Introduction To Interactive Computer Graphics
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Introduction to Interactive Computer Graphics
Author | : Joan E. Scott |
Publsiher | : John Wiley & Sons |
Total Pages | : 276 |
Release | : 1982 |
Genre | : Computers |
ISBN | : UOM:39015000477722 |
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Computer science textbook on computer graphics - covers technical aspects, equipment, visual display units, three-dimensional modelling and simulation, applications in design, mapping, architecture, etc., and includes a directory of vendors in the USA and a guide to information sources. Illustrations and photographs.
Interactive Computer Graphics
Author | : Edward Angel |
Publsiher | : Addison Wesley |
Total Pages | : 680 |
Release | : 2000 |
Genre | : Computers |
ISBN | : UOM:39015057020185 |
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Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...
Interactive Computer Graphics
Author | : Wolfgang Giloi |
Publsiher | : Prentice Hall |
Total Pages | : 376 |
Release | : 1978 |
Genre | : Computers |
ISBN | : UOM:39015026541295 |
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Data structures, data bases, and list handiling. Picture structure and picture transformations. Interpolation and approximation of curves and surfaces. Rendering of surfaces and solids. Interaction handling. The display processor. Display file and picture file organization. Language concepts for interactive computer graphics. High-level language implementation of display programming systems. Implementation of the GRIP concept.
Interactive Computer Graphics
Author | : Edward Angel,Dave Shreiner |
Publsiher | : Addison-Wesley |
Total Pages | : 0 |
Release | : 2015 |
Genre | : Computer graphics |
ISBN | : 0133574849 |
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Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics.
Interactive Computer Graphics
Author | : Peter Burger,Duncan Gillies |
Publsiher | : Addison Wesley Publishing Company |
Total Pages | : 544 |
Release | : 1989 |
Genre | : Computers |
ISBN | : UOM:39015047335602 |
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This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features covers important graphic standards and device-level method makes a range of advanced material accessible to all software and hardware independent.
Interactive Computer Graphics
Author | : Henry Lloyd |
Publsiher | : States Academic Press |
Total Pages | : 247 |
Release | : 2021-11-16 |
Genre | : Computers |
ISBN | : 1639892958 |
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Computer graphics is a sub-discipline of computer science which focuses on the techniques used for digital synthesis and manipulation of visual content. It is an interdisciplinary field which makes use of the principles of applied mathematics, image processing, computational geometry, computer vision and information visualisation. Interactive computer graphics is a sub-field of computer graphics which studies the methods employed for generating images and animations at interactive frame rates. It has various benefits over passive computer graphics such as higher image quality, lower design cost and more precise results. The basic components of an interactive computer graphics system are a frame buffer, a monitor and a display controller. Most of the topics introduced in this book cover new techniques and the applications of interactive computer graphics. Different approaches, evaluations and methodologies on this discipline have been included herein. Those in search of information to further their knowledge will be greatly assisted by this book.
Introduction to Computer Graphics
Author | : Fabio Ganovelli,Massimiliano Corsini,Sumanta Pattanaik,Marco Di Benedetto |
Publsiher | : CRC Press |
Total Pages | : 427 |
Release | : 2014-10-17 |
Genre | : Computers |
ISBN | : 9781439852798 |
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Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
Interactive Computer Graphics
Author | : Edward Angel,Dave Shreiner |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2020 |
Genre | : Computer graphics |
ISBN | : 0135217245 |
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