Interacting with History

Interacting with History
Author: Katharine Lehman
Publsiher: ALA Editions
Total Pages: 0
Release: 2014-06-09
Genre: Language Arts & Disciplines
ISBN: 0838912052

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This book persuasively demonstrates how the online resources of the Library of Congress can be used not only to enhance a sense of history but also to teach information literacy, online searching, and critical thinking skills to elementary, middle, and high school students.

Our Canine Connection The History Benefits and Future of Human Dog Interactions

Our Canine Connection  The History  Benefits and Future of Human Dog Interactions
Author: Sandra McCune,Aubrey Howard Fine,Eric G. Strauss,Evan MacLean
Publsiher: Frontiers Media SA
Total Pages: 149
Release: 2022-04-11
Genre: Science
ISBN: 9782889748419

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World History Illinois Edition

World History   Illinois Edition
Author: Anonim
Publsiher: McDougal Littell/Houghton Mifflin
Total Pages: 1248
Release: 2003-12-22
Genre: Juvenile Nonfiction
ISBN: 0618445005

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Global History

Global History
Author: Antony G Hopkins
Publsiher: Red Globe Press
Total Pages: 0
Release: 2006-10-05
Genre: History
ISBN: 9781403987921

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These case studies are essential reading for anyone studying globalisation, world history, transational history or world politics. Hopkins' introduction places the new global history in the context of world, international and transational history, and an afterword by historian William H. McNeill concludes the volume.

Probabilistic Thinking Thermodynamics and the Interaction of the History and Philosophy of Science

Probabilistic Thinking  Thermodynamics and the Interaction of the History and Philosophy of Science
Author: Jaakko Hintikka,D. Gruender,E. Agazzi
Publsiher: Springer Science & Business Media
Total Pages: 338
Release: 2013-04-17
Genre: Science
ISBN: 9789401727662

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The two volumes to which this is apreface consist of the Proceedings of the Second International Conference on History and Philosophy of Science. The Conference was organized by the Joint Commission of the International Union of History and Philosophy of Science (IUHPS) under the auspices of the IUHPS, the Italian Society for Logic and Philosophy of Science, and the Domus Galilaeana of Pisa, headed by Professor Vincenzo Cappelletti. Domus Galilaeana also served as the host institution, with some help from the University of Pisa. The Conference took place in Pisa, Italy, on September 4-8, 1978. The editors of these two volumes of the Proceedings of the Pisa Conference acknowledge with gratitude the help by the different sponsoring organizations, and in the first place that by both Divisions of the IUHPS, which made the Conference possible. A special recognition is due to Professor Evandro Agazzi, President of the Italian Society for Logic and Philosophy of Science, who was co opted as an additional member of the Organizing Committee. This committee was otherwise identical with the Joint Commission, whose members were initially John Murdoch, John North, Arpad Szab6, Robert Butts, Jaakko Hintikka, and Vadim Sadovsky. Later, Erwin Hiebert and Lubos Novy were appointed as additional members.

Interaction Between Judaism and Christianity in History Religion Art and Literature

Interaction Between Judaism and Christianity in History  Religion  Art  and Literature
Author: Marcel Poorthuis,Joshua Jay Schwartz,Joseph Turner
Publsiher: BRILL
Total Pages: 641
Release: 2009
Genre: Religion
ISBN: 9789004171503

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This volume contains essays dealing with complex relationships between Judaism and Christianity, taking a bold step, assuming that no historical period can be excluded from the interactive process between Judaism and Christianity, conscious or unconscious, as either rejection or appropriation

Viruses and Man A History of Interactions

Viruses and Man  A History of Interactions
Author: Milton W. Taylor
Publsiher: Springer
Total Pages: 430
Release: 2014-07-21
Genre: Medical
ISBN: 9783319077581

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Milton Taylor, Indiana University, offers an easy-to-read and fascinating text describing the impact of viruses on human society. The book starts with an analysis of the profound effect that viral epidemics had on world history resulting in demographic upheavals by destroying total populations. It also provides a brief history of virology and immunology. Furthermore, the use of viruses for the treatment of cancer (viral oncolysis or virotherapy) and bacterial diseases (phage therapy) and as vectors in gene therapy is discussed in detail. Several chapters focus on viral diseases such as smallpox, influenza, polio, hepatitis and their control, as well as on HIV and AIDS and on some emerging viruses with an interesting story attached to their discovery or vaccine development. The book closes with a chapter on biological weapons. It will serve as an invaluable source of information for beginners in the field of virology as well as for experienced virologists, other academics, students, and readers without prior knowledge of virology or molecular biology.

History of Digital Games

History of Digital Games
Author: Andrew Williams
Publsiher: CRC Press
Total Pages: 255
Release: 2017-03-16
Genre: Computers
ISBN: 9781317503811

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The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.