Introduction to the Mathematics of Computer Graphics

Introduction to the Mathematics of Computer Graphics
Author: Nathan Carter
Publsiher: American Mathematical Soc.
Total Pages: 462
Release: 2016-12-31
Genre: Mathematics
ISBN: 9781614441229

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This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.

Mathematics for Computer Graphics

Mathematics for Computer Graphics
Author: John Vince
Publsiher: Springer Science & Business Media
Total Pages: 251
Release: 2005-12-19
Genre: Computers
ISBN: 9781846282836

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This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.

3D Computer Graphics

3D Computer Graphics
Author: Samuel R. Buss
Publsiher: Cambridge University Press
Total Pages: 397
Release: 2003-05-19
Genre: Computers
ISBN: 9781139440387

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This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Mathematics for Computer Graphics and Game Programming

Mathematics for Computer Graphics and Game Programming
Author: D. P. Kothari,G. K. Awari,D. D. Shrimankar,A. R. Bhende
Publsiher: Unknown
Total Pages: 0
Release: 2019
Genre: Computers
ISBN: 1683923561

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Original title: Computer graphics in mathematical approaches

Mathematics for Computer Graphics

Mathematics for Computer Graphics
Author: John A. Vince
Publsiher: Springer Science & Business Media
Total Pages: 300
Release: 2010-01-26
Genre: Computers
ISBN: 9781849960236

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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

3D Math Primer for Graphics and Game Development 2nd Edition

3D Math Primer for Graphics and Game Development  2nd Edition
Author: Fletcher Dunn,Ian Parberry
Publsiher: CRC Press
Total Pages: 848
Release: 2011-11-02
Genre: Computers
ISBN: 9781568817231

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Computer Graphics

Computer Graphics
Author: Michael E. Mortenson
Publsiher: Unknown
Total Pages: 400
Release: 1989
Genre: Computers
ISBN: UOM:49015000572538

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Emphasizes parametric geometry, transformations, vectors, matrix methods, data structures, algorithm development, and computational efficiency. Includes 200 illustrations and numerous sample exercises. The author has 20 years experience in the field and is recognized as a top professional in the field. No bibliography. Annotation copyrighted by Book News, Inc., Portland, OR

Computer Graphics through Key Mathematics

Computer Graphics through Key Mathematics
Author: Huw Jones
Publsiher: Springer Science & Business Media
Total Pages: 358
Release: 2012-12-06
Genre: Computers
ISBN: 9781447102977

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This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills of ow to do'things. The author discusses those aspects of mathematics that relate to the computer synthesis of images, and so gives users a better understanding of the limitations of computer graphics systems. Users of computer graphics who have no formal training and wish to understand the essential foundations of computer graphics systems will find this book very useful, as will mathematicians who want to understand how their subject is used in computer image synthesis. '