexes of C# versions 3.0, 4.0, and 5.0 make it easy to find answers specific to whatever version of C# you are using. Throughout, topics intended for beginners and advanced readers are clearly marked. If you’re new to C#, this guide will help you start writing significant code quickly. If you’re an experienced C# developer, you’ll gain insight into today’s most complex programming challenges and techniques as you master key C# 5.0 innovations such as async/await pattern. No matter how advanced your skills become, you’ll come to rely on this indispensable reference. Coverage includes Mastering C# data types, operators, control flow, methods, and parameters Making the most of C# object-oriented constructs, including classes, inheritance, interfaces, and more Building reliable, effective exception handling into your code Using generics, delegates, Lambda expressions, and events to reduce code complexity Learning dynamic programming with reflection and attributes Querying virtually any type of data using LINQ with Query Expressions Creating custom collections that operate against business objects Understanding the Common Language Infrastructure and C# in the context of the .NET 4.5 development platform Taking advantage of declarative programming, embedded metadata, reflection, and attributes Thoroughly mastering multithreading and synchronization, including the new async/await paradigm Discussion of WinRT and programming in C# for Windows 8 Using P/Invoke, pointers, and direct memory manipulation to interoperate with code in other languages Understanding how C# programs relate to the underlying runtime