Introduction to Game Physics with Box2D

Introduction to Game Physics with Box2D
Author: Ian Parberry
Publsiher: CRC Press
Total Pages: 261
Release: 2017-09-29
Genre: Computers
ISBN: 9781315363073

Download Introduction to Game Physics with Box2D Book in PDF, Epub and Kindle

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Introduction to Game Physics with Box2D

Introduction to Game Physics with Box2D
Author: Ian Parberry
Publsiher: CRC Press
Total Pages: 277
Release: 2017-09-29
Genre: Computers
ISBN: 9781315360614

Download Introduction to Game Physics with Box2D Book in PDF, Epub and Kindle

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Box2d for Flash Games

Box2d for Flash Games
Author: Emanuele Feronato
Publsiher: Packt Publishing Ltd
Total Pages: 274
Release: 2012-11-23
Genre: Computers
ISBN: 9781849519632

Download Box2d for Flash Games Book in PDF, Epub and Kindle

This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!

Learning Cocos2D

Learning Cocos2D
Author: Rod Strougo,Ray Wenderlich
Publsiher: Addison-Wesley Professional
Total Pages: 633
Release: 2011-07-07
Genre: Computers
ISBN: 9780132180856

Download Learning Cocos2D Book in PDF, Epub and Kindle

Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks

Game Physics Engine Development

Game Physics Engine Development
Author: Ian Millington
Publsiher: CRC Press
Total Pages: 542
Release: 2010-07-23
Genre: Art
ISBN: 9780123819772

Download Game Physics Engine Development Book in PDF, Epub and Kindle

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Game Physics

Game Physics
Author: Kenwright
Publsiher: Kenwright
Total Pages: 3
Release: 2012-06
Genre: Computers
ISBN: 9781471033971

Download Game Physics Book in PDF, Epub and Kindle

How to incorporate real physics into your games to deliver truly stunning simulations to satisfy the most demanding gamers. Game Physics: A Practical Introduction presents an easy going hands on approach to writing physics for games. The book uses a step-by-step approach with an in-depth down-to-earth introduction to the mathematics behind physics. The essential mathematics are introduced in a no-nonsense practical approach with examples to give the reader a solid understanding. The book aims to help the reader link the theoretical and practical aspects using stripped down code samples. The book is intended to show the reader how to incorporate real physics into their games. Master the basic maths and physics needed to incorporate realism into your games. Understand how forces such as gravity, friction and wind can be added to your gaming environment. Code 2D and 3D physics simulations, like rag-dolls and smashables. Construct a particle system for simulating effects, such as dust and smoke. Develop and understanding simulation inaccuracies, numerical problems and approximations and how to deal with them.

Game Physics

Game Physics
Author: Kenwright
Publsiher: Unknown
Total Pages: 316
Release: 2020-12-26
Genre: Electronic Book
ISBN: 9798587005969

Download Game Physics Book in PDF, Epub and Kindle

Game Physics (A Practical Introduction) provides an introductory guide to getting started with game physics from a practical perspective. The text has been formatted and designed using minimal working examples to support material, so whether or not you are currently an expert in physics, actively working with an existing engine, or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into writing your own physics-engine from the ground up, this book may help you make that significant decision. - Master the basic maths and physics needed to incorporate realism into your games- Understand how forces such as gravity, friction and wind can be added to your gaming environment- Code 2D and 3D physics simulations, like rag-dolls and smashables - Construct particle systems for simulating effects, such as fire, dust and smoke- Develop an understanding of simulation inaccuracies, numerical problems and approximations and how to manage them The book reviews core mathematic fundamentals in addition to creating physic-based effects and techniques such as particles, smashable objects, ragdolls, hair and cloth effects all the way through to articulated rigid body systems. The text is organised to introduce the reader to the exciting topic of physics for games from a grounds-up hands-on perspective. Organized around simplified examples, the book includes numerous practical listings in the body of the text as well as explaining technical limitations and engineering solutions.

Physics for Game Developers

Physics for Game Developers
Author: David M. Bourg
Publsiher: "O'Reilly Media, Inc."
Total Pages: 348
Release: 2002
Genre: Physics
ISBN: 0596000065

Download Physics for Game Developers Book in PDF, Epub and Kindle

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.