Introduction to Game Development

Introduction to Game Development
Author: Steve Rabin
Publsiher: Unknown
Total Pages: 980
Release: 2010
Genre: Computer games
ISBN: 0840031033

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Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.

Introduction to Game Development

Introduction to Game Development
Author: James R. Parker, PhD
Publsiher: Mercury Learning and Information
Total Pages: 350
Release: 2015-05-15
Genre: Computers
ISBN: 9781942270652

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This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games

Introduction to Game Design Prototyping and Development

Introduction to Game Design  Prototyping  and Development
Author: Jeremy Gibson
Publsiher: Pearson Education
Total Pages: 944
Release: 2015
Genre: Computers
ISBN: 9780321933164

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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

3D Math Primer for Graphics and Game Development 2nd Edition

3D Math Primer for Graphics and Game Development  2nd Edition
Author: Fletcher Dunn,Ian Parberry
Publsiher: CRC Press
Total Pages: 848
Release: 2011-11-02
Genre: Computers
ISBN: 9781568817231

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Introducing JavaScript Game Development

Introducing JavaScript Game Development
Author: Graeme Stuart
Publsiher: Apress
Total Pages: 211
Release: 2017-12-07
Genre: Computers
ISBN: 9781484232521

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Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You’ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.

Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publsiher: Genever Benning
Total Pages: 353
Release: 2014-11-03
Genre: Computers
ISBN: 9780990582915

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

AI for Game Developers

AI for Game Developers
Author: David M Bourg,Glenn Seemann
Publsiher: "O'Reilly Media, Inc."
Total Pages: 392
Release: 2004-07-23
Genre: Computers
ISBN: 9781449333102

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Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Php Game Programming

Php Game Programming
Author: Matt Rutledge
Publsiher: Course Technology
Total Pages: 356
Release: 2004-02-01
Genre: Computers
ISBN: 159200153X

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"PHP Game Programming" offers you the introduction you need to begin creating your own online games. Youll be amazed at the games you can create with this powerfuland completely freedevelopment tool! Dive right in as you begin with coverage of server configuration and the major features of PHP. Then youre off and running as you use PHP to create and manipulate graphics, develop a chess game using a non-relational database, and send and receive data through sockets. Put your new skills to use as you create your own massively multiplayer online game! From the basics of PHP and HTML to the exciting task of creating dynamic terrain and Flash movies, "PHP Game Programming" will help you turn your online game ideas into reality!